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VS System 2PCG info released
Topic Started: May 27 2015, 12:20 AM (25,979 Views)
Wallywest1988
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I find here very weak. Stats are already low and she may go to a 5/5 and get stunned. Seems like a low quality use of a location. Seems sub par to me.
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Hank McCoy
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I would agree except for the 2 wounds, that I think is her saving grace.
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Speedy92286
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And flight/range. She will be decent I think but needs to be in a dedicated counter deck.
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ThadiusZho
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Hank McCoy
Jul 24 2015, 05:04 PM
I would agree except for the 2 wounds, that I think is her saving grace.
Actually, I think that may make her even weaker. If she had 1 wound, you'd user her power flipping the location, then when she died.... well, she was useful. With two wounds, you have to use her power twice (giving you less Locations for your MCs) to make her "reasonable". Considering there are some 2 drops that have 3 attack, you HAVE to user her power to make her useful for her cost....
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KardKrazy
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ThadiusZho
Jul 24 2015, 05:09 PM
Hank McCoy
Jul 24 2015, 05:04 PM
I would agree except for the 2 wounds, that I think is her saving grace.
Actually, I think that may make her even weaker. If she had 1 wound, you'd user her power flipping the location, then when she died.... well, she was useful. With two wounds, you have to use her power twice (giving you less Locations for your MCs) to make her "reasonable". Considering there are some 2 drops that have 3 attack, you HAVE to user her power to make her useful for her cost....
Not exactly. Worst case scenario after she has been stunned is you sacrifice her into the opposing Main Character if it is one that has 3 Defense and generate a wound counter for that character.

With that said, I still think she is weak, even with Flight and Range.
Edited by KardKrazy, Jul 24 2015, 05:20 PM.
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Hank McCoy
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For me all the bullet shields I can get helps keep my Main Character alive - so early on I am leaning towards multiple wound characters.
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KardKrazy
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Hank McCoy
Jul 24 2015, 05:30 PM
For me all the bullet shields I can get helps keep my Main Character alive - so early on I am leaning towards multiple wound characters.
Until I drop that Finishing Move on you!! [grin]
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Hank McCoy
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:) - That's ok I will be forcing your hand with my Green Goblin Sadistic Choice - so you will lose all your Finishing Moves randomly!
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Speedy92286
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Not the finishing movessss! Or if she attacks Red Skull, she is going down even faster :P Villains auto stun time!
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BatHulk
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No referencing OVS cards in a 2PCG forum!!

#kidding
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x_chan
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Rule book is up. Plenty of new cards revealed there. It answers some of the questions I had with the game's goal.

- If both MC get KO'd at the same time, the player whose turn is it wind.
- If the players can't stun each other, and there's no more cards to draw, then the player who has less wounds wins (I think it should be more health left, but whatever....). If both have the same number of wounds, it's a draw.

The core set seems to be packing lots of counter cards. The rules show +1/+1, -1/-1, wounds and level up tokens.

Also, the game supports 2-4 players without any additional extra rule, so there's no joined goal or team attack rule, just each player fighting by themselves. Maybe they'll change the rules for future Raid sets (which I'm sure they will come if the game is successful enough).

Also Nick Fury acceleration power is the only card that has made me want to try the game out just to see how much abuse can he get. I think it could be pretty OP as it's a permanent resource acceleration effect for a 3 cost character with 5 defense and range. And it's on a 3 cost character, which is perfect to be abused. Too bad Superpowers can only be used once per turn.

Regarding what happens to combat if a party gets stunned, I didn't see anything on the rule book. I'm curious to see if the attacker readies in any way or not.
Edited by x_chan, Jul 24 2015, 09:25 PM.
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Psychotime
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Because of the redone stat curve, I don't think acceleration is anywhere near as powerful as it would have been in old VS. The fact that resource points are only used for characters makes it very limited. I honestly don't see too many people using Nick Fury unless they can ensure they can make the best out of him.

Dormammu looks cool. Tricky to use that power, but if you pull it off, it should feel pretty good.

Also, this confirms that literally every character power is a keyword that will be repeated. I was wrong about the Pokemon comparison. Like Ferocious, none of the keyword names are arbitrary, and each named ability can show up on multiple cards. I am neither for or against this decision, but I appreciate what it's doing.

Army and Non-Unique characters don't appear to exist in this base set. I'd be very surprised if the potential Aliens set doesn't have non-unique characters.

I was hoping support Wolverine would be on equal footing with Sabertooth, but Sabertooth is automatically stronger due to the fact that he shows up a turn earlier and has ferocious. Wolverine needs combat tricks in order to beat him outright.

I can respect the "once per turn" rule on superpowers. Given how useful some can be, they want to discourage spamming at all costs.
Edited by Psychotime, Jul 24 2015, 09:55 PM.
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minivan987
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Speedy92286
Jul 24 2015, 05:09 PM
And flight/range. She will be decent I think but needs to be in a dedicated counter deck.
There are other kinds of decks in this game? [grin]
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x_chan
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Psychotime
Jul 24 2015, 09:31 PM
Because of the redone stat curve, I don't think acceleration is anywhere near as powerful as it would have been in old VS. The fact that resource points are only used for characters makes it even more limited.

I honestly don't see too many people using Nick Fury unless they can ensure they can make the best out of him.

Dormammu looks cool. Tricky to use that power, but if you pull it off, it should feel pretty good.

Also, this confirms that literally every character power is a keyword that will be repeated. I was wrong about the Pokemon comparison. Like Ferocious, none of the keywords are arbitrary, and each named ability can show up on multiple cards.

Army and Non-Unique characters don't appear to exist in this base set. I'd be very surprised if the potential Aliens set doesn't have non-unique characters.
Well, stats wise it's true, but if played right, it can give enough board advantadge to make sure your MC is allways protected. That's what I would abuse in my case.

Also bringing characters like Dormammu earlier in the game might be fun to play.

I'm curious on how Mantis acceleration system will work. If it's similar to Nick's, GotG and Avengers team up could be something I would be really want to try. Rocket MC could be what the deck needs to bring energy and minions back.
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Psychotime
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I see a reason to accelerate now.
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