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| VS 2PCG Speculation | |
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| Tweet Topic Started: May 31 2015, 04:24 PM (897 Views) | |
| ThadiusZho | May 31 2015, 04:24 PM Post #1 |
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Hello all. This will be a big post, so bear with me. Having read the information available on VS 2PCG so far (and while I don't approve of all changes, I understand that the game had to be "updated" to make it simpler to learn), I'd like to do some speculation on what's going to be in the box. Main Characters: UDE confirmed there will be 16 Main Characters in the box. I've read this and came up with two options: 1. Each of the 16 characters is unique, and one face has the Version 1, and the other has the Version 2. If this is so, that means 4 characters for each team. Considering they've talked about Captain America, that'll mean Avengers. The options for other main characters are Iron Man and Thor (as the Big Three of the Avengers) and Hulk. Loki will probably be in the "Anti-Avengers" team, that we'll call it Masters of Evil for now. With him being a evil counterpart of Thor, I suppose Red Skull or Winter Soldier (as counterparts to Cap), Abomination (for Hulk) and Mandarin (or Ultron if they try and go in a more MCU friendly audience) could be the other Characters. Thanos was also mentioned. He can be a part of the Masters of Evil (but more if they're MCU friendly) but, if they go for the more canon comic universe, he'll be a part of the interstellar badguys, and the fourth team will be Guardians of the Galaxy (MCU friendly, and relatively new). If they go with GotG, Star-Lord, Gamora and Rocket Racoon will, more than likely, be Main Chars. The last slot can go to Drax/Groot for a MCU link, or Adam Warlock from the comics (and a more direct opponent for Thanos). About the team that Thanos will be a part of, I don't know enough about him (and GotG) to know who'll accompany him, but if we go through the MCU, it could be Ronan, Nebula and...... Someone else. 2. On the other hand, if the 16 main characters represent a different version, there will only be 8 total main characters, 2 for each team and each with 2 versions. Cap America will be in the Avengers, and I'd go with Thor instead of Iron Man, both because of Loki, but also because there was no information on Equipment, something that I suppose a Iron Man main character would focus on. Loki and Red Skull (or again, Winter Soldier) for Masters of evil, Thanos and someone else in the space villains, and Adam Warlock and Star Lord for GotG. Of course, in both there option I focus Thanos in a separate team than Loki. If they're together, I have no idea who could the 3rd and 4th team be. But considering that Marvel doesn't have (full) XMen, Spidey and FF movie rights, I don't think they show those teams right now. This is it for the Main Characters. Now for the Supporting. There was info on 96 different (4-of) cards in the box. That may mean 24 cards for each team, or something less than that, with some generic cards available. My speculations will be more on the second option. Saying we have 20 team cards and that half of it will be Characters and the other half non-characters, that'll leave us with 10 characters for each team. And here starts a bigger speculation. Will there be Supporting Characters of Main Characters? Or will we never be able to have Cap, IM and Thor in the same decklist? There could be a rule that says you can't play a Supporting Character if you go with that specific Main Character, or the VS' uniqueness rule could mean that you had to kill your oldest character to play a new one, so any Supporting character could have to kill your Main Character and make you lose the game... I'll go with the option (for now) that there won't be any repeated characters, including Main and Supporting ones. If we go with the 4 different Main Characters a team, Avengers could have Black Widow, Hawkeye, Vision, Scarlet Witch, Quicksilver and Falcon as more or less "confirmed" characters. Then it differs if you go for the canon comic or MCU choices. MCU would give you WarMachine, Ant-Man, Nick Fury and maybe Maria Hill or someone else. On the other hand, comic canon would have Hank Pym (in one of his many superhero roles) and Wasp, Black Panther and Jarvis. Masters of Evil MCU version would include Baron Strucker, Mandarin or Ultron (contrary of the Main Character chosen), AIM and HYDRA mooks, Whiplash, Obadiah Stane, Aldrich Killian, Malekith, Red Skull or Winter Soldier (again, the one not chosen as a Main Character). Comic canon version would have the Barons Zemo, Wrecking Crew, Enchantress, Leader, the Mandarin... Can't really speculate about GotG (as I don't know all that much about them) and their evil counterparts. If anyone would want to take a guess... Woof... Characters "done". Plot twists will be basic plot twists: (hopefully) some kind of tutor for each team, even if a limited one, offensive and defensive pumps, Main Characters shenanigans, some flavorful options for each team. Question is: will they still have a threshold cost, or can be all played from the start of the game, or only in certain specific turns? Locations of the other hand... If locations are needed to active Superpowers (and hopefully some of them will have their own powers), there are two possible options: 1. If locations are still unique (for the most part) there will have to be more, or you'll be forced to place some of them facedown (or any other card) so they don't make you break the older; 2. OR there will be a lot more of them, so that you'll (hopefully) have more variety to play with. Both option have their own pros and cons... For last, Equipment. As I said above, there was no mention of them in the 2 Blogs UDE posted. They may have been removed to be reintroduced later (leaving more place for Chars, PTs and Locations) or they can work just the same as they've been working. This is a really big post, but if you've read it all, thank you. And speculate as well. What do you think about my ideas? Do you have any other options for what I've said? TZ |
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| Psychotime | Jun 6 2015, 05:26 PM Post #2 |
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Tutors in the original VS were a cheap band-aid to cover up the glaring problem in game balance when you miss your drops. With this reboot claiming to retool the A/D ratio of characters, I doubt there will be alot of tutors anymore outside of a team or two. And that's the way that it should be, in my opinion. |
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| PandaMan | Jun 11 2015, 01:54 PM Post #3 |
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I'm sorry but I don't buy your reasoning. Tutors are a part of nearly every card game I've played. |
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| bortrea | Jun 11 2015, 02:33 PM Post #4 |
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This first master set is designed to be a base foundation. If they follow suit as they did with Legendary in their expansions, then new mechanics and card tricks will be slowly introduced. Whether or not tutors will be necessary remains to be seen. After we see the game in our grubby little hands, we'll be able to see soon enough. As the game grows beyond the base set, I can possibly see the need for Tutors gradually entering the scheme. But not like it did in VS classic. |
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