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100 Ideas X-Stall; Stallification Process Commencing
Topic Started: Apr 10 2009, 03:50 PM (3,742 Views)
vs_savant2
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kansashoops
Apr 14 2009, 07:28 PM
I think it's important to have a Cyclops on the field from 3 on if at all possible. I'm not sure if you need the 5, though. I think I always played Sunfire or underdropped on 5. The 4 is a must, and the 6 is good to have in case you want to sub Blizzard in for the 3 and still be able to use Concussive Force.

Never had any problems using Enemy, but then I only played 4 games in the tournament. Can't think of anything better to replace it with. Certainly not Mobilize.

To be honest, there was only one game that went long enough for Jean to be an issue--and I blew that game. We went to 8 and I had Jean in hand and Call in a Favor in my row. Unfortunately, he had Radioactive Man on the field with 6.2 million counters on him. Of course, he was tapped on 7, and I had forgotten to play the Call before we went to the next turn. Grrr.

More generally, I don't think Jean would ever be an issue. If you make it to 8 with everything else working, you should be able to stall to 10 by other means if necessary (e.g., activate Puppet Master, then drop another; play him twice with Xavier's School, then blow up School with Have a Blast and play another copy to get a third activation; etc.). If you are not in that kind of shape, missing Jean is probably not your biggest problem. But that doesn't mean there isn't a better build out there that plays more copies of Jean and/or has more than 10 ways to discard her (Enemy, Call, HAB).
How are you giving Puppet Master the X-men Affiliation , if you don't mind me askin. Xavier's School only works on them.

Never Mind, i got Metropolis and 31st Century Metropolis mixed up.

As an addition maybe you could add 1 Doop World and 1 Divided We Stand with 2 Metropolis's to mix it up.
Edited by vs_savant2, Apr 14 2009, 11:07 PM.
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scottkthompson
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I love X-Stall! I'm OK with using X-Factor cards with X-Men simply because I think the focus of the X-Factor deck will be Multiple Man.

I definately think Cyclops Mutant Messiah should be the 8 drop. Jean Grey gets her time to shine in the 'Big Red' deck already. I'm a huge Cyclops fanboy. Besides, his ability goes hand in hand with Prof. X on seven and X-Stall in general.

This thread rocks!
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scottkthompson
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I think X-Factor can be included just by using dual affiliated characters. If you already have Prof X. giving Puppet Master an affiliation, I'm not sure that running team-ups is a proper use of card slots.

Thoughts?
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bkwrds
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Professor X teams up (2 activations, Xavier's) and draws a card
Rogue copies Puppet Master making for a 2nd activation
Puppet Master, Rogue, 31st Century and Xavier's School makes for 3 activations.

I think the most consistent option is going to be number one. Obviously Rogue has good synergy with the deck but she could easily be dropped on 5 or 6 with Dazzler (or something) or another Puppet Master.

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bkwrds
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Others are welcome to disagree but my two cents are that I'd really like to see this decklist resemble TDC stall from back in the day. I like it when 100 Ideas decks are mini PC decks.

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scottkthompson
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I agree that Prof X on 4 is the most consistant route. I think a team-up is forced and not necessary.
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scottkthompson
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How about a hybrid of the two decks?

2x Puppet Master
2x Cyclops, Mutant Hunter
2x Iceman, Jack Frost
2x Professor X, Headmaster
1x Rogue, Power Absorption
1x Sunfire, Shiro Yoshida
1x Cyclops, Ultimates
2x Mimic, Exile
2x Professor X, World's Most Powerful Telepath
1x Cyclops, Mutant Messiah
1x Onslaught

2x Concussive Force
2x Trickshot
2x X-Treme Maneuver
2x Children of the Atom
2x Cerebro
2x Xavier's School for Gifted Youngsters
1x Xavier's Institute of Higher Learning

Mulligan for Puppet Master (you see 12 cards by turn 2).

Both three drops are winners. Cyclops can use Concussive Force, Iceman can lock down opponents that Puppet Master taps.

On four have Rogue copy Puppet Master or Professor X and the school get double uses out of him.

On five you can underdrop Rogue, play Sunfire against weenies, or play Cyclops if you didn't on three so that you can play Concussive Force.

On six Mimic copies Sunfire, Prof X, or Puppet Master. You could also underdrop Rogue and Puppet Master for two exhausts.

On seven and eight you have Prof X. and Cyclops who burn the crap out of your opponent and can be copied by Rogue or Mimic.

Nine is Onslaught to stick with the Prof X/Cyclops theme, though a nine drop might not even be necessary.

(I couldn't help but include Trickshot in a Cyclops deck!)
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Shadowtrooper
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Quote:
 
Never had any problems using Enemy, but then I only played 4 games in the tournament. Can't think of anything better to replace it with. Certainly not Mobilize.


