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VS System 2PCG info released
Topic Started: May 27 2015, 12:20 AM (25,996 Views)
x_chan
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Speedy92286
Jul 4 2015, 01:38 PM
So honestly 10 turns might be average for a control deck but 6 turns is very possible if there is support for Wolverine's strat, which seems to be on taking out the opposing MC asap.
6 turns is hardly possible, because it means your MC gets stunned on your turn, which you will probably not want to. Remember there are no more shared turns now. 6 rounds is the fastest I see this new game going (meaning 10-12 turns). Every time you brickwall an attack, it's another turn added to the mix, and seeing how keeping board presence is hard to do, knowing when to attack and when to defense is going to be key. Flight is going to be the most useful skill in the new game, as it allows to bypass any protector, but also any kind of defensive pump has the potential to be game changing.

And as long as the MC doesn't get stunned, the game can go on forever. Are they going to implement a second losing condition like deck deplation to prevent stalling decks to control the meta? Or am I missing something?

There's no activation effects, no reinforcement and no exhaust habilities so far, so maybe characters can attack multiple times per turn as long as they are not stunned to prevent that... It wouldn't be OP as there's no point on attacking if the opposition is already stunned.
Edited by x_chan, Jul 5 2015, 02:15 AM.
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BatHulk
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I'm with x_chan on the win condition and the board presence issues.

But we are only seeing a small percentage of the cards so it may make more sense when we see the entire set.
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Speedy92286
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Sorry, I meant 6 of your turns not overall. All I meant was that all the other mc's are either control or want to go late game. Wolverine is the only one who can stun the opposing MC from turn 1 with the use of his ability (unless Storm uses hers which I doubt) if they are higher than 3 defense or for ones with 3 or less defense he can do it without his ability and can usually do so without a stun back (he is 3/4 and Hulk is the only other one to have 3 attack). If you play it right on your turn 3 (turn 6) he should for be level 2 unless your opponent has tricks.

Point is, if there are pumps and more cards like beast that have high attack for their cost you can theoretically focus on rushing the opposing MC. I really see most people going with Storm instead but Wolverine could be interesting. Hopefully we see a new MC because Storm, Goblin, and Iron Man are outshining the others.
Edited by Speedy92286, Jul 5 2015, 05:10 AM.
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x_chan
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Speedy92286
Jul 5 2015, 05:08 AM
Sorry, I meant 6 of your turns not overall. All I meant was that all the other mc's are either control or want to go late game. Wolverine is the only one who can stun the opposing MC from turn 1 with the use of his ability (unless Storm uses hers which I doubt) if they are higher than 3 defense or for ones with 3 or less defense he can do it without his ability and can usually do so without a stun back (he is 3/4 and Hulk is the only other one to have 3 attack). If you play it right on your turn 3 (turn 6) he should for be level 2 unless your opponent has tricks.

Point is, if there are pumps and more cards like beast that have high attack for their cost you can theoretically focus on rushing the opposing MC. I really see most people going with Storm instead but Wolverine could be interesting. Hopefully we see a new MC because Storm, Goblin, and Iron Man are outshining the others.
Yeah, it's all brainstorming right now, but we know Profesor X MC is a 0/6. Few characters can beat that defense on the first few turns. Factor in the protectors and the team could be able to stall pretty good. If there are some defensive pumps, he can even brickwall attacks. Flight is essential, to avoid the protection, but few characters have that, and Wolverine is not one of them. MCs like Ironman and Storm can help with that, but their skills require energy to activate, and there's a limited amount of that in the game (4-8). So everytime an attack is brickwalled, there are less options to stun the oposite MC.

I guess we need to wait and see, but right now I don't really get it. Board pressence is another issue. Almost any character showed so far has 1 health. Getting him stunned means it's KOd. If I'm not wrong, now only characters with range can strike back, so having a MC and SC with it might be game defining.

The changes to both flight and range made them more useful than in VS, but they are also really limiting. We will have to wait and see what the PT are about, but I don't like how the one revealed so far is asking for energy to be used. They need to balance it out pretty well, so the deck doesn't play you instead of the other way around.
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xMr. Lemon Headx
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Quote:
 
The changes to both flight and range made them more useful than in VS, but they are also really limiting. We will have to wait and see what the PT are about, but I don't like how the one revealed so far is asking for energy to be used. They need to balance it out pretty well, so the deck doesn't play you instead of the other way around.


