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Uniqueness rule and resources
Topic Started: Feb 26 2009, 04:29 PM (502 Views)
TriOpticon
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I just want to make sure of something although I think we played it wrong.

When I flip over a Location or Plot Twist in the resource row, I first check to see if there is another card with the same name face up in play, ie apply the uniqueness rule. If there is, I put the pre-existing card into my KO pile.

Can I automatically replace that resource with a card in my hand or have I just reduced my total resource pool till the next build phase? Do I check the threshold cost before or after I KO the duplicate?

Thanks.
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kariggi
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You check threshhold when you play, so you check first, and then yes you KO one of them immediately and no you do not replace it in any way you just go down by 1 resource.

Hope that helps let me know if you need more.

Oh wait I just reread something, Plot Twists are not unique you can flip as many with the same name as you want only characters and locations are unique.
Edited by kariggi, Feb 26 2009, 04:45 PM.
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unclechawie
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Plot twists do not check the uniqueness rule when you flip them from the resource row as they are non-unique. Locations on the other hand are unique unless specified otherwise.

If you play a location from your resource row, you first check to makes sure you can meet the threshold cost. Once you flip the resource it checks for uniqueness (if not a non-unique location). If there is an existing location with the same name, it gets KO'd and you lose a resource.
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OnyxWeapon
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yeah... in the Green Lantern set release party, I once played the 8 drop Mogo while having the location Mogo in play....

EFFIN UNIQUENESS. lol
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HeroComplex
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Onyx, heh, you must've had some UDE connections if you brought 8-drop Mogo to the DGL release!

For rules reference, 510.2 describes the process for flipping a location. Threshold is locked in and paid before uniqueness checks, so losing a resource to uniqueness won't make you fail threshold.

A last point to the original poster---after uniqueness sends your resource to the KO'd pile, you're permanently down a resource. You won't be able to "catch up" next turn, since you build just 1 new resource each resource step. Can't tell from your post if you were hoping to build extra, so just in case.
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Dragon
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ok complex but what about Infinity Gauntlet the Equipment and Infinity Gauntlet the Plot Twist? Will those give you any problems?
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Philosopher
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There are no problems from those, because the Infinity Gauntlet is not unique (because it is a plot twist). Only Unique cards are affected by the uniqueness rule. The examples given above have all been based on characters and locations which are unique by default.

A really good example: Ultron Prime is unique. Ultron II has the version Army (so is not unique). I can have as many Ultron IIs in play as I like, and playing a single Ultron Prime has no effect on the Ultron IIs. Even better, I can play more Ultron IIs with no effect on Ultron Prime. However if I try to play an Ultron V Another unique version) that will KO Ultron Prime as he is also unique and has the same name. Again though, all the army Ultrons will be fine.

So when you are playing cards with the same name, you only have to worry if they are unique. Plot twists are not unique by default, so they have no impact on any other cards.
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TriOpticon
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Thanks for the quick and detailed answers! I guess we were playing it correctly as it was Plot Twists that I was flipping in hopes of winning with the BPRD deck from the EHB set.

Again, thanks!
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OnyxWeapon
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oooh... now i'm racking my brain trying to recall what the event was...
i was SURE it was the release party.

herm...
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kyle7
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I use this thread to make sure I use well the Uniqueness rule while playing against Doom Crisis:

Here is the situation :
My opponents has Dr Doom (3) on the board. He propose to recruit Dr Doom (4) which says

Cost: 4 Dr. Doom, Diabolic Genius
When Dr. Doom enters play, you may turn a plot twist you control face down.

Your opponents can't play plot twists from their hands while you control another non-stunned Doom character.

He then flips Crisis on Infinite Earth in response to Dr Doom. I have no answer to that and Dr. Doom comes into play. If he uses its triggered effect to flip down Crisis, Does that KO the other Dr. Doom (3)?

And what happens if I play Have a Blast on Crisis before Dr. Doom comes into play?

All those questions should be answered by the timing of the Uniqueness check's rules but it's just to make sure.
Thanks
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Philosopher
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Okay, here's how it works:

The game checks Uniqueness when a card comes into play. To use your example:

Opponent recruits Doom and then in response flips Crisis.
Nobody plays any effects so the recruit effect resolves (Doom right now is hovering in the Chain Zone, not quite yet in play).
As part of resolving the recruit effect of a character, immediately before they enter play the game checks if there is another unique copy of that character in play and if so they go to the KOd pile. Then your new character enters play.

So when your opponent is actually in the process of recruiting Doom, he checks to see if there are any other unique Dooms in play. Because of Crisis there aren't, so only then does the new Doom turn up alongside his buddy. After Doom (Diabolic Genius) comes into play, he can use his effect to turn Crisis face down. Once the characters are all in play the game won't retroactively check uniqueness again so they both get to stick around.

If you want to mess up this plan with Have a Blast, you need to do so before the recruit effect from Diabolic Genius resolves. (You can't actually do anything within the recruit effect). In your example there are a number of points you can do this:

Your opponent recruits Doom (actually puts the effect on the chain) and then flips Crisis. There are two effects on the chain (all plot twists create effects. Ongoing ones like Crisis create blank ones).
Chain goies:

Doom
Crisis

You now have priority. You can slot your effect in either of the points shown below (you will get priority each time your opponent passes on the opportunity to add a new effect to the chain).

Doom Recruit
>Have a Blast
Crisis
>Have a Blast

In either case your Have a Blast will then resolve before Doom's recruit. When that effect happens, right before he comes into play the game will check for a Unique Doom and find one, KOing him.

The only thing you need to note is that once your Have a Blast resolves your opponent will receive priority again, to flip a second copy of Crisis for example, or if there are no better options he can always KO Richard's Rival to replace something with his own effect.

I hope that answers your question.
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kyle7
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It is totally answering my question. It was how I saw things but it is always good to have second opinion.
Thank you very much.
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Philosopher
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No problem.
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