| We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Once you've registered and completed email validation, you'll need to reply to the thread in The Welcome mat before you gain full access to the site. Join our community! If you're already a member please log in to your account to access all of our features: |
| Starfinger and uniqueness | |
|---|---|
| Tweet Topic Started: Mar 14 2009, 07:54 PM (198 Views) | |
| Fiend28 | Mar 14 2009, 07:54 PM Post #1 |
![]()
Senior Member
![]() ![]() ![]() ![]() ![]() ![]()
|
I was teaching my friend Vs the other day with a Seldom used Future Foes deck I have, and when I recruited Starfinger on turn 4 he asked if he could drop another copy of 2 drop Quicksliver into play and I wasn't sure of the answer Starfinger's text doesnt say anything about only if you do not already control a character, so I allowed it. Was that the right ruling? |
![]() |
|
| kariggi | Mar 14 2009, 08:09 PM Post #2 |
|
Hero For Hire
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
You are correct, it is not a recruitment effect which would check for uniqueness nor is it equipment which checks for uniqueness whenever it becomes equipped. It is a bring into play/come into play effect and unless it specifically states otherwise does not check to see whether you control another character with the same name....good call. |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| « Previous Topic · Rules · Next Topic » |





![]](http://z5.ifrm.com/static/1/pip_r.png)



8:53 AM Jul 11