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| VS System 2PCG info released | |
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| Tweet Topic Started: May 27 2015, 12:20 AM (25,998 Views) | |
| plaid_warlock | Jul 2 2015, 06:31 PM Post #391 |
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I've seen some pretty negative comments still on their Facebook posts. True, the positive or at least semi-positive ones outnumber the negative ones but the negative ones are still there. |
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| Speedy92286 | Jul 2 2015, 06:48 PM Post #392 |
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Pretty sure any team that has ko pile recursion or resource row abuse will be op and teamed up all the time :P |
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| minivan987 | Jul 2 2015, 07:17 PM Post #393 |
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Which page are you guys referring to? The official Upper Deck VS2PCG page or the VS2PCG Collective one? The collective page was generally started by folks who wanted to try and escape from the negativity present in the original collective towards this new game. I feel like I've seen things get "moderated" out of both sites and also John Tatta's blog he started up to talk about this game comments section has been moderated (presumably by him) before as well. At some point I can understand how one could tire of posts along the lines of "this is not VS" etc. but discussion about the flaws of the cards specifically that they are coming out with really should be fair game. Criticism of the new game because it is not the old game has been rehashed plenty and doesn't need to be further discussed. But negative comments about the new game because things about the new game are poorly designed should be allowed particularly if written intelligently. |
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| BatHulk | Jul 2 2015, 07:33 PM Post #394 |
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@x_chan: The reason I ask about how long you played (your join date doesn't necessarily reflect how long you've played Vs) lets me know where you started with the game because you seem to want to change it more than most long term players. To me, the resource row is a distinct mechanic of Vs and while they no longer allow you to play face down PTs or ongoing PTs in it, it's still provides the function of keeping track of resource points (and remember, in the original Vs 1.0, resource points are optional, not automatic, so tracking them was important) and allowing additional space to put a card that now serves as a trigger for powers. For example, if you had a hand with 2 PTs, 2 Locations and 2 characters... in your resource rowless setup, I would have to discard one of those, which adds decision time. With the resource row setup, it's a no brainer to put the Location card into the resource row and it allows me to use it at a later time rather than discarding it outright. That may be of little use to no use to you in your opinion, but over a number of games, it's significant. Additionally, by keeping the row there, even if they don't bring back Reservist, at least this gives them the option to if they wanted to, in addition to doing other things that interact with cards in the resource row (like hand cycling as I mentioned before). You don't want to constrain design space. To me, there is more upside in keeping it than getting rid of it. And as I said, this retains part of the original Vs 1.0 mechanic which is important. |
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| plaid_warlock | Jul 2 2015, 07:52 PM Post #395 |
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I was referring to the 2PCG Collective as well as the 2PCG page on Facebook that's made by UpperDeck. I hate using the term "2PCG" but it's the easiest way to distinguish. I agree with your sentiments, minivan. Criticism is healthy but continually saying "this isn't VS., give me VS." isn't productive. |
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| OMB | Jul 2 2015, 09:47 PM Post #396 |
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This is definitely happening. Pretty much everything that showed up in the VS Collective has been removed too after there was a lot of dissent. EDIT: Also Bathulk. I remember that poll. I can't recall if I actually voted in it or not, but if I did I definitely picked option number two. Never agree to anything unconditionally! Edited by OMB, Jul 2 2015, 09:50 PM.
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| xMr. Lemon Headx | Jul 2 2015, 09:52 PM Post #397 |
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OMB you forgot to mention that it is not UDE that is deleting that stuff. It was other players. Nothing is being deleted on the 'Official' 2pcg page. |
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| kariggi | Jul 2 2015, 10:46 PM Post #398 |
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Hero For Hire
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I have to disagree a little here. If enough folks said "this isn't VS., give me VS." maybe they'd realize the changes were a mistake and at least produce a backwards compatible game even if it had new rules to simplify it, instead of producing another still born super-hero game. But pushing past because I've mostly said my piece on that topic and am trying to avoid going back to it. This land sound like Mutant Traits to me, which as I recall was not well received (though with more support it might not have been so terrible). It helped push the demise of vs by producing a sub-par stand alone much anticipated x-men set. I have to wonder if the designers of that set worked on this new game. |
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| OMB | Jul 2 2015, 11:34 PM Post #399 |
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To be honest I've spent very little time on the official page. The very fact that it's an official page means that any user comments (positive and negative) are relegated to that little sidebar and are basically invisible unless you go digging. I've tried to avoid the discussion in general. There are a lot of things that I hate about the new cards, but I'm mostly in the Psychotime camp where it's the cosmetic/flavor things that they have really dropped the ball on. As far as gameplay goes I won't know that until I get a chance to actually play it. I haven't preordered it and I won't buy a thing until I get a chance to physically play with the cards that someone else has. I think that the gameplay changes will basically render it unrecognizable from the parent game, but that doesn't mean that it can't stand on its own as a fun time waster. |
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| xMr. Lemon Headx | Jul 3 2015, 12:05 AM Post #400 |
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I am just pointing out that UDE was not trying to 'silence' anyone, as it seemed some people here were under that impression. |
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| x_chan | Jul 3 2015, 01:41 AM Post #401 |
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Well, to me this is not VS but a completelly new game. Having the resource row there has no meaning to the new game right now, since there's no resource manipulation other than keeping track of your resources. It's just a reminescent of the old game, and they were forced to keep just for the sake of it. Since they stated they don't want to use the resource row as a second hand, I doubt we will ever see Reservist or the likes of them. If that's the approach they are taking, I rather they implement some new mechanics to expand the new game engine (which is completelly combat base driven), than to go back to old VS mechanics, that were based on a different game system. That's why I mean it's limiting them. They could create some interesting discard pile mechanics or the energy type card to fuel the superpowers, instead of going back to a type of card (locations) or keywords (Reservist, Terraform) that no longer fits the new style of play. "Dead but not forgotten" could be a new mechanic that work similar the old Reservist but played from the grave instead of the resource row. It could ask for energy to activate it as an additonal cost. |
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| Speedy92286 | Jul 3 2015, 02:32 AM Post #402 |
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On a side note, new green goblin is up! Looks amazing! Especially if villains have more cards to attack the hand. He also has a very natural way to level up that can feed into his ability. He was the villain MC I was most excited for and I am not disappointed. |
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| Wallywest1988 | Jul 3 2015, 11:14 AM Post #403 |
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I think goblin could be okay but it really depends on the support. The last time VS went around they were really afraid of putting in too much discard your opponents cards effects. Wich rightfully so since they could easily be overpowered. Hence JLA of Arkham. Then we got sub par ones like Future Foes. I think using valuable locations on effects that dont effect the board or characters stats seem like they could be really bad without support. Aggressive decks wont care about his power. Of course this is all relative to the card pool. |
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| Wallywest1988 | Jul 3 2015, 11:15 AM Post #404 |
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In a vacuum Im really impressed by storm. Using her power to knock out little guys seems really strong. A control deck featuring her is not hard to foresee. Hope the X-men cards are legit! |
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| Speedy92286 | Jul 3 2015, 11:50 AM Post #405 |
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I agree with you on all points. However, if his lv2 power is good then it might make first power worth it since he gets xp whenever you stun a character. Hell he might be the easiest to hit lv2 on turn 3 since he isn't reliant on using his power (storm, starlord) or himself to level up (wolverine and hulk); his power just makes it easier. I can see a discard/control deck going on since your hand is so much more vital. Especially with no way to get back cards from the ko pile (random discard is second only to letting your opponent choose what you discard after all). In a vaccum he might make villains my main deck but I am curious as to what else they have. |
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