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MNB Image Gallery and Checklist (11/124)
Topic Started: Jun 28 2015, 04:28 PM (4,957 Views)
KardKrazy
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Psychotime
Jul 21 2015, 05:00 PM
Speedy92286
Jul 21 2015, 03:26 PM
Villains working together makes sense but I agree. However it is easier to include all the villains you want and have bigger names (what they want) along putting in all the hero teams. Most villains, besides brotherhood, masters of evil, frightful 4, sinister six and hydra operate seperately anyway. There are far more hero teams and most fans prefer having more hero teams, anyway.

Yeah, I would love to have a syndicate team or Doom, but in comics villains do team up and they are far more threatening than on their own. I see what UDE is doing but I do hope in futire sets there are other teams that can be villains without adding more to the base team. Like if they do a Hellboy set I hope Thule Society is its own team rather than making villains the team with the most cards because UDE is lazy.

On the other hand they can handle villains by just introducing a few cards in each set while adding in more hero teams.
Villains team up just as much as heroes do, and that's where the affiliations of old VS came from. Sinister Syndicate, Doom, Arkham Inmates, Revenge Squad. They did it perfectly fine in the old game.

Then for the big crossover sets they fit into larger teams like Injustice Gang and Villains United, the same way the JLA and Avengers are a bunch of heroes from smaller teams. It's why Dual Affiliation was made.

I think the problem here was that the Avengers don't have a Legion of Doom/Injustice Gang equivalent to work with, so they decided to instead just lump a bunch of famous nemesis characters (Green Goblin for Spider-Man, Abomination for Hulk, Red Skull for Captain America, Sabertooth for Wolverine) together as the "Villain" team, despite the problems that come from it.

The bottom line was making sure that the largest amount of players are happy with their villain selection. Imagine if the new Marvel card game came out with such big name top tier villains like Baron Zemo and the Wrecking Crew?

They had a limited number of cards to print for the box, only had space for four teams. Avengers, X-Men, and Guardians were a given. They needed a villain team.

I get the logic of what they did, but I feel that it's a mistake that they're going to end up reneging on in the expansions.

I would have gladly waited for Guardians to come later if it meant having two concise villain teams, one of them being Brotherhood.
I think it is also because we won't see Marvel material for quite some time after the first set if the game is successful enough to see more sets. So they just threw as many big name Villains and Heroes in the set as they could.
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ThadiusZho
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Man, it's final. I can't understand how they're ordering (IF THEY ARE) the characters...

Drax after Quasar in the 6 drops, Namor at his number.... weird things going on, weird I tell you.

The only thing that still holds me on the order is that these cards aren't correctly numbered (as it happened with the first pic of Laboratory we got...)
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Speedy92286
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KardKrazy
Jul 21 2015, 05:08 PM
Psychotime
Jul 21 2015, 05:00 PM
Speedy92286
Jul 21 2015, 03:26 PM
Villains working together makes sense but I agree. However it is easier to include all the villains you want and have bigger names (what they want) along putting in all the hero teams. Most villains, besides brotherhood, masters of evil, frightful 4, sinister six and hydra operate seperately anyway. There are far more hero teams and most fans prefer having more hero teams, anyway.

Yeah, I would love to have a syndicate team or Doom, but in comics villains do team up and they are far more threatening than on their own. I see what UDE is doing but I do hope in futire sets there are other teams that can be villains without adding more to the base team. Like if they do a Hellboy set I hope Thule Society is its own team rather than making villains the team with the most cards because UDE is lazy.

On the other hand they can handle villains by just introducing a few cards in each set while adding in more hero teams.
Villains team up just as much as heroes do, and that's where the affiliations of old VS came from. Sinister Syndicate, Doom, Arkham Inmates, Revenge Squad. They did it perfectly fine in the old game.

Then for the big crossover sets they fit into larger teams like Injustice Gang and Villains United, the same way the JLA and Avengers are a bunch of heroes from smaller teams. It's why Dual Affiliation was made.

I think the problem here was that the Avengers don't have a Legion of Doom/Injustice Gang equivalent to work with, so they decided to instead just lump a bunch of famous nemesis characters (Green Goblin for Spider-Man, Abomination for Hulk, Red Skull for Captain America, Sabertooth for Wolverine) together as the "Villain" team, despite the problems that come from it.

The bottom line was making sure that the largest amount of players are happy with their villain selection. Imagine if the new Marvel card game came out with such big name top tier villains like Baron Zemo and the Wrecking Crew?

They had a limited number of cards to print for the box, only had space for four teams. Avengers, X-Men, and Guardians were a given. They needed a villain team.

I get the logic of what they did, but I feel that it's a mistake that they're going to end up reneging on in the expansions.

I would have gladly waited for Guardians to come later if it meant having two concise villain teams, one of them being Brotherhood.
I think it is also because we won't see Marvel material for quite some time after the first set if the game is successful enough to see more sets. So they just threw as many big name Villains and Heroes in the set as they could.
This is also true. I am hoping the game thrives but we will see.
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Orange_Soda_Man
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That is true, it is possible more cards are out of order. I doubt it though. X-Men getting so many 1 and 2-drops is interesting. Sorry it took so long to update the op
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Speedy92286
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I find it strange that Drax has flavor text. Is he the only one? I was assuming it was taken out but I am glad to see it back!
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Hank McCoy
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And now we have confirmation of Gambit, Mandarin, Mantis and Nick Fury. Time to try to find slots for them.
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Orange_Soda_Man
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Yolo Boros
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OSM
 
Here is a compiled look at the support characters, according to their character slot on their team (example, while Dare Devil is a 2-drop he occupies the 3rd support character slot):
1 Ant Man 1
2
3 Daredevil 2
4
5 Hawkeye 2, ***Red Skull 3***
6 ***Sabretooth 4***, Namor 2
7 Cap 3
8 *** Abomination 5 ***
9 Beast 4, Star-Lord 4, Ms Marvel 4
10
11
12 Colossus 6, Quasar 6, ***Loki 7 ***
13 Emma Frost 6, Drax 6
14

Notice, the villains are more expensive. Current guess is each of the other three teams will get two 1-drops, three 2-drops, two each of 3,4,5,6-drops and one 7-drop.
We know X-Men have 6 support characters cost less than 3. This means they get either one 4-drop or one 5-drop (more likely) due to where their 6-drops are listed.

With today's previews hinting at a ramp/stall/control deck with Thanos, MNB-100 is likely an 8-drop. MNB-099 will probably be another 7-drop.
Edited by Orange_Soda_Man, Jul 24 2015, 03:13 AM.
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Hank McCoy
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Ms Marvel 4 drop at #17
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Hank McCoy
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From the rules sheet;

Thor, 6 drop at #21
Earths Mightiest Heroes at #23
Avengers Mansion at #26

Storm, 4 drop at #42
Wolverine, 5 drop at #44
X Factor at #49

Dormammy, 7 drop at #99
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Hank McCoy
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Dormammu, not the Jolson version sorry.
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x_chan
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Also Black Widow 1 drop and Nick Fury 3 drop are in the tens. I can't figure the right number out though.
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guernicuz
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I think Black Widow is 10 and Nick Fury is 14.
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Hank McCoy
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Totally missed those, and agreed on the numbers.
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Hank McCoy
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They also confirm there are only 4 basic locations - so there must be 16 copies of each to keep the 20 locations per team.
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Hank McCoy
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So my guess for last Avengers Plot Twist is Avengers Assemble - with something maybe for card draw or Rally type character acquisition.
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