| We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Once you've registered and completed email validation, you'll need to reply to the thread in The Welcome mat before you gain full access to the site. Join our community! If you're already a member please log in to your account to access all of our features: |
| Some Shift Questions | |
|---|---|
| Tweet Topic Started: Mar 29 2009, 07:39 PM (256 Views) | |
| bkwrds | Mar 29 2009, 07:39 PM Post #1 |
![]()
is a Gypsy Doom
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Questions: Can you shift two of the same character? If you can, is same version okay, too? Can you remove all the counters from a shifted character? If you do, are they still considered shifted? |
![]() |
|
| danger | Mar 29 2009, 09:38 PM Post #2 |
|
Senior Member
![]() ![]() ![]() ![]() ![]() ![]()
|
Yes you can shift as many characters wit the same name as you want. Version too. Yes, if you remove all the counters from a shifted card it is still considered shifted. |
![]() |
|
| Canadian Bacon | Mar 29 2009, 09:56 PM Post #3 |
![]()
Senior Member
![]() ![]() ![]() ![]() ![]() ![]()
|
However Shift does check for uniqueness. So you'd still have to KO any characters with the same name. Here's the pertinent text from the FAQ: 4. Shift Shift is a keyword that represents three powers, each of which is italicized below: Pay 1 or more resource points >>> Remove this card from the game shifted with that many shift counters. Use only if this card is in your hand. o You must pay at least 1 resource point to use this power. o A card is “shifted” if it was removed from the game this way (or by any other modifier that explicitly removed it from the game shifted) and has since remained in that RFG zone. o A shifted card remains shifted even if it doesn't have any shift counters. o Modifiers that explicitly remove a card from the game shifted can do so whether or not that card has the shift keyword. Such a modifier can remove an opposing card unless otherwise specified, but will remove it to its owner's RFG zone. o While shifted, a card gains the shift keyword if it doesn't already have it. Pay 1 resource point >>> Put a shift counter on this card. Use only if this card is shifted. o Resource points that can be spent “only to recruit” something can't be used to pay for either of the above powers (because they’re not recruiting anything). o Resource points that can be spent “only to pay the cost of a payment power” can't be used to pay for either of the above powers because references to “payment powers” no longer refer to “hidden” powers underlying keywords (see below). Remove X shift counters >>> Put this card into play if you control X or more resources, where X is its cost. Use only during your recruit step. • All three of the above payment effects can't be negated by players. • A shifted card can't have shift counters in excess of its cost. A non-shifted card can't have any shift counters at all. • Shifting a card into play (by any means) invokes the uniqueness rule (like substitute). • References to “payment powers” no longer refer to “hidden” powers underlying keywords (like evasion and shift). For example, neither Batman, Cape and Cowl (Opponents can't use a payment power if it has already been used this turn) nor Scrambler (Opponents who control a stunned character can't use character payment powers.) have any impact on any of the above powers. |
![]() |
|
| bkwrds | Mar 30 2009, 12:37 AM Post #4 |
![]()
is a Gypsy Doom
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
I was aware of the 'recruiting 'part. I just didn't know if I could have two Rogues growing at once. Seemed a little broken LOL.
Edited by bkwrds, Mar 30 2009, 12:37 AM.
|
![]() |
|
| Vader | Mar 30 2009, 02:03 AM Post #5 |
![]()
Elite Member
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
yes you can have to rogues growing since they are not in play |
![]() |
|
| danger | Mar 31 2009, 12:50 AM Post #6 |
|
Senior Member
![]() ![]() ![]() ![]() ![]() ![]()
|
yes it does seem a bit broken. |
![]() |
|
| Vader | Mar 31 2009, 07:16 AM Post #7 |
![]()
Elite Member
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
i play a deck that abuses mystique and rogue, shift as many copies of rogue as you can and watch mystique, o and of course blink |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| « Previous Topic · Rules · Next Topic » |





![]](http://z5.ifrm.com/static/1/pip_r.png)





8:53 AM Jul 11