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| Shift Questions; I finally get to ask some. | |
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| Tweet Topic Started: Apr 18 2009, 01:05 AM (236 Views) | |
| Shadowtrooper | Apr 18 2009, 01:05 AM Post #1 |
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I Hate Rebel Scum!
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Ok I don't know if you guys recall the issue with playing Carrying the Torch and Mystique Raven that someone wanted to do in order for a character to gain all names. It was explained by TBS and in the MEV FAQ that:
I bring this up because my question is based on the RFG Zone and another character that has extra names. Lets say I have The Captain and he has the name Cable. For some reason I use Providence on him. Now I know he will shift out the question is will he get the 4 counters? When in the RFG Zone he no longer has the name Cable, just like Mystique he loses all the extra names. - - - - - - - - - - - - - - - - - - - Now the second question is this. Shifting a character into play doesn't use the chain as a recruit effect, therefore you can shift in characters regardless of the chain not being empty. Does the same apply to shifting characters out of play? I looked in the rules and MEV FAQ and I couldn't find it. |
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| kariggi | Apr 18 2009, 03:05 AM Post #2 |
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Hero For Hire
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Well the second one is easy yes you can place a shift out of play effect on the chain when there are other effects on the chain. I'll have to read providence to get to the other. |
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| unclechawie | Apr 18 2009, 03:17 AM Post #3 |
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Elite Member
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1. The reason Mystique didn't work is due to the fact that Carrying the Torch continuously checks the name of the character while it is in the RFG zone. In this case, Providence only checks for the name Cable while The Captain is in play and at that time, he has the name Cable. He should get his 4 counters. 2. To my knowledge, shifting characters into play still uses the chain, but does not require the chain to be empty (just like substitute). The Shift keyword gives the card the following powers: "Pay 1 or more resource points >>> Remove this card from the game shifted with that many shift counters. Use only if this card is in your hand." * Cards have two additional powers while shifted: "Pay 1 resource point >>> Put a shift counter on this card." "Remove X shift counters >>> Put this card into play if you control X or more resources, where X is its cost. Use only during your recruit step." All 3 of these are payment powers and as such are not limited as to the "when" except as provided by the stipulations within each power. For example. You shift Blink 3 drop into play. You then shift Sage into play. You allow Sage's effect to resolve drawing you a card. Before proceeding, you shift the card you just drew out of play and then allow Blink's effect to resolve putting an additional counter on the card you just shifted. I'm