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| VS System 2PCG info released | |
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| Tweet Topic Started: May 27 2015, 12:20 AM (25,989 Views) | |
| BatHulk | Jul 13 2015, 11:05 PM Post #526 |
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From a game design perspective, as x_chan mentioned above, you have to give an advantage to the attacker or else there is no benefit to do so. Draws would be bad from an OP point of view. |
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| x_chan | Jul 13 2015, 11:10 PM Post #527 |
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I don't think it comes down to recovery, as a character is KOd immediatelly if his health reach 0 I agree with BatHulk. Although it can seem unfair, the advantadge should go to the attacker, or else no one will attack causing the game to go on an infinite loop (everyone would pass). Edited by x_chan, Jul 13 2015, 11:12 PM.
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| Speedy92286 | Jul 14 2015, 12:46 AM Post #528 |
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You are right on both. i misread the recovery step. It does make sense but as I said, it gives who goes first a huge advantageif they are able to stun each other every turn. I am not going to complain about ot if this is true but every game I have played does have a way to force a draw. The fact this game will not just feels...weird. Ah well, enough of that. New topic; who is the MC you like the least? Not worst, since we can't really decide that without seeing more cards, but which MC rubs you the wrong way? |
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| BatHulk | Jul 14 2015, 03:44 PM Post #529 |
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About the first turn advantage, the designers are very well aware of the balance issue of that (Mandel was a MtG player) and have probably playtested enough games to determine if there is one. Unless the first player's 1-drop has enough ATK to stun your MC (which we can assume should have higher DEF), the second player may have the "attack first" advantage... especially if their MC or 1-drop character has flight. |
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| Speedy92286 | Jul 14 2015, 04:19 PM Post #530 |
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MC's can attack MC's too. Aggressive MC's like Wolverine and Rocket can stun opposing MC's on turn one so if a player has a deck specifially built to be aggressive they can stun the opposing mc every turn. Wolverine is especially dangerous because he wants to solo stun the opposing MC for an attack boost and to recover wounds. I would argue most decks do not need 1 drops because MC's out stat them and they will most likely only have 1 health. 2 drops seem to be better if Daredevil's stats are the norm. |
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| Dog | Jul 14 2015, 05:10 PM Post #531 |
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I'd guess, in that case, maybe 1-drops have better effects, to trump their poor stats. Card draw or something else universally desired. |
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| BatHulk | Jul 14 2015, 05:25 PM Post #532 |
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Maybe there is a rule that first player's MC cannot attack first turn (some Japanese CCGs had this type of rule in almost all of their games). We'll see once we can get a rule book but I'm confident the designers did something to balance the first player issue. |
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| Speedy92286 | Jul 14 2015, 06:09 PM Post #533 |
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Yeah, most games give something extra to the player who goes second (Magic, hearthstone) or do not allow you to attack on turn 1 (yugioh). I am hoping this game does something similar. |
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| Psychotime | Jul 14 2015, 10:07 PM Post #534 |
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Red Skull is freakin' scary.
Edited by Psychotime, Jul 14 2015, 10:08 PM.
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| BatHulk | Jul 14 2015, 10:24 PM Post #535 |
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Whoah... auto stun with few limitations? |
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| Psychotime | Jul 14 2015, 10:37 PM Post #536 |
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I'm starting to wonder if there's a hard loyalty mechanic in this game the same way it is in Game of Thrones. Otherwise, I cannot imagine any deck NOT using Red Skull as the ultimate front row protector. All he needs to do is sit there! Edited by Psychotime, Jul 15 2015, 01:21 AM.
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| Speedy92286 | Jul 14 2015, 10:48 PM Post #537 |
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I love him! I think he will be my favorite character out of the whole set, calling it now. |
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| plaid_warlock | Jul 14 2015, 11:57 PM Post #538 |
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This card pretty much makes me want to play Villains now. I honestly feel like he could be a format-defining card. The other teams better have some good answers to this or you're likely to see a slew of Villains control decks at GenCon. |
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| Speedy92286 | Jul 15 2015, 01:02 AM Post #539 |
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Yeah, I see him being game changjng. If anything just do Storm's power twice and give him both counters :P On a more serious note I hope each team has characters as powerful or villains will the best team overall. |
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| Psychotime | Jul 15 2015, 01:19 AM Post #540 |
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http://upperdeckblog.com/2015/07/upper-deck-organized-play-at-gen-con/ Rules for the tournament at Gencon.
That's interesting. Make a tournament with $10,000 cash on the line for a game that literally gets released only a day beforehand. Unless there's a good answer for him, I expect EVERYONE competing to use Red Skull in their deck, no matter what team the main character is. Edited by Psychotime, Jul 15 2015, 01:23 AM.
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