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HaB! on Triskellion; to the KO'd pile or RFG zone?
Topic Started: Feb 17 2009, 03:49 AM (291 Views)
Orange_Soda_Man
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Yolo Boros
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Triskellion has a continuous modifier on all cards that go to the KO pile. Therefore it doesn't use the chain, correct? More like a replacement effect, kinda' like how recovery effects don't negate Total Anarchy right?

So it is my understanding that Triskellion would enter the KO'd pile, not the RFG pile, when I use Have a Blast! on it. ... right? That's how it goes, right? Just trying to make sure before I try something out.
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HeroComplex
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Because this type of situation---a modifier that tries to vanish and apply at the same time---doesn't have an obvious answer, there's a special rule covering it.
Quote:
 
513.1e If a continuous modifier would end simultaneously with a one-shot modifier being applied, such as readying an object, the continuous modifier applies for the purposes of performing the one-shot modifier.
Triskelion's continuous modifier does apply for the purpose of replacing Triskelion.


As some other notes, btw---Triskelion's modifier doesn't use the chain. Which is exactly why it's not an effect; "effect" is an important and loaded word in Vs., so it's really strongly worth not calling Triskelion's modifier an effect. It's a continuous power, generating a continuous modifier, which is specifically also a replacement modifier. But it's not effect; replacement modifiers ("instead") never are, they need to be able to work instantly.

As for Total Anarchy, I'm a bit confused how you mean that example to relate. Total Anarchy has a triggered power, it does work through an effect/the chain, and it doesn't care about the character recovering because the wording simply tells you to KO.
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Orange_Soda_Man
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Yolo Boros
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So it goes to the RFG zone. gotcha. Thanks complex!
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Orange_Soda_Man
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Yolo Boros
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Sorry for the necro, but I can't find any card other than Triskellion that works like this.

Are there any other cards that this rule applies to? Or was this rule made because of Triskellion?
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HeroComplex
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There's Threat Neutralized, which works similarly to Triskelion, but the rule actually keeps a variety of things running smoothly. The quoted CRD entry includes one example---if Human Torch, The Invisible Man is defending, his reinforcing power prevents breakthrough even though he stuns (and therefore loses his power) at the same time.

Powers akin to Invulnerability also really need the rule, since they by their natures they apply at the same moment that they go away. Heck, it'd even apply to a character whose power is just "This character gets +1/+1." That power goes away as he stuns, but the +1/+1 is still used for calculating breakthrough.
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Orange_Soda_Man
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Yolo Boros
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Sorry for the trouble I've caused on the issue HC; I appreciate your input and I didn't think about how [invulnerability/character powers] related.

That said, in regards to Triskellion, you might've read that I've been trying to create a self-sufficient combo involving the MEQ Time Platform, and today Spooky suggested Espionage and I noticed Morph from MVL works too, so now the puzzle is finally solved.
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