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**Final List** 100 Ideas: The New Brotherhood; Reservists in reserve
Topic Started: Mar 1 2009, 04:11 PM (2,150 Views)
scottkthompson
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Yes but if you draw a Next Brotherhood and play it, it did not help you get any closer to a New Brotherhood, which isn't just for the turn, but permanent. You want pumps that replace your resources so that you get those TNBs into the row as quickly as possible.

I'm not sure I'm wording this right. I hope that makes sense!
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scottkthompson
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Maybe this example will help...

You have three characters and play The Next Brotherhood to give out +6 atk total.

-or-

You play Boot to the Head, give someone +3 atk (essentially), replace a reservist into a The New Brotherhood which gives that attacker an additional +2 atk AND gives the rest of your board +2 atk for the rest of the game.

Sure a Next Brotherhood might seem bigger, but its economics just aren't right for the deck.
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Shadowtrooper
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I think I didn't make my self clear.

You play Air Strike and replace a character to get Boot to the Head. That is +2ATK from Airstrike to one character or +4ATK for one character depending on what you replace, but lest be honest it's going to be +2ATK. Then you get -3 DEF on a single defender by playing Boot to the Head. One effect last only for an attack, the other while attacking. End result you get an ATK bonus and an irreplaceable card in the resource row.

You play Airstyrike and replace a character to get The Next Brotherhood and you get +2ATK from Air Strike for one character when he is attacking and +2 for EVERY character you control for THE WHOLE TURN (attacking or defending). End result you get greater ATK bonus and an irreplaceable card in the resource row same as before.

Your resource row will be screwed from replacing a character to a Boot to the Head or Air Strike as much as it will be screwed from replacing into The Next Brotherhood. The difference will be that the reward or benefit will be greater.

If my resource row will be screwed I rather it be screwed by a possible +4 or +6 ATK bonus that lasts for the whole turn rather than for a -3 DEF that last a single attack. But that's just me.


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scottkthompson
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I definately see what your saying. The difference really has nothing to do with which of the two cards you've replaced into. Instead, think of which would help you most in your hand.

Boot to the head, when played, is roughly a plus three atk pump that can potentially get you closer to a tnb. Tnbs are WAY better than the Next. Brotherhoods and are the focus of the deck.

Next Brotherhood, when played, is a four to six attack pump. That's good, but does not help us maximize damage to our opponent. The sooner you have two face up tnbs, the sooner you win.

I probably won't sway your opinion, and that's fine, but I hope you see what I'm getting at!

Can you check out my bosom buddies build? I'm not looking for an exiles killer, but I still want it to be good!
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Shadowtrooper
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I see what you are getting at, and I understand that you want TNB in the row ASAP, and cards like Boot to the Head and Air Strike do help you in that venue while The Next BH does not. I just like my TNB builds to kill quickly, and T Next BH does that with flying colors.

I guess Construction Site and Research Facility might help you in getting TNB into the resource row a bit faster as well. Perhaps Underground Resistance?

Ever considered those?




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scottkthompson
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The problem with those cards is that they are not also pumps. Cards like btth serve a dual purpose.

How about this... I just can't conceed next brotherhood is better, but it does help the deck stay within the rules. Air strike is a dc card so I was naughty to include it in the first place!
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Shadowtrooper
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scottkthompson
Mar 19 2009, 02:42 PM
The problem with those cards is that they are not also pumps. Cards like btth serve a dual purpose.

Agreed.
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Gambit07
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going out on a limb here why not try go down fighting for this deck, i mean it takes one of your character getting stunned to ko a resource but it could be worth a risky shot if all else fails. then you could replace more
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Shadowtrooper
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Gambit07
Mar 19 2009, 10:13 PM
going out on a limb here why not try go down fighting for this deck, i mean it takes one of your character getting stunned to ko a resource but it could be worth a risky shot if all else fails. then you could replace more
Because Go Down Fighting is banned.
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scottkthompson
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Shadowtrooper
Mar 19 2009, 11:29 PM
Because Go Down Fighting is banned.
This is true, though the banned list does not apply to The 100 Ideas (I figured the six rules were enough to keep the decks in check). I still don't like the card just because it slows the deck down. You'd have to take out a pump to fit it in.
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Shadowtrooper
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The banned list doesn't apply? Wow. Thats interesting.
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iLeKtraN
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Quote:
 
7) These are ‘Kitchen Table’ decks, not ‘Pro Circuit’ Decks. They can be competitive, but the goal is fun!


I guess 'Kitchen Table' = 'House Rules' where they don't conflict with the preceding 6 rules.
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Gambit07
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nicely put everyone
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scottkthompson
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iLeKtraN
Mar 20 2009, 05:11 PM
Quote:
 
7) These are ‘Kitchen Table’ decks, not ‘Pro Circuit’ Decks. They can be competitive, but the goal is fun!


I guess 'Kitchen Table' = 'House Rules' where they don't conflict with the preceding 6 rules.
Yes, there are 'house' rules. They are just the seven listed.

Or did I misunderstand?
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scottkthompson
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Final!
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