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**FINAL LIST**100 ideas Atomic Axe; Future Foes
Topic Started: Mar 18 2009, 11:21 PM (2,306 Views)
scottkthompson
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bkwrds
May 13 2009, 12:12 AM
I ran Hellfire/Inhumans and had an awesome time. You attack Magneto with your 6, I play Waking the Ancestors on him, and then stun Mags to stun your 5. Booyah.
[crazy] Sick! [zombie]
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vs_savant2
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scottkthompson
May 13 2009, 12:43 AM
Are we thinking something like this?

2-Emerald Eye
2-Emerald Empress
2-Saturn Queen
2-Tharok
1-Time Trapper
2-Mano
2-Validus
2-The Persuader
1-Universo

2-Atomic Axe
2-Busted Knee
2-No Man Escapes the Manhunters
2-Glass Jaw or I Still Hate Magic or Rat-Tat-Tat
2-Internal Injuries
2-Five Against One (How in the world did we miss this one?)
2-Fatal Five Hundred
I did not miss Five Against One, I just did not like it. With the def lowering that is going on you would cause more break though with BLind Sided taking reinforcement away than you would having 5 against one substituting the amount caused with 5.


For example

your are attacking a 3 drop that now has 0 def with a 4 drop with 8 attack. with 5 in one you will only cause 5 endurence loss and only for that attack. And that is only if it is not reinforced. So with Blind Sided you may cause as much breakthrough as you can and there will be no chance that the character will be reinforced for the turn.
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Shamilton777
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Shadowtrooper
May 12 2009, 05:24 PM
IN BYOTT cards like Busted Knee, SKREEEE!, I Still Hate Magic and Internal Injuries wouldn't be allowed, so you are going to have a tough time getting it to work.


drat - yer right
Edited by Shamilton777, May 13 2009, 02:34 PM.
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scottkthompson
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vs_savant2
May 13 2009, 01:42 PM
I did not miss Five Against One, I just did not like it. With the def lowering that is going on you would cause more break though with BLind Sided taking reinforcement away than you would having 5 against one substituting the amount caused with 5.


For example

your are attacking a 3 drop that now has 0 def with a 4 drop with 8 attack. with 5 in one you will only cause 5 endurence loss and only for that attack. And that is only if it is not reinforced. So with Blind Sided you may cause as much breakthrough as you can and there will be no chance that the character will be reinforced for the turn.
I totally understand that. Blind-Sided can go in. However, Five Against One should go in before Glass Jaw/I Still Hate Magic/No Man/Rat-Tat because 5-Against-1 is an on-team defense dropper.
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vs_savant2
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Five against One is not team stamped
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scottkthompson
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As an additional cost to play Five Against One, discard a Future Foes character card.
Target character gets -3 DEF while defending this turn and cannot reinforce other characters this turn.
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scottkthompson
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We must be talking about different cards!
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vs_savant2
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1Death Times Five
If target attacker would cause breakthrough while attacking a defender this turn, instead, that defender's controller loses 5 endurance.

"Met, matched, and defeated, once and for all."
.

My batting average this week is at an all time low. I can't seem to get any cards correct. [mad] [sad] [confused2]
Edited by vs_savant2, May 15 2009, 11:02 AM.
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scottkthompson
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Haha! That's OK! Now that you know what card I'm actually talking about, what do you think of the list and how should we continue?
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vs_savant2
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Good to go.
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Shadowtrooper
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So wait we are going to add Five Against One? I don't really mind because it is a team stamped card and it essentially helps out, but for a new player it might be a bit confusing on how to play the card properly. Remember the same target character that gets his DEF lowered is the one that can't reinforce, it doesn't mean that he can't be reinforced. So either a smart attack must be planned or we have to use 4 cards where we would only use a single Blind Sided.

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scottkthompson
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We can still put in Blind-Sided, I just think that Five Against One should go in over cards like Rat-Tat or Glass Jaw 'cause Five Against One is team-stamped.

2-Emerald Eye
2-Emerald Empress
2-Saturn Queen
2-Tharok
1-Time Trapper
2-Mano
2-Validus
2-The Persuader
1-Universo

2-Atomic Axe
2-Busted Knee
2-No Man Escapes the Manhunters or I Still Hate Magic!
2-Blind-Sided
2-Internal Injuries
2-Five Against One
2-Fatal Five Hundred

We probably want No Man over I Still Hate Magic. I love ISHM's ability to drop flight for the turn, but if you go against an all concealed deck, your internal injuries are going to be worthless without NMETM.
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vs_savant2
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we wanna call this final? NMETM in.
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scottkthompson
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Sounds great. Thanks Savant!
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