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VS System 2PCG info released
Topic Started: May 27 2015, 12:20 AM (26,020 Views)
Xtortion
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There are elements of the new game that are radically different than the original, but I'm okay with calling it Vs. System simply because the combat mechanics are arguably the most memorable, impactful, and creative aspects of 1.0, and they seem to be mostly unchanged in 2.0 (and are even further emphasized by main characters). "2PCG" probably isn't the best term to differentiate this permutation of the game, however.

In any case, I think I'll be quite happy to buy a $50 box with a ton of cards and experience that sweet, sweet VS combat again. Just hope the card design and balance are up to snuff.
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BatHulk
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Xtortion
May 29 2015, 10:55 PM
In any case, I think I'll be quite happy to buy a $50 box with a ton of cards and experience that sweet, sweet VS combat again. Just hope the card design and balance are up to snuff.
Not sure how long they have been working on it (maybe since last year) but I'm hopeful it's done well.

Maybe I'm more positive because I know Danny Mandel is behind the "new" Vs (to use Apple's terminology).

It's not some hack like Yip or Billy Zonos.

#JustKidding
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Dog
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-TK-
May 29 2015, 10:16 PM
Dog
May 29 2015, 09:13 PM
Quote:
 
What they are doing is making fun of vs system players.

1. Make fun of a tiny group of people who already hate your company.
2. ?????
3. Profit

Makes sense.
Lol.

You know what's fun? That they already profit on vs system players when they sold the pack last year.

I'l repeat it: they already made money on the old vs system players.

I know people that tend to answer in this sarcastic way usually have some problem understanding basic concepts, so I'll ask some other users here to help me.

Can someone find a different weay to explain this concept to Dog? Maybe if a lot of people keep telling him this obvious thing he'll understand.

I doubt it, but everything can happen.
How on Earth were selling those boxes making fun of anyone? Did they change the logo to Calvin taking a piss on a Savage Beatdown?

Yes, I do not get that. But don't worry, I'll take my unforgivable and irrevocable ignorance elsewhere and leave you to it. Seems like you need the win.
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Christo
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Everyone's going to have a different perspective on this, and I believe that everyone's opinion is a valid one. You feel how you feel.

As someone who has gone through years and years of rules changes to Magic and D&D and half a dozen other IPs, I believe that I'll be able to accept the changes to the mechanics of VS. Yes, it's a game that is significantly altered, but the spirit seems the same. It's VS 2.0 and that is exciting to me at least.

(However, for me, VS won't be the same without the DC characters.)
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-TK-
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Dog
May 30 2015, 01:09 AM
-TK-
May 29 2015, 10:16 PM
Dog
May 29 2015, 09:13 PM
Quote:
 
What they are doing is making fun of vs system players.

1. Make fun of a tiny group of people who already hate your company.
2. ?????
3. Profit

Makes sense.
Lol.

You know what's fun? That they already profit on vs system players when they sold the pack last year.

I'l repeat it: they already made money on the old vs system players.

I know people that tend to answer in this sarcastic way usually have some problem understanding basic concepts, so I'll ask some other users here to help me.

Can someone find a different weay to explain this concept to Dog? Maybe if a lot of people keep telling him this obvious thing he'll understand.

I doubt it, but everything can happen.
How on Earth were selling those boxes making fun of anyone? Did they change the logo to Calvin taking a piss on a Savage Beatdown?

Yes, I do not get that. But don't worry, I'll take my unforgivable and irrevocable ignorance elsewhere and leave you to it. Seems like you need the win.
I don't need anything. You made a joke about UDE making money on old VS System players like that was something that never happened.

It did.

And try be less of a prick next time, maybe you'll get less pricky answer.
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kariggi
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Finally BatHulk you show your Avatar - We have lured you from the BatHulk Cave with cardboard heroes. Cardboardinite your one weakness.

I have to give TK these points.
Its not really VS because the cards aren't compatible
They said it would be VS to keep our attention because no one here would have looked up if they said Wildstorm/Overpower/Ultimate Battles relaunch.

I understand, but I'm a sad Panda that the New version of VS could not be written to retain card compatibility.

I still play VS 1.0 and was hoping to have more cards to play with, not another game.

Considering UDE's track record with counterfeiting, legal issues, and disregard for their player base, it is not unfair to have a negative impression of their motives in couching this new game as a relaunch of a game so many still enjoy.

Only a few nutbags have issues with companies making money, but almost no one likes to be decieved. "oh yeah GMO's are fine trust us" .

All that said if there's a community I might come out of my cave too, but my fellow cave dwellers who vs1.0 with me have already told me I won't be 2pcging with them.

And on a more serious note - Write your congressman the United State will be removing Country of Origin labeling from all your meat because of the ruling of an international court declaring it unfair to non US meat producers. The House of Representatives has already voted overwhelmingly to comply with the international court ruling.

The More You Know.
Edited by kariggi, May 30 2015, 06:33 PM.
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BatHulk
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I believe WOTC Pokemon cards are not compatible with the current Pokemon, yet it is still called Pokemon.

(someone who plays Pokemon can correct me)
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minivan987
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BatHulk
May 31 2015, 02:16 AM
I believe WOTC Pokemon cards are not compatible with the current Pokemon, yet it is still called Pokemon.

(someone who plays Pokemon can correct me)
Using Pokemon as an a counter point here isn't really valid in my opinion.

When the game in question is literally named the name of the intellectual property you don't have as much room to play around.

They could have rebranded the Pokemon game as "Pokemon: Something different here" or like "Pokemon Battles" or something to try to differentiate it, but I can't really blame them for usurping the name like that assuming the game actually does play differently now.


