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**Final List **Hellboy and Thule; B.U.R.P
Topic Started: Mar 16 2009, 11:52 PM (2,769 Views)
vs_savant2
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His rules, my take on the deck.


BPRD

2- Hellboy, Little Boy

2-Sydney Leech
2-Kate Corrigan

2-Professor Brutenholm
2-Liz Sherman, Pyro Kenesis

2-Hellboy, Anung Un Rama

1-Abe Sapien, ichthyo sapien

2- Hellboy, The Right Hand of Doom

2-B.P.R.D. HQ
2-Inner Sanctum
2- Weapons Lab
2-Jet Pack
2-Pancakes
2-Flying Kick
2-Dual Sidearms
1-B.P.R.D. Signal Device


Get HellBOy out on 4, and build around him.


Thule Society

5-Damn Nazis

2-Karl Ruprect Kroenan
1-Huge Annoying Tentacles

1- Fricken Frog Monster
1- Ilsa Haupstein

1-Kraus Von Krupt

1-Gregory Rasputin

1-Kreigaffes

1-Black Flame

1-Baba Yaga

2-Plague of Frogs
2-Accept Your Destiny
2-Into Hiding
2-Hunte Castle
2-Wake the Devil
2-Flying Kick
2-Jet Pack
1-Dual Side Arms.

Swarm like a master of the dark arts.




The Right Hand of Doom:
2 Jaime Reyes <> Blue Beetle
2 Sidney leach, Human Metal Detector
1 Kate Corrigan, Folklore Consultant
2 Liz Sherman, Pyrokinesis
2 Hellboy, Anung Un Rama
1 Abe Sapien, Icthyo Sapien
1 Roger, Humunculus
1 Hellboy, The Right Hand of Doom

2 Break off the Horns
2 Pancakes
2 Cannibal Tech

2 B.P.R.D. HQ
2 Weapons Lab

1 Ego Gem
1 Mind Gem
1 Power Gem
1 Reality Gem
1 Soul Gem
1 Time Gem
1 Space Gem
1 Infinity Gauntlet



Accept Your Destiny:
5 Damn Nazis
2 Hellboy, Little Boy
3 Huge, Annoying Tentacles
2 Karl Ruprecht Kroenen
2 Klaus Werner von Krupt
1 Hecate
1 Black Flame

2 Plague of Frogs
2 Nasty Surprise
2 Flying Kick
2 Wake the Devil
2 Accept Your Destiny
2 Something is Coming

2 Cavendish Hall





Edited by vs_savant2, May 27 2009, 12:13 PM.
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scottkthompson
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Very cool, but BPRD/Thule were combined in the list of 100, so to have them as two seperate decks means we'll have to cut something. Suggestions?

Edit: The list of 100 can be found in the stickied thread atop the 100 Ideas folder. I don't know if I mentioned that before!
Edited by scottkthompson, Mar 17 2009, 12:02 AM.
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vs_savant2
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A Marvel deck? mayhaps.
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vs_savant2
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Spirit of Vengeance, and Mirror image sound like good decks to remove
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scottkthompson
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I've never played either of these decks except against each other. How will they hold up the environment as it's developing so far? Will they be competitive, or are they only good against each other (a more controlled environment).

If you've had success with these decks, and think they should be on the list, I say we cut Fantastic Fun from the list. For one thing, it's too hard to play to be on this list. For another thing, I already have Heroes of the City on the list which is another FF equip deck.

As for splitting the two teams, I had seen successful builds of them combined, that's why I was dubious at first. The power of Herman von Klempt, Head in a Jar with Hellboy and cards like Something is Coming and Cavendish Hall, Team-Up is just cool. But, like I said, if you're confident both teams can hold their own in the tourney, I'm willing to give them both a shot.

You could even set up a poll on the matter like I did with Hulk! Polls are fun!
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vs_savant2
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Polls are good, especially Stripper poles. I have played both of these decks before. They were a little more fleshed out from what they are now but they work. The Hellboy deck in preticular can be a mean deck to play against.
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GREYDON
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Yes your telling me!!!!

MUHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!

Come and do my bidding Anung Un Rama.

(If you couldn't tell I play a Hellboy deck!
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scottkthompson
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How about this for Thule:

5 Damn Nazis
2 Hellboy, Little Boy
3 Huge, Annoying Tentacles
2 Karl Ruprecht Kroenen
2 Klaus Werner von Krupt
1 Hecate
1 Black Flame

2 Plague of Frogs
2 Nasty Surprise
2 Flying Kick
2 Wake the Devil
2 Accept Your Destiny
2 Something is Coming

2 Cavendish Hall

At it's core, it's very similar to your build. The addition of Hellboy and Something is Coming gives the deck a nice boost. Not only can you search out any card in your deck, but Hellboy is made for an army deck as he gets a +1 ATK for each other character you control!

It's also very nice thematically as the Nazi's were the one to pull the baby Hellboy through to this dimension. He was that "Something" that was "Coming"!

This was pulled from Rian's 'Thoolish Mortals' deck.
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scottkthompson
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I'm also totally sold on having two Hellboy decks by the way! I was just googling around and found another crazy idea for Hellboy that I had totally forgotten about.

The Jank Has Chosen and Demonpit blogs both featured Hellboy decks that used the BPRD equipment theme to get the Infinity Guantlett online. They both seem pretty solid...

"The Right Hand of Doom"
2 Jaime Reyes <> Blue Beetle
2 Sidney leach, Human Metal Detector
1 Kate Corrigan, Folklore Consultant
2 Liz Sherman, Pyrokinesis
2 Hellboy, Anung Un Rama
1 Abe Sapien, Icthyo Sapien
1 Roger, Humunculus
1 Hellboy, The Right Hand of Doom

2 Break off the Horns
2 Pancakes
2 Cannibal Tech

2 B.P.R.D. HQ
2 Weapons Lab

1 Ego Gem
1 Mind Gem
1 Power Gem
1 Reality Gem
1 Soul Gem
1 Time Gem
1 Space Gem
1 Infinity Gauntlet

What do you think?
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OnyxWeapon
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instead of break off the horns i'd opt for 2 pieces of equip search. aside from that it looks fine.
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scottkthompson
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I have Cannibal Tech and Jamie Reyes on the list. Should I add Tech Upgrade too?
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scottkthompson
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I had Break off the Horns on the list so that you could attack with Hellboy and still get a Gauntlett stun off. He can take down two characters a turn that way, getting fatter in the process.

I hadn't fished the deck though, so maybe it's really hard to get all those gems. I suppose 7 equips by turn four is not a gimme!
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Gambit07
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A way to get gems fast is running Ape X- xina on turn one, Pip the troll protector of the space gem on turn two, and Beast - Feline Geneticist on turn 3 with tech upgrade, but that goes against the deck format.

I have tried to run the gems a couple of times and the fastest I was able to get it was turn 5 but mostly on turn 6 or 7.

I like the build though but maybe add in B.P.R.D signal device???
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vs_savant2
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Gambit07
May 20 2009, 10:40 PM
A way to get gems fast is running Ape X- xina on turn one, Pip the troll protector of the space gem on turn two, and Beast - Feline Geneticist on turn 3 with tech upgrade, but that goes against the deck format.

I have tried to run the gems a couple of times and the fastest I was able to get it was turn 5 but mostly on turn 6 or 7.

I like the build though but maybe add in B.P.R.D signal device???
Why add the Signal device.
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Gambit07
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if the gems do not hit then at least hellboy(or whoever) can't be the target of effects from your opponents
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