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**Final List** 100 Ideas: Skrull Invasion; Multiple Affiliations
Topic Started: Feb 25 2009, 05:39 AM (2,588 Views)
K'lrt
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I've always loved this deck.

The twist I would suggest is:

Here Comes Tomorrow (especially this one, so you're calling teams from turn 2 and on.)
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Skrullfan
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That's not a bad idea.
And yeah, I would be really worried about taking out a Mutopia. One of the others, no worries, but keeping all of the affiliations intact from Wolverine is key to the deck.
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scottkthompson
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Here Comes Tomorrow is amazing, I just don't know what to cut for it. Mutopia is essential with Wolvie, and Extended Family is necessary to replenish your Franklin and Captain counters.
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Orange_Soda_Man
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this deck NEEDS Invasion Plans! Completely thematic!
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vs_savant2
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My only beef is,

The Mutopias are only, I repeat only, there for Wolverine. It is a great Combo for sure, but there is still a chance you will have Mutopias and no Wolvies. Which makes it a dead card. At least with the other teamups there isn't a chance for them to be dead.

If Mutopias have to stay in I would sugest backing it up with District X. That Way you can atleast use it as a regular team up even if Wolverine isn't in play.

And to Invasion Plans, With Franklin Richards not attacking much me thinks it would be perfect. But the question would be what do you attack.
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Skrullfan
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Mutopia allows the team ups to come online in one big thump, whereas Here Comes tomorrow allows the team ups to continue to build over time. In a full deck, I can see it being easy to slot in. This deck, much harder. If anything I would pull 1 Extended Family and 1 Mutopia to swap in 2 Here Comes Tomorrow. You only need to replenish Franklin for turns 3 and 4 to put Cap and Wolvie into the hidden area. Hopefully Cap and Wolvie don't get hit to lose their counters in the first place.

Savant, I don't know what you mean by what would you attack to play Invasion Plans. Isn't the card stamped during your attack step only? Could you pull a Mobilize and a Great Refuge to put in the Invasion Plans?
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K'lrt
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I agree with everyone's want for Invasion Plans.

Also dropping a Cap for Xavin as a utility drop is a great idea. I love Mutopia as a card, but as others have said you're relying too heavily on the wolvie/mutopia combo.

Also, maybe taking out a savage (mostly because this isn't a skrull card) to fit in another affiliation booster might be nice as others have suggested: (Nenora, another HCT, etc.). I feel people tend to be crazy hooked on Savage Beatdown to accomplish beats, but this is 100 ideas! Let's see more Skrully goodness!
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Skrullfan
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K'lrt
Mar 25 2009, 01:03 AM
Also dropping a Cap for Xavin as a utility drop is a great idea. I love Mutopia as a card, but as others have said you're relying too heavily on the wolvie/mutopia combo.

Also, maybe taking out a savage (mostly because this isn't a skrull card) to fit in another affiliation booster might be nice as others have suggested: (Nenora, another HCT, etc.).
Xavin is ok, but conflicts completely with Elektra and the Exploiting the Flaw's.

Also, I find it essential to be able to naturally draw into a 3drop, whether it's Wolvie or Cap, doesn't matter, because without it you can't get the Inhuman/Skrull team-up online to enable the searchers. Having as many options for that to happen as possible is essential, so removing a Cap for Xavin I don't agree with.

Nenora would be great to include as a one of, to assist in getting the affiliation count up and maybe the natural team up going also. Pulling back on the Savages is thematically great, but you risk going to turn 7 where the opponent can drop some serious hurt onto you. Titannus is a great roadblock, but do you want to risk it going that far?
Edited by Skrullfan, Mar 25 2009, 02:31 AM.
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scottkthompson
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I agree we probably shouldn't pull a three drop from the deck. They're waaay too important.

Why don't we remove both Mobilizes for Invasion plans. Then we're removing non-team stamped stuff for something much more thematic.

Besides, the deck already has The Great Refuge for search, and the card draw from Invasion Plans will help makeup for the loss of the other searcher.

There's also the fact that the reduction in team-ups we've already made has already weakened Mobilize's utility. Correct?

Thoughts?
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scottkthompson
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K'lrt
Mar 25 2009, 01:03 AM
...Also, maybe taking out a savage (mostly because this isn't a skrull card) to fit in another affiliation booster might be nice as others have suggested: (Nenora, another HCT, etc.). I feel people tend to be crazy hooked on Savage Beatdown to accomplish beats, but this is 100 ideas! Let's see more Skrully goodness!
We used to have Sworn Enemies in place of Savage Beatdown, but the problem is that the deck went away from Acts of Defiance. Once that happened, teaming up with your opponent just wasn't going to happen. If we squeezed that team-up back in, we could for sure go back to Sworn Enemies.

I don't know what other pump would be decent and thematic. Big Leagues is Marvel and has to do with team-up (kind-of) so we could do that.

Thoughts?
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K'lrt
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No. And the way this mini deck works, it could easily kill with Black Bolt/Elektra/Super Skrull.

I see the argument about the three drops. I'm just a big fan of ruining turn five for an opponent with surprises. Especially the ones that Xavin can lay on you. But your Elektra/Exploiting the Flaw is a good mid-game so I can
see what you mean.

As for the Savages, you make a great point about Titannus (who may not be big enough sometimes). I just want the Skrulls to get their due with their own PTs.

As a quick aside, Skrull set anybody? We've got plenty of them to fill a curve now.
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K'lrt
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scottkthompson
Mar 25 2009, 04:29 AM
We used to have Sworn Enemies in place of Savage Beatdown, but the problem is that the deck went away from Acts of Defiance. Once that happened, teaming up with your opponent just wasn't going to happen. If we squeezed that team-up back in, we could for sure go back to Sworn Enemies.

I don't know what other pump would be decent and thematic. Big Leagues is Marvel and has to do with team-up (kind-of) so we could do that.

Thoughts?
I like that. Since it at least includes more of the Marvel Universe on the card at least.
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vs_savant2
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You have no idea how good the Elektra/Exploiting the flaw combo is, till you have tried it. With her and Cap out and 1 activation from TarnaX she ca take out a seven drop(if she has enough team affiliations{X-men,Marvel Knights,Skrull,Inhumans,Fantastic Four, Skrull,?Opponenets?})
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scottkthompson
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vs_savant2
Mar 26 2009, 12:51 PM
You have no idea how good the Elektra/Exploiting the flaw combo is, till you have tried it. With her and Cap out and 1 activation from TarnaX she ca take out a seven drop(if she has enough team affiliations{X-men,Marvel Knights,Skrull,Inhumans,Fantastic Four, Skrull,?Opponenets?})
And to think, my original build didn't even have Elektra. This deck has evolved more than any other deck in the 100 ideas. I love what it's become and am very excited to see how it holds up in the tournament.

Any more changes that need to be made? I think it's about as solid as it's going to get!
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LikeItoldyourmom...
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Nobody likes Underground Movement in here? It's an extra affiliation and can move your characters if Franklin doesn't show up/takes a dirt nap.
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