VS was not named after an intellectual property, it was possibly sort of implied as being the "VS" in "Marvel VS DC" perhaps (although I really don't know) but the IP(s) is/are not directly referenced by the name in VS case.
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Wallywest1988
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I have to say I'm with Bathulk. 7 Years after the death of VS and its coming back. It either wasn't coming back or coming back a different game. With cards accessible to everyone for 50 dollars most will probably at LEAST try it.
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Psychotime
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BatHulk
May 31 2015, 02:16 AM
I believe WOTC Pokemon cards are not compatible with the current Pokemon, yet it is still called Pokemon.

(someone who plays Pokemon can correct me)
The Pokemon game has never changed it's core game at any point of it's life. All cards are compatible.

Most old cards are not balanced against new ones, however.

The only compatibility issue the game has is in the Japanese release, where at one point they changed the card back. The American release never changed it's card back at all.

The situation with Pokemon is essentially the same as it was with Yugioh (minus the counterfeiting): Japanese parent company takes back distribution rights from the American company they once partnered with and then start releasing the game with no middle man. That's all that ever happened.
Edited by Psychotime, May 31 2015, 05:11 PM.
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OnyxWeapon
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Xtortion
May 27 2015, 01:26 AM
Amidst all the changes, main characters may actually increase the combat depth. If the opponent is using the noted Captain America MC, I might want to play in a way that cuts them off from team attacking and leveling Cap up. In other situations, there may always be a risk/reward in choosing between getting stuns on the opponent's MC, which will eventually cost them the game, or targeting their other characters and reducing their board presence. I could potentially see certain strategies designed to bum rush the opponent's MC, while others focus more on isolating the opposing MC by controlling the rest of the board. Attacking their MC is the only way to win, but doing so leaves the rest of their board able to attack. Neat conundrum.

Interesting possibilities, but still a bit skeptical. It's so tough to visualize how these rules will play out.


With initiative gone and turns separate.... im not sure i see how you'd stop team attacking...etc.

Just a big bummer. i'd have been interested in a new marvel tcg project. but feel sour that it was the return of VS announcement last gencon that basically paid for this new venture... that isn't VS.

lets see.... 10,000 boxes @ 50 bucks a box...

The community was told the success of the gencon sales were integral to the return of VS. Naturally we all went apeshit to support it.

We essentially paid half a million dollars for Upper Deck to NOT bring back VS.

Yep. I'm sour.
Edited by OnyxWeapon, Jun 1 2015, 04:29 AM.
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BatHulk
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OnyxWeapon
Jun 1 2015, 03:47 AM
with initiative gone and turns separate.... im not sure i see how you'd stop team attacking...etc.
I still think there is interaction during combat:
Quote:
 

During your turn, your opponent can only play Plot Twists or use powers during Combat (this change also ups the pace of play). Each Plot Twist and Super Power states during which Phase it may be used, or if you can use it during Combat.

I trust that the designers tried to preserve as much of the combat as possible like Danny stated... we'll see when the actual game and rules are out but I'm hopeful it will still be very similar.
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BatHulk
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@psychotime:

Thanks for the explanation.

I was under the impression that there were enough rule changes that rendered the WOTC game incompatible with the Nintendo/Pokemon USA/Intl version.

It looks like it was more like Magic where the older cards were just banned from tourney play unless it was an "unlimited" format.
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BatHulk
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As I've monitored this forum activity over the years, is it fair to say that the number of Vs 1.0 stalwarts has dwindled to a number that is probably much less than potential new players and players who are willing to play the new Vs?

12 years in gaming is a generational leap and as much as I think these changes should have been done while Vs was an active game, I feel that these *had* to be done or else it would not even be worth releasing it.

Maybe that was the thought process behind last year's "living" TCG announcement and now. That the game had to evolve or stay dead.

Would you rather it not come out at all? UDE's legal issues and reputation aside, if I had the means to acquire the Vs engine rights, I probably would have done the same thing, still call it Vs to appeal to the nostalgic but make it viable for today's gamers because it does have to compete with so many more things (mobile gaming did not exist 12 years ago).
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bortrea
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BatHulk
Jun 1 2015, 12:49 PM
As I've monitored this forum activity over the years, is it fair to say that the number of Vs 1.0 stalwarts has dwindled to a number that is probably much less than potential new players and players who are willing to play the new Vs?

12 years in gaming is a generational leap and as much as I think these changes should have been done while Vs was an active game, I feel that these *had* to be done or else it would not even be worth releasing it.

Maybe that was the thought process behind last year's "living" TCG announcement and now. That the game had to evolve or stay dead.

Would you rather it not come out at all? UDE's legal issues and reputation aside, if I had the means to acquire the Vs engine rights, I probably would have done the same thing, still call it Vs to appeal to the nostalgic but make it viable for today's gamers because it does have to compete with so many more things (mobile gaming did not exist 12 years ago).
There are so many layers to a business process when it comes to creating a product. We often focus our emotions towards "UDE" and the game we play called VS as if nothing ever changes in that company structure. The several layers of executive levels used alone to approve and appropriate internal funding of a project has obviously changed hands as executives have come and gone. Design teams have evolved and changed. We aren't even complaining to the same company anymore, since it legal composer and structure have drastically changed over the span. And as far as I can tell, the design teams and the supporting circle of other personnel that make the actual game happen have always had to cope with the constraints of the executive layers just as much as we have. The design team has always attempted to deliver a honest game that could be enjoyed by their players, they also had to meet expectations from their executive level bosses. Even in this last year changes in key staff and personnel have effected this relaunch. My point is I trust designers to be more in touch with players wants and I still do, but the designers have their own constraints and limits to live in. It's not easy in a business world that evolves and changes. If you want to complain, focus on the executive level and be more understanding of the designers in the trenches. Those designers are our friends.

I agree with bathulk remarks and add my little set of footnotes to it.
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