Welcome Guest [Log In] [Register]
We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Once you've registered and completed email validation, you'll need to reply to the thread in The Welcome mat before you gain full access to the site.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
VS System 2PCG info released
Topic Started: May 27 2015, 12:20 AM (26,002 Views)
Psychotime
Member Avatar
Senior Member
[ *  *  *  * ]
Speedy92286
Jul 1 2015, 03:04 PM
My guess would be something similar to double strike or an ability where they attack as if they have flight and range and can't be stunned? Seems a little op to me but speedsters usually are.
Seems like the way they'll go.
Offline Profile Quote Post Goto Top
 
Psychotime
Member Avatar
Senior Member
[ *  *  *  * ]
http://upperdeckblog.com/2015/07/vs-system-2pcg-preview-powers-and-locations/

Ferocious as reused ability confirmed! We got Sabertooth! (Why is he the same team as Loki? What?)

Posted Image

We got Storm!

Posted ImagePosted Image

We got our basic locations!

Posted ImagePosted ImagePosted ImagePosted Image

The resources are Energy, Intellect, Might, and Skill.

Quote:
 
To activate a Super Power you must pay for it by either:

Turning one of your Locations with the matching symbol face down.
Discarding a Location with the matching symbol from your hand.

It’s more efficient to turn one face down since it will still count as a resource, but discarding one is a good way to catch an opponent off guard if they weren’t expecting you to be able to use the power.


Interesting.

Here's a wild one!

Posted Image

And Colossus!

Posted Image

The arrows mean Any Turn. The more I think about it, the less necessary it looks.
Edited by Psychotime, Jul 1 2015, 04:35 PM.
Offline Profile Quote Post Goto Top
 
BatHulk
Member Avatar
Elite Member
[ *  *  *  *  * ]
So that article answers the question if locations are like mana. They sort of are but not exactly as you don't need them to recruit characters, just to activate SuperPowers.

So you don't really have to run 1/3 of your deck as locations.

It's interesting that you can also play them from your hand to pay for the SuperPower cost.

X-Men looks to be a toolbox team as their location can generate any of the 4 power symbols.
Offline Profile Quote Post Goto Top
 
Speedy92286
Member Avatar
Senior Member
[ *  *  *  * ]
To clarify; locations enter face up and you turn them face down to activate powers right? Can they be turned face up again or do they stay down for the rest of the game? I also like you can discsrd them. Almost makes them like pumps. X-men look really good so far. Hopefully Guardians can compare.
Offline Profile Quote Post Goto Top
 
BatHulk
Member Avatar
Elite Member
[ *  *  *  *  * ]
I should mention that this SuperPower/Location cost mechanic is very un-Vs 1.0 like.

Not sure I like it but we shall see how it plays out. I guess there is the possibility of being SuperPower screwed which is supposed to help the joes beat the pros?
Offline Profile Quote Post Goto Top
 
BatHulk
Member Avatar
Elite Member
[ *  *  *  *  * ]
Speedy92286
Jul 1 2015, 04:39 PM
To clarify; locations enter face up and you turn them face down to activate powers right? Can they be turned face up again or do they stay down for the rest of the game?
They probably remain face down unless there is some PT, effect or power that allows you to turn locations face-up again.
Offline Profile Quote Post Goto Top
 
Psychotime
Member Avatar
Senior Member
[ *  *  *  * ]
I'm pretty sure facedown resources cannot be turned face up anymore. You play locations faceup. There's no flipping cards up anymore in this game, at least as a default rule.

Putting down a plot twist as a resource prevents it from ever being used for the rest of the game. Who knows if they'll bring back Reservist or not.

From the changes article back in May. http://upperdeckblog.com/2015/05/vs-system-2pcg-changes-and-rules-primer/

Quote:
 
You can still play any card face down as a resource, but the way Plot Twists and Locations work is different. Plot Twists are now only played from your hand. Locations enter play face up and rather than having their own powers, they are “spent” (turned face down) to activate Super Powers


They talked about how VS 1.0's gameplay was bogged down by players checking their facedowns constantly. I very much agree with that.

