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| VS System 2PCG info released | |
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| Tweet Topic Started: May 27 2015, 12:20 AM (25,978 Views) | |
| x_chan | Jul 24 2015, 11:34 PM Post #691 |
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Let's hope Avenger's level 8 has something interesting to play too. Or it will be too tempting to spam Thanos in any stalling deck. |
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| BatHulk | Jul 25 2015, 12:05 AM Post #692 |
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Maybe there are no in-combat stun effects. As far as I know, all the -X DEF counters are outside of combat. |
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| Speedy92286 | Jul 25 2015, 12:35 AM Post #693 |
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Avengers might not have an eight drop since they have so many low drops. On another note, Nick Fury will help him a ton. Hopefully Mantis does almost the same thing. If Thanos' MC does something similar Loki might be worth it if you can bring him out on turn 5 or 6 (extra cards will help Dorm). Overall I love the villain cards and am sad we didn't get more. X-,men also look promising. Readying a character might be OP in this game :P Makes Wolverine seems even better. Edited by Speedy92286, Jul 25 2015, 12:36 AM.
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| KardKrazy | Jul 25 2015, 01:34 AM Post #694 |
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The rules were okay but definitely did not delve as deep as I was hoping. One thing I am genuinely curious about is the terminology "When he/she appears...". Is this the simplistic version of "Whenever he/she enters play..." or is there more to it? As in does he/she "appear" each time her text box becomes active (whenever he/she recovers)? Small things like that are details I enjoy reading about in a OCR and not a quick guide. Lastly...that Thanos is awesome (looking forward to seeing his Main version) and if Nick Fury is the only character that can accelerate resource points I imagine him and Ant-Man will be nice cogs in a stall deck. Edited by KardKrazy, Jul 25 2015, 01:34 AM.
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| x_chan | Jul 25 2015, 02:07 AM Post #695 |
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We already know that Mantis can accelerate resources too, just don't know how. It looks like the mechanics are all over the place, so it's hard to see what they aimed to do with the teams. Profesor X is the most defensive MC out of all revealed, but the stalling cards are in the Avenger teams and the Finishers in the Villian decks. The good part is that the team ups are universal, team stamped cards are too few and a lot less restricted, and reinforcement is no more, so splashing cards from different teams could actually work without any real disadvantadge. Just not as flavourful as I would have it, but maybe that's what they want to. |
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| Psychotime | Jul 25 2015, 07:22 AM Post #696 |
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At least with this base set, their goal seems to be going for completely top-down design with characters. Even more than old VS did. It's why they're going about keywords this way. And they're going so top down that cohesive team themes aren't blatantly obvious the way they used to be. As I said before, it looks like their goal is to have much less paint-by-numbers deckbuilding than old VS. There's room for alot of variation in mono-team decks with the tools we have now. |
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| Speedy92286 | Jul 25 2015, 01:02 PM Post #697 |
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I think we have not seen enough cards to say they are all over the place but I agree with everything else. I think mono teams will work well but splashing in other cards will open up far more combos. Every team will probably have a little of everything so you can pick a team and then pick a strategy not the other way around. |
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| BatHulk | Jul 25 2015, 06:07 PM Post #698 |
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Since the win condition is knocking out the MC, board control will probably be the best strategy to start... which is what I like. Missing curve isn't as bad here since your 1-drop front row protector isn't going to hurt you any more than a 3-drop front row protector. It might even be preferable to drop multiples on a turn so you have more protectors when your opponent swings back. |
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| Speedy92286 | Jul 25 2015, 08:32 PM Post #699 |
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Yeah, which is a good thing. Makes Ant Man and Red Skull far more powerful. Game so far looks good as to which is a better strat; curve or weenie both seem to be on even grounds especially since low drops are useful all game and there are ways to make big guys bigger and bring them out sooner. |
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| BatHulk | Jul 26 2015, 06:39 PM Post #700 |
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So the mitigation of first turn advantage is that the player does not draw 2 cards at the start of their turn. The rule book does reference in-combat stuns and just says the stunned character is removed from combat but does not say if it's a defender, if the attacker(s) ready. Name uniqueness does prevent you from playing supporting characters the same as your MC but I guess you can put them in your deck just for power-ups. Rule book also does say there may be effects that turn a face down resource face up... so there could resource row manipulation. Additionally, playing a resource is optional just knowing what turn it is really isn't indicative of how many points you have each turn. These are reasons why having a resource row is functional. |
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| bortrea | Jul 26 2015, 09:21 PM Post #701 |
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This was stated by Chad Daniel (Head UDE Judge for Gen Con
Also it was confirmed that if a team attack of two or more attackers is reduced to just one attacker during the combat it changes from a team attack to a solo attack. "Appears" functions just like "Comes into play". If it recovers or readies it is still in play, and thus did not appear as it was always still in play. Edited by bortrea, Jul 26 2015, 09:23 PM.
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| BatHulk | Jul 26 2015, 10:45 PM Post #702 |
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Thanks bortrea. That makes stunning in combat less broken. |
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| bortrea | Jul 26 2015, 11:08 PM Post #703 |
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Since stunning characters is bread and butter in this new game, they pretty much had to kept things level. As I understand it, an official rules clarification FAQ will be compiled and released this week. I assuming it will come out at the beginning of the week before Gen Con opens. That should clear up a lot. |
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| Psychotime | Jul 28 2015, 01:26 AM Post #704 |
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Rules FAQ is up. http://upperdeckblog.com/2015/07/vs-system-2pcg-frequently-asked-rules-questions/
Ok, I can understand that.
Confirmed.
They answered your question, x_chan.
Clarified.
I think that's a dumb rule, but it's clearly the result of their decision to remove the chain. |
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| OMB | Jul 28 2015, 02:15 AM Post #705 |
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This is the exact same as the old rule?
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