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| Exiles Poll - What's the REAL Problem?; Exiles Poll | |
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| Tweet Topic Started: Feb 11 2009, 04:07 AM (1,918 Views) | |
| carlosthedwarf | Feb 11 2009, 04:07 AM Post #1 |
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Alpha Flight LIVES!!
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A lot of people are pretty vocal about their thoughts on the Exiles, but there are some who keep their opinions to themselves. I'm hoping EVERYONE will vote here to get a better idea of how the community as a whole feels about this team. |
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| Shadowtrooper | Feb 11 2009, 04:40 AM Post #2 |
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I Hate Rebel Scum!
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I have to go with Blink. Mariko couldn't be the real problem because she wouldn't be able to burn you as much as you would think without Blink generating 12 extra resource points or more to recruit all the other characters. The only thing you could really do to fix Mariko is to add the word "target" and that wouldn't solve much since if Exiles have the initiative on 4 you wouldn't be able to play Pathetic Attempt. Topic related but not on the poll and I am curious to know what other members think. Do you think Warp Shards should get an errata? I mean wasn't it enough that Exiles could recruit 5 to 8 characters on turn 4 that you also had to take out potential blockers for a straight to face finish? Perhaps Warp Shard should say "target character you control". What about Beak Saves The Day? What other purpose than abusing the burn of Mariko or the counters of Blink could this card have? I know several. This card is great for so many reasons other than burn and free shift counters that I am amazed it isn't limited to the combat phase. I mean lets look at a few of the things that can be done with it besides the two things mentioned above. 1) pseudo recovery effect 2) make opponents waste Pumps 3) a "free" recruitment with a Proteus activation 4) extra counters for Mystique 5) extra blocker with Proteus and Timebroker 6) Shift counter availability for using A Finer World 7) getting No More Mr Nice Guy on line Doing an errata on this card would not be screwing it up but actually opening up so many other deck building possibilities that people just don't want to see because they are blinded by the sheer power of a turn 4 kill. Maybe I'm just ranting here but still. Comments? |
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| Orange_Soda_Man | Feb 11 2009, 04:45 AM Post #3 |
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Yolo Boros
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I was talking with TauronNox; we were thinking blink saves the day should be either combat phase only or recovery phase only. I say the latter because that is more flavorful. |
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| conykchameleon | Feb 11 2009, 04:48 AM Post #4 |
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Senior Member
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I think the problem lies not only specifically with Blink, but with the concept of shift in general. It is an unfair effect because it's simply putting out too many characters. In the one other thread the comment was made that it puts Kree to shame. The problem is it makes it almost a mathematical impossiblity to win because even with the effects of the opposing deck and any pumps the opponents have, they simply can't beat their way through all of the DEF, or take all the ATK that that number of resource points can offer. Playing against shift takes all the fun out of the game (for me at least) because I know that unless I build that one deck that has A CHANCE against it (seems to be X-factor right now), I will not win. So if I want to play a deck that I enjoy, I know that it is futile. |
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| I_Avian | Feb 11 2009, 11:50 AM Post #5 |
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I personally think Blink is the vital cog in the broken engine. Shift in itself is not broken, rather it's the Exiles' ability to generate so many extra shift counters so quickly and reliably. Blink synergises so well with the Exiles shift tricks that it's problematic, but I like the shift tricks - they have so much potential for fun interesting play that I'd hate to see anything happen to them... If Blink just said "when blink is recruited" I think the team would fall to an acceptable level of Tier 1. |
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| HomerJ | Feb 11 2009, 02:49 PM Post #6 |
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Elite Member
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I'm still in agreement with a thread I saw on VsRealms, that the whole series of "shift + when enters play" characters (Blink, Mariko, Sage, etc) need to be erratta'd to say "If you haven't controlled a character with this name already this turn." By doing this, you keep the intention of Exiles rolling, without having to worry about all of the interactions.
Edited by HomerJ, Feb 11 2009, 02:49 PM.
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| I_Avian | Feb 11 2009, 02:54 PM Post #7 |
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Regular
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That would work well. "Recruit" on Blink would kinda screw the intention, even if it is a simpler fix. |
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| Shadowtrooper | Feb 11 2009, 03:22 PM Post #8 |
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I Hate Rebel Scum!
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So by saying recruit do you think guys Nocturne was a printing mistake? She seems to be the only Exiles character that has her effect go off when recruited. |
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| Orange_Soda_Man | Feb 11 2009, 06:38 PM Post #9 |
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Yolo Boros
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two votes that say there isn't a problem, hm? I wonder which one Ralph voted for [I voted against Blink]. I am in agreement with Squire as far as how we should 'fix' blink. Edited by Orange_Soda_Man, Feb 11 2009, 06:39 PM.
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| captain_comet | Feb 11 2009, 06:54 PM Post #10 |
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Senior Member
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I vote to Fix Blink, ban if necessary. |
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| kansashoops | Feb 11 2009, 07:26 PM Post #11 |
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Senior Member
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Let's leave them as they are and make Political Pressure and Richard's Rival legal in all formats.
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| SpecialsauceReid | Feb 11 2009, 07:46 PM Post #12 |
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Senior Member
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See...now hoops knows what's up. Even without Doom at 3, Political Pressure rolls Exiles.. I am amazed that there wasn't even a team stamped similar card in a set like that. The last card even remotely close was Paladin from Wild Pack. Yes, Wild Pack can wreck Exiles in silver :) |
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| Canadian Bacon | Feb 11 2009, 08:14 PM Post #13 |
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Senior Member
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Um...why would Political Pressure stop them? They're not recruiting the characters. |
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| kansashoops | Feb 11 2009, 08:48 PM Post #14 |
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Senior Member
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True. Most of the characters are shifted into play instead of being recruited. I was just kidding, anyway. However, my underlying point was that the real problem here IMHO is not so much Blink or Mariko, but rather the absence of any suitable tech to stop them or even to mitigate the burn damage. As bad as Quicksilver was, in most formats there were some decent tech cards you could play to slow him down, and any deck could play them. With Exiles, especially in Modern Age, there are no good tech cards you can play, and consequently you either have to concede the Exiles match-up or play something that has a reasonable match-up against them. Although I've had fun playing with the cards myself, especially in limited, overall I consider them a very unwelcome parting gift from the MEV development team. I doubt that these cards would have been released in their current form if we were still in the PC era, when they paid more attention to keeping the game balanced. Or, if they did release them, they would have been sure there were adequate tech cards that could be played against them. (E.g., a Political Pressure-like plot twist that prevented more than 1 character per turn from being shifted into play.) |
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| KardKrazy | Feb 11 2009, 09:00 PM Post #15 |
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"'I've got a huge" Member
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Here is a thought, and it is just that a thought but let the Vs community have a contest to see who can create the most balanced and believable card that can be used as tech against Shift. It would be fun and when all is said and done the Vs Community will have a tech card against Shift. Then again you can always just do house rules of banning Blink if your play group felt the need. Just some thoughts:), Kj |
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