That is a negative. The Plot Twist they have revealed does not require any activation of a location. The symbol you see means it can be played on your or your opponent's turn.
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plaid_warlock
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Level 2 Green Goblin was revealed today. Looks pretty sick with 6/5 stats. For one red energy you get to KO an opposing stunned support character, which sets up nicely with his level 1 ability. I still think the villains will have better MCs but he's pretty good.
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Christo
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Each new preview gets me more excited.

I hope there's a new article this week....
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Speedy92286
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Define better :P Free stuns or random discard and koing any stunned supporr character? That will be hard to beat. At least for me Goblin will be my MC because he is one of my fav villains and his powers fit my play style nicely. I just hope there is support for his current powers via supporting characters and plot twists.
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Speedy92286
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x_chan
Jul 5 2015, 06:19 PM
Speedy92286
Jul 5 2015, 05:08 AM
Sorry, I meant 6 of your turns not overall. All I meant was that all the other mc's are either control or want to go late game. Wolverine is the only one who can stun the opposing MC from turn 1 with the use of his ability (unless Storm uses hers which I doubt) if they are higher than 3 defense or for ones with 3 or less defense he can do it without his ability and can usually do so without a stun back (he is 3/4 and Hulk is the only other one to have 3 attack). If you play it right on your turn 3 (turn 6) he should for be level 2 unless your opponent has tricks.

Point is, if there are pumps and more cards like beast that have high attack for their cost you can theoretically focus on rushing the opposing MC. I really see most people going with Storm instead but Wolverine could be interesting. Hopefully we see a new MC because Storm, Goblin, and Iron Man are outshining the others.
Yeah, it's all brainstorming right now, but we know Profesor X MC is a 0/6. Few characters can beat that defense on the first few turns. Factor in the protectors and the team could be able to stall pretty good. If there are some defensive pumps, he can even brickwall attacks. Flight is essential, to avoid the protection, but few characters have that, and Wolverine is not one of them. MCs like Ironman and Storm can help with that, but their skills require energy to activate, and there's a limited amount of that in the game (4-8). So everytime an attack is brickwalled, there are less options to stun the oposite MC.

I guess we need to wait and see, but right now I don't really get it. Board pressence is another issue. Almost any character showed so far has 1 health. Getting him stunned means it's KOd. If I'm not wrong, now only characters with range can strike back, so having a MC and SC with it might be game defining.

The changes to both flight and range made them more useful than in VS, but they are also really limiting. We will have to wait and see what the PT are about, but I don't like how the one revealed so far is asking for energy to be used. They need to balance it out pretty well, so the deck doesn't play you instead of the other way around.
This discussion we are having is exactly why I am loving this game so far. It has depth, or appears to on paper.

Oh, that symbol is the any turn symbol. Means you play it while attacking or defending. I seriously doubt any plot twist will use locations.
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JeffP300
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Christo
Jul 5 2015, 10:42 PM
Each new preview gets me more excited.

I hope there's a new article this week....
Plot Twists and combat timing on Wednesday, plus another article next Wednesday

Plus another couple of random previews during the week (including maybe tonight...)

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Speedy92286
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Ohh!! I cannot wait! More villain stuff!
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Psychotime
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We got Abomination.

Posted Image

https://www.facebook.com/VsSystem2PCG/photos/a.782119235229276.1073741828.762608663847000/789707614470438/?type=1

How long has he been yellow?
Edited by Psychotime, Jul 7 2015, 03:30 AM.
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Speedy92286
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Hah! More villain stuff! Hello, Green Goblin's body guard.
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minivan987
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Information from the VS 2PCG facebook page about how "team attacking" works in this game so you can understand how Abomination actually interacts with things...

VsSystem2PCG on Facebook
 
1- Characters can Team Attack if they have the same Team Affiliation and they are in the same row.

2- If they Team Attack from the front row, it is a Melee Team Attack (regardless of whether any of them have the Ranged keyword).

3- If they Team Attack from the back row, it is a Ranged Team Attack. Characters must have Ranged in order to be able to attack from the back row. The defender will not strike back unless it also has Ranged.

4- When a Team Attack resolves, the defending player chooses one attacker for the defender to strike back against.

5- The attackers striking and the defender striking back happens simultaneously.

6- Abomination, from yesterday's preview, gets to strike back against all attackers if it is a Melee Team Attack.
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Psychotime
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I'm surprised that after all the talk of making the game simpler, they go and make combat a little more complicated than it used to be.

The split up of ranged and melee attacks is a good idea, though. Range now has better flavor than it used to.

It was always strange how in VS 1.0 Punisher could try to shoot Thing from the support row and was at risk of being stunned by Thing, even if he was protected.

Without endurance and reinforcement, I wonder what use there is in protecting a character without range in new VS.
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