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| VS System 2PCG info released | |
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| Tweet Topic Started: May 27 2015, 12:20 AM (25,981 Views) | |
| Speedy92286 | Jul 22 2015, 01:29 PM Post #646 |
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Jeff made it sound like the full rules but we shall see. |
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| bortrea | Jul 22 2015, 02:03 PM Post #647 |
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It will be the full rules. The rules in the Hellboy Essential Collection set were "Full" rules too, with illustrations and examples. It covered all the game basis for mechanics in that set. The comprehensive Rules on the other hand grew over the several sets and years from a smaller detailed rules document to include each sets new mechanics and more detailed technically explained rules resulting in a document over 170+ pages of stuff to wade through. As a judge it was a "Go-to" boon for determining and correctly ruling on disputes during tourements. As a new causal player it was a daunting and exhausting task to digest. This game is not your father's VS. It is refined and stream-lined. The basic rules can be explained clearly in eight pages. Which will apparently include illustrations and card examples too. So you won't be shorted. But I doubt that it will have the comprehensive detail and technical depth of explanation that the old VS 1.0 game did in its 170+ CRD. Edited by bortrea, Jul 22 2015, 02:32 PM.
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| KardKrazy | Jul 22 2015, 02:29 PM Post #648 |
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What bortrea says in the post below you is spot on. You also have to think when I talk about "Comprehensive Rules Document" I am talking about a document that details EVERY single little detail of the game. Down to a glossary, keyword explanation, etc... To think they could cram all that into 8 pages and still thoroughly explain the game (especially if it is going to have illustrations) is what I was originally disappointed about. Edited by KardKrazy, Jul 22 2015, 02:34 PM.
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| bortrea | Jul 22 2015, 02:47 PM Post #649 |
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And while I am optomistic about what I've seen explained so far in the previews and intro articles in the past weeks from The Gang at UDE, I will concur that I would appreciate a "Comprehensive" rules document besides the basic rules we are going to see. 8 pages will explain the rules well enough, but when you get into a situation where two players are "Rules Lawyering" the fringes of the game play, a better document will clearly be needed to clearly settle such disputes. The new game will be presented in a controlled environment at Gen Con with reps and judges to clarify. This should allow them to see the game launched and clear up first hand misunderstandings directly. It will also allow them to see where the holes and misunderstandings occur most. That will give them a feel for what a newer set of rules should include to clarify things better. At that point I believe we will see a CRD compiled and published. At Gen Con they will just clarify through judges and reps as they run tourements and demos. So I feel your concerns. This game will be unfolded and be presented to the players in stages and phases. When they released the old classic VS (Which I dearly love and cherish) it was deployed and adjusted in phases as well. |
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| BatHulk | Jul 22 2015, 03:55 PM Post #650 |
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Isn't HeroComplex (Chad?) one of the judges at GenCon? IIRC, he took over writing the OVS CRD so maybe he will be tasked to do the same for 2PCG. I think 2PCG was a really bad name for this considering they already know it will support more than 2 players. It should have just been called a CDG (Constructed Deck Game) or something like that. |
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| bortrea | Jul 22 2015, 04:23 PM Post #651 |
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I'm pretty sure Chad Daniels has been selected to be the Head Judge at Gen Con for the new VS SYstem 2PCG launch and will be running the 10K and overseeing the other tournements. Edit: Yes, I confirmed that to be true. He is sharp. Got to work under him as a Judge at one of the Pro Circuit events. A real pleasure. Edited by bortrea, Jul 22 2015, 04:27 PM.
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| Psychotime | Jul 22 2015, 04:41 PM Post #652 |
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http://upperdeckblog.com/2015/07/vs-system-2pcg-preview-building-decks/ Deck building rules.
Only 60? Can't go over anymore? Ok.
Main character Captain America uses the same illustration. Really? Ugh. ![]() ![]() Ignoring the illustration, this is totally what I would want out of Cap. Supporting Star-Lord. ![]() Looks ok. The rule for team-stamped plot twists isn't too restrictive. It's the same as it was in old VS.
Edited by Psychotime, Jul 22 2015, 04:50 PM.
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| bortrea | Jul 22 2015, 05:10 PM Post #653 |
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I especially like the fact that they provide training wheels to get acquainted with deck building in this new environment and learn what works with what.
This will be good for new players. Edit: Secretly it will be good for experienced VS 1.0 classic players to learn to perge the old mindset and learn the new tricks. I'm excited. Edited by bortrea, Jul 22 2015, 05:12 PM.
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| plaid_warlock | Jul 22 2015, 05:35 PM Post #654 |
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I was actually expecting a little lower drop for Star Lord but whatever. Also if you notice in the last paragraph we get confirmation of some characters. The characters referenced are: Nick Fury, Mantis, Gambit, and Mandarin. Nick Fury and Mantis sound like they have some type of resource acceleration. Gambit has something to do with discarding cards. Mandarin has some super power and is most likely a low-drop. Everybody posting in the checklist thread can have fun trying to plug them into the list. |
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| KardKrazy | Jul 22 2015, 05:39 PM Post #655 |
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Sigh...re-using artwork on a entirely different card in the same set. That screams cheap and rushed to me :(. That being said, I agree Psycho. Captain is spot on. |
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| x_chan | Jul 22 2015, 05:54 PM Post #656 |
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I guess that's it then. The last article is as bland as how the game looks. Nothing interesting on it, and the revelaed cards are meh. All that's remaining are a couple of extra cards and then to wait for the full set reveal at Gen Con. From what I've seen, I'm going to pass on this game for now. Nothing really caught my eye. It looks too bland and simple to my liking. Maybe once the game has 3 or 4 more expansions it will have something I would like to play, but right now, that's not happening. The Team up mechanic as a character power is going to cause some troubles. What happens to a team attack if the character giving team ups is stunned? Is it cancelled? If so, do the character ready? For a game that's been playtested for almost 2 years it just feels like something half cooked and with the complexity of a 10 year old. I hope I'm wrong though. |
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| Hank McCoy | Jul 22 2015, 06:34 PM Post #657 |
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My other back-from-the-dead-and-now-not-collectible-in-the-standard-sense card game, Doomtown, also did the starter decks out of the box for the 4 factions. It was a great way to get the group back into the (card) pool, and glad to see them doing so here. (Also it should give us more cards we have not seen yet for the Checklist fun) |
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| bortrea | Jul 22 2015, 06:53 PM Post #658 |
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Attacks happen one at a time. And as you can see the team attack you questioned being confusing is not a problem. The attack happens before the stun back. |
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| BatHulk | Jul 22 2015, 07:17 PM Post #659 |
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So there is some resource manipulation? Interesting. |
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| x_chan | Jul 23 2015, 01:25 AM Post #660 |
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Not exactly what I meant. I understand how stun back would work in that case, but what happens to team attacks when I stun the character that has the team up keyword with stuff like -1/-1 counters outside combat stuns? Is it cancelled or it goes through? If it goes through, are other stuff going to trigger or is stopped (like stat boosts for team affiliated characters)? Since there's no chain anymore, how is everything going to be resolved? Or what happens if while team attacked a character with ferocious stuns back the team up character first? Are boost stats carried over or will the teamates lose them?
I don't know how they thought that was going to be a good idea. Almost any resource acceleration ended up causing bans in the past. Unless all of them are tied to superpowers (which would made them not really worth the trouble), I don't understand how that's good for the game. Edited by x_chan, Jul 23 2015, 01:31 AM.
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