Quote:
 
It was also challenging to play the game (let alone play well) since there were so many things to consider (especially the formation step, checking your face downs again and again, and going down various attack option mental flow charts). And because the game was challenging, this often led to slower turns and longer games, meaning that even choosing to play required commitment.


I like the idea of the locations being one use, so that you can make powerful abilities with it.
Edited by Psychotime, Jul 1 2015, 04:52 PM.
Offline Profile Quote Post Goto Top
 
Hank McCoy
Member Avatar
Elite Member
[ *  *  *  *  * ]
My favorite part of the article (other than seeing new cards), is the revelation (to me at least) that you can discard locations to pay for powers. Adds a nice element of surprise for the opponent who is basing what you can do on what they can see.
Offline Profile Quote Post Goto Top
 
Psychotime
Member Avatar
Senior Member
[ *  *  *  * ]
Question about the location template: Why is the drop shadow for the ATK/DEF bar still on? Did they forget to turn off the layer in Photoshop?

That's just shoddy. It really is. Other than that, the template is just fine!
Edited by Psychotime, Jul 1 2015, 05:02 PM.
Offline Profile Quote Post Goto Top
 
KardKrazy
Member Avatar
"'I've got a huge" Member
[ *  *  *  *  *  * ]
BatHulk
Jul 1 2015, 04:38 PM
...X-Men looks to be a toolbox team as their location can generate any of the 4 power symbols...
All teams have a wild location. This card type is not unique to X-Men.
Quote:
 
Each team also has a team-stamped “wild” location,...
Edited by KardKrazy, Jul 1 2015, 06:17 PM.
Offline Profile Quote Post Goto Top
 
KardKrazy
Member Avatar
"'I've got a huge" Member
[ *  *  *  *  *  * ]
Psychotime
Jul 1 2015, 04:54 PM
Question about the location template: Why is the drop shadow for the ATK/DEF bar still on? Did they forget to turn off the layer in Photoshop?

That's just shoddy. It really is. Other than that, the template is just fine!
Agreed. It looks like some amateur made the template. Hopefully these are just the computer generated images and have not seen print yet. If they have...well, that looks no where near professional.
Edited by KardKrazy, Jul 1 2015, 05:48 PM.
Offline Profile Quote Post Goto Top
 
Dog
No Avatar
Senior Member
[ *  *  *  * ]
I like the idea of teaming Hulk with Colossus. They can both use the green resource and the thought of Piotr throwing a token'd up Hulk into the back row amuses me.
Offline Profile Quote Post Goto Top
 
x_chan
No Avatar
Senior Member
[ *  *  *  * ]
Meh. This game is not for me. Too many useless cards for my taste. The change to the resource row killed it. They are now forced to use vanilla cards with a one time use only.

I'm just going to forget this has ever happened and wish it a quick death so they can resell the original engine later to some company that will do it justice.

Good luck to anyone whose going to give it a go!
Offline Profile Quote Post Goto Top
 
Psychotime
Member Avatar
Senior Member
[ *  *  *  * ]
Dog
Jul 1 2015, 05:53 PM
I like the idea of teaming Hulk with Colossus. They can both use the green resource and the thought of Piotr throwing a token'd up Hulk into the back row amuses me.
I'm surprised his power isn't team-stamped and just named Fastball Special. Must be because other characters will have the ability.

Their new way of doing powers is closer to the Pokemon video game than the Pokemon tcg is. I'm kinda impressed, but it'll take some getting used to.

I'm pretty sure the support version of Wolverine will have Ferocious, and isn't on his main version because the ability is broken on main characters.
Edited by Psychotime, Jul 1 2015, 06:19 PM.
Offline Profile Quote Post Goto Top
 
BatHulk
Member Avatar
Elite Member
[ *  *  *  *  * ]
@KardKrazy:

Oh... thanks, missed that each team has a "wild" location. Thought it was flavorful for X-Men since they have so many different powers... but I guess that is true for any team.
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
Go to Next Page
« Previous Topic · General Discussion · Next Topic »
Add Reply

Marvel Comics Character Images, Character Names and Card Text Copyright 2009 Marvel Characters Ltd. and/or Upper Deck Entertainment, LLC. DC Comics Character Images, Character Names and Card Text Copyright 2009 DC Characters Ltd. and/or Upper Deck Entertainment, LLC.