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VS 2PCG $10k Thread; Predict and discuss the meta
Topic Started: Jul 30 2015, 10:21 PM (3,271 Views)
BatHulk
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Sparowl
Aug 8 2015, 01:05 AM
BatHulk
Aug 7 2015, 10:02 PM
Yet, in order to qualify your opinion, I think you should have some design experience to actually know what it takes to design and develop a game. Being a good player or a player who can win big tournaments isn't enough... being able to create cards, develop their interactions with the nuances of the game mechanics is not easy.
The concept that a person must have personal, professional or trained experience within a field in order to have a respectable opinion on the product produced by the field is a logical fallacy.

An individual with no experience in a field can still point out flaws in the product or work of that field, through normal observation or use of the product - e.g. A person who isn't an architect can still point out when a bridge is falling apart due to lack of supports.

In fact, some game companies take the high level competitors and let them do beta testing for new product, specifically so that they can learn where problems may exist.

If criticism can only be done by industry insiders, then very quickly "Echo Chamber" will be the name of the game.
I have no problem with non-experienced people voicing their opinion.

My issue is the manner. x_chan won't qualify his reasoning unless pressed, and when countered, just tosses it aside and presents his opinion as the only correct one.

For example, KardKrazy talked about why he disliked the game and gave his reasons... whereas x_chan throws around statements like "the designers don't have knowledge of Legends" which is preposterous given the context.

Most here will state what they think are flaws and explain why, along with what they think are benefits and why. x_chan says something like "the resource row is useless" when other posters have already given numerous reasons why that is not true.

And it's all about context, if you dislike the game because of X and Y, that's fine, but when you start saying, "the designers did this right or wrong" you need to be able to explain based on experience because unless you have been in the role of a designer, how would you know?

It's just like how x_chan was saying Hope is going to be used in a broken combo at the $10k and we were saying you haven't seen all the cards yet so you can't know... and what happened?

When it comes down to it, if you are looking for financial investment advice, do you consult the professional or the homeless guy on the street? (that's trademarked by Majestix btw)

Again, I'm just asking x_chan to qualify his statements better (I had to ask him several times before he fully explained his resource row opinion).
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DanielTurpin
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I don't much care for the new style of the game, but that might be mainly because its just not as interesting to me. However you don't need experience in anything to say someone is wrong about something, otherwise most of the world would fall silent as we couldn't talk about politics.
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mrmaul558
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BatHulk
Aug 7 2015, 04:58 PM
Oh and if you think I'm all rainbows and puppy dogs... I still don't know if I like the location/mana as a one use resource... especially the discard from hand mechanic.

I understand it's a surprise factor but it's just a bit weird to me... as if you can play lands from your hand in MtG to pay for spells.
In 9 rounds of $10K and plenty of games since then, I've never encountered that happening. I did hear of people using Thanos MC decks, using Emma Frost to pitch their hand for a new one, and using their newfound hand to pitch locations to Gauntlet, though.
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BatHulk
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DanielTurpin
Aug 8 2015, 07:18 AM
I don't much care for the new style of the game, but that might be mainly because its just not as interesting to me. However you don't need experience in anything to say someone is wrong about something, otherwise most of the world would fall silent as we couldn't talk about politics.
Agreed, you don't need any experience to *say* something is wrong... but you need some experience to be able to convince others to agree with you or prove the validity of what you are saying (unless it's something obvious like water is wet or fire is hot).

Let's take KardKrazy for example again... he actually played the game for 9 rounds so what he has to say is qualified and based on experience. I put more value in his breakdown of the pros/cons than from someone who isn't even planning on buying the cards or playing.

But I apologize, I don't mean to keep harping on that, I just needed to frame where x_chan's opinion is coming from and I'm going to assume his answer means he has not designed any games so I can apply that grain of salt to his posts.

Just as a disclaimer... I've designed games and failed miserably... so I have some understanding of the tribulations of design and development but I won't claim that puts me in a better position than x_chan, it just helps me understand his perspective.
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BatHulk
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Great $10k report from 2nd place Michael Barnes with his Storm aggro deck:

http://vsheadquarters.com/tournament-reports/storming-to-2nd-place

He also agreed that the top 8 should have been best of 3 games due to the disparity of prize payouts and the meta.

Too bad Tim Batow wasn't able to play (why DragonballZ?) but it was interesting how he was the one who built the two decks TAWC decided to run.

Like KardKrazy reported, I am surprised how easily Thanos decks were able to pull off the Gauntlet.

One more day until I get my hands on some real cards and I am going to try out Barnes' modified build.
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