Didn't think Mobilize was the answer either. I mean 31st would be giving the affiliation to Puppet Master and that could leave us hanging with Blizzard. Unless we play Government Sponsored. Plenty of X-Factor characters to make the discard easy. It's what I use in my deck, but I don't know if it fits into your style of play.

Quote:
 
Unfortunately, he had Radioactive Man on the field with 6.2 million counters on him. Of course, he was tapped on 7, and I had forgotten to play the Call before we went to the next turn. Grrr.


OUCH!!!

Quote:
 
But that doesn't mean there isn't a better build out there that plays more copies of Jean and/or has more than 10 ways to discard her (Enemy, Call, HAB).


I have a few suggestions:
X-Corporation - helps burn decks
Government Sponsored - if you do add it
Cerebro - the original way to do it [brace]

I love building x-stall decks. I remember way back when the deck was first made I added Scarlet Witch for the mirror before she ever saw play in any big tourney. I felt so proud of myself when I saw her see play. [cloud9]

I have 2 modern stall versions that work pretty well if you don't add Exiles to the mix [mad]. One is the X-Men/X-Factor build I'm telling you about which was a modification of a X-Men Assemble Stall deck. Here are the character lineups for both decks. Myabe they'll help this thread in a way.

X-Men Assemble stall (all X-men)

4x Bishop,Age of Apocalypse
4x Jean Grey, Teen Telepath
4x Morph, Exile
2x Wolverine Logan
1x Cable, Secret Avenger
2x Emma Frost, Ice Queen
3x Rogue, Power Absorption
3x Blink, Age of Apocalypse
1x Wolverine, Secret Avenger
3x Mimic, Exile
2x Professor X, WMPT
2x Jean Grey, Phoenix Force
1x Imperiex, TBATE

X-Men/X-Factor

4x Jean Grey, Teen Telepath
4x Forge, The Maker
4x Cyclops, Mutant Hunter
2x Iceman, Jack Frost
1x Archangel, Heavenly Host
4x Emma Frost, Ice Queen
1x Rogue, Power Absorption
3x M, Monet St. Croix
3x Mimic, Exile
2x Professor X, WMPT
2x Cyclops, Mutant Messiah


Now I like the X-Men Assemble deck because it doesn't feel like a stall deck at all. It just doesn't do much except recover the characters and makes them big enough that the opponent just hates attacking. It uses Children of the Atom for recovery along with Morph and Rogue who can copy his ability. By turn 5 we get Blink into the mix who is great because you can even use her ability while exhausted. Deck protects itself with Pathetic, and uses Reset when I see lots of pumps. With enough counters the deck can immediately turn to an aggressive deck. Wish I knew my PT count by heart so I could share them but I don't.

X-Men/X-Factor is centered around Cyclops and Concussive Force. It does well for itself but I just don't enjoy playing with it as much as I do the other one.
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vs_savant2
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scottkthompson
Apr 15 2009, 02:31 AM
How about a hybrid of the two decks?

2x Puppet Master
2x Cyclops, Mutant Hunter
2x Iceman, Jack Frost
2x Professor X, Headmaster
1x Rogue, Power Absorption
1x Sunfire, Shiro Yoshida
1x Cyclops, Ultimates
2x Mimic, Exile
2x Professor X, World's Most Powerful Telepath
1x Cyclops, Mutant Messiah
1x Onslaught

2x Concussive Force
2x Trickshot
2x X-Treme Maneuver
2x Children of the Atom
2x Cerebro
2x Xavier's School for Gifted Youngsters
1x Xavier's Institute of Higher Learning

Mulligan for Puppet Master (you see 12 cards by turn 2).

Both three drops are winners. Cyclops can use Concussive Force, Iceman can lock down opponents that Puppet Master taps.

On four have Rogue copy Puppet Master or Professor X and the school get double uses out of him.

On five you can underdrop Rogue, play Sunfire against weenies, or play Cyclops if you didn't on three so that you can play Concussive Force.

On six Mimic copies Sunfire, Prof X, or Puppet Master. You could also underdrop Rogue and Puppet Master for two exhausts.

On seven and eight you have Prof X. and Cyclops who burn the crap out of your opponent and can be copied by Rogue or Mimic.

Nine is Onslaught to stick with the Prof X/Cyclops theme, though a nine drop might not even be necessary.

(I couldn't help but include Trickshot in a Cyclops deck!)
The deck looks good, but how are you going to have all those cards in your hand to discard

The COT, Cerebro, and Sunfire require it.

I think the COT are good but are not necessary. You are exhausting your opponents board. I do not think you will have more than 1 stunned character at a time. So some sort of extracard draw (Invasion PLans) would be nice. Plus it would make Cerebro esier to use, because some times you end up having to discard the same characters you draw when you do not have cards in your hand.
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kansashoops
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scottkthompson
Apr 15 2009, 12:48 AM
I agree that Prof X on 4 is the most consistant route. I think a team-up is forced and not necessary.
Your way, you play Puppet Master on 2, Prof X on 4, and Xavier's School is worthless on turn 3. Once Puppet Master becomes X-Men, you get 2 exhausts out of him.

