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| VS 2PCG Changes Analysis; Discussion of the changes | |
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| Tweet Topic Started: Jun 4 2015, 06:08 PM (2,332 Views) | |
| Orange_Soda_Man | Jun 15 2015, 08:05 PM Post #31 |
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Yolo Boros
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All of a sudden Future Foes becomes top tier lol. Would be surprised to not see that theme come back for a team we'll actually see in the game at some point |
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| KardKrazy | Jun 15 2015, 08:05 PM Post #32 |
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"'I've got a huge" Member
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That sounds...extremely long. Vs games took 30 minutes. I would imagine with the streamlining they were aiming more for like 10-15 minute games. If the games are taking up to 30 minutes on average I would be very surprised. |
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| bortrea | Jun 15 2015, 08:12 PM Post #33 |
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Senior Member
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That's a cool observation Mr. Orange Soda Man. Bringing obvious strategy such as those from the future foes would fit this new framework nicely. I can see other oldies but goodies being refitted for reruns. This just gets better. |
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| bigboj55555 | Jun 15 2015, 09:36 PM Post #34 |
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@bathulk not trying to be a dick dude but most of your complaints/analysis sound like you dont know how the play the game that well. You just ripped all the core parts of vs system. Only thing ude did that was good was giving you a playset of all the cards in one box. The turn 4 kills like quickfate/rush decks did suc but thats why they gave us meltdown,betrayl,flame trap,total anarchy,political pressure. Nothing needed to be changed,but i will give it a shot.
Edited by bigboj55555, Jun 15 2015, 09:43 PM.
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| BatHulk | Jun 15 2015, 10:07 PM Post #35 |
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Elite Member
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Actually, I think I play the game just fine... I just don't like managing too many things (probably because I'm old). My analysis tends to be skewed toward things that took too much time or too many decisions. Part of what makes a game more accessible is less complications (notice... I didn't say less complexity). And believe me, most of those changes were things I've talked about to UDE designers about before. You are partly right, that I'm not a fan of combo/stall decks... I actually prefer the turn 4 kills... hehe. |
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| bigboj55555 | Jun 15 2015, 10:43 PM Post #36 |
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vs system was great. It could be either complex<common enemy,evil med school,teen titans> or simple<squadron tnb,sentinels,avengers>. they just made it some mutant form of magic to be honest |
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| KardKrazy | Jun 15 2015, 11:05 PM Post #37 |
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"'I've got a huge" Member
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Man oh man...I loved that deck more than any other deck ever in DCUO. Sorry I know its off subject but god I loved that deck and the complexity of it. Ok...back to the regularly scheduled 2PCG talks.
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| bigboj55555 | Jun 16 2015, 08:52 AM Post #38 |
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^anything with 4drop doom was fun. 4 drop doom miss that dude
Edited by bigboj55555, Jun 16 2015, 08:52 AM.
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| BatHulk | Jun 19 2015, 05:42 PM Post #39 |
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Elite Member
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I'm not on Facebook so are there any more notes from the Origins playtest? Is it confirmed that PTs are costless? |
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| xMr. Lemon Headx | Jun 19 2015, 07:26 PM Post #40 |
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Elite Member
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No more notes. Unfortunately, it has been pretty dead since Origins, as far as info is concerned. |
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| BatHulk | Jun 20 2015, 04:21 AM Post #41 |
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Elite Member
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The preview cards look good. |
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| Speedy92286 | Jun 25 2015, 08:39 PM Post #42 |
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Senior Member
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Hehe, yeah my old SHIELD burn deck and exiles were fun to play but my friends hated them. However my zero rare Marrow deck which won mostly on turn 6 was okay. Maybe 2 extra turns make most people happy? However the new wolverine looks good for an aggro deck as he can take out the opposing mc every turn. If he has any cards that add wounds maybe a turn 4/5 win is possible. |
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