My way, you play Puppet Master on 2, Cyclops on 3, Rogue on 4. Ideally you hit your team-up and Xavier's School on 3, allowing two PM activations on 3, and then on 4 you add Rogue for a third exhaust.

Even if I miss the team-up or Xavier's School, I still get two exhausts on 4. Your way, you get only one if you are missing X's School.

How, exactly, is your way better? I'm not seeing it.

BTW, apologies for semi-highjacking the thread. I didn't know what the whole 100 Ideas thing was when I first started posting.
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vs_savant2
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kansashoops
Apr 15 2009, 02:29 PM
scottkthompson
Apr 15 2009, 12:48 AM
I agree that Prof X on 4 is the most consistant route. I think a team-up is forced and not necessary.
Your way, you play Puppet Master on 2, Prof X on 4, and Xavier's School is worthless on turn 3. Once Puppet Master becomes X-Men, you get 2 exhausts out of him.

My way, you play Puppet Master on 2, Cyclops on 3, Rogue on 4. Ideally you hit your team-up and Xavier's School on 3, allowing two PM activations on 3, and then on 4 you add Rogue for a third exhaust.

Even if I miss the team-up or Xavier's School, I still get two exhausts on 4. Your way, you get only one if you are missing X's School.

How, exactly, is your way better? I'm not seeing it.

BTW, apologies for semi-highjacking the thread. I didn't know what the whole 100 Ideas thing was when I first started posting.
I think their is a little bit of mis understanding on your part.

The rules of 100 ideas state that the deck can only have 2 or les teams and only can use cards from the respective company the teams come from, Marvel teams/ Marvel Cards DC teams/ DC cards.

I think though your idea coupled with Doop World would work since it does the same thing as 31st Century, or at least what we need it for.

I think your idea is awsome though.

So maybe,


Puppetmaster at 2, Cyclops at 3 flip Doop world target Puppetmaster or better yet if you can get a X-man character in play on 1 that means you can get the team up goin early.


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kansashoops
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I've really been ignoring the whole 100 Ideas issue to this point, actually. I'm not sure X-Stall is a prime candidate, given that the goal of the original deck was to stall until turn 9, then win with Imperiex, a DC card. If I had to make a version of the deck following the 100 Ideas rules, though, I think it would look something like this:

Characters - 18
---------------
[2 - 4]
2x Puppet Master
2x Caliban, Pestilence (X-Factor, Horsemen of the Apocalypse)
[3 - 3]
2x Cyclops, Mutant Hunter (X-Factor, X-Men)
1x Iceman, Jack Frost (X-Factor, X-Men)
[4 - 3]
2x Rogue, Power Absorption (X-Men)
1x Cyclops, Man of Action (X-Factor, X-Men)
[5 - 2]
2x Sunfire, Shiro Yoshida (X-Men)
[6 - 2]
2x Mimic, Exile (X-Men)
[7 - 1]
1x Professor X, World's Most Powerful Telepath (X-Men)
[8 - 2]
2x Jean Grey, Phoenix Force (X-Men)
[9 - 1]
1x Onslaught, Psionic Spawn of Xavier and Magneto

Plot Twists - 2
----------------
2x Concussive Force

Locations - 10
--------------
2x Xavier's School for Gifted Youngsters
2x Doopworld, Team-Up
2x X-Corp: Amsterdam, X-Corp
2x Worthington Industries, X-Corp
2x Xavier's Institute of Higher Learning
Edited by kansashoops, Apr 15 2009, 03:50 PM.
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vs_savant2
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Now thats what i am talkin about. But 1 question, how do you get Caliban Shifted with 2 counters if all of your resources are tied up with actually dropping characters on every turn. But on the other hand if you miss your 2 drop he is good to go.

Other than that, the deck looks like it would run a lot smoother than the one I came up with. I am seriously thinking that a good 1 drop like Blizzard or Dazzler is necessary.

And if you take Caliban out Blizzard can go in (X-men and Thunderbolts being the 2 teams.) Plus with that if buy some sort of bad luck you could Use PM to exasut a guy then sub in Blizzard and drop another PM in later turns.

Thumbs up to you HOOPS. (Go Vols)




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kansashoops
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Yeah, in general, Blizzard over Caliban is probably a good call. I needed Caliban in my build mainly to combat that stupid Bosom Buddies deck. I hate that thing even more than Exiles. If I ever find the guy responsible for that deck.........
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Shadowtrooper
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kansashoops
Apr 15 2009, 06:07 PM
Yeah, in general, Blizzard over Caliban is probably a good call. I needed Caliban in my build mainly to combat that stupid Bosom Buddies deck. I hate that thing even more than Exiles. If I ever find the guy responsible for that deck.........
What do you mean stupid Bosom Buddies deck? That deck is a work of Genius. The guy who created it must be praised for his awesome work. [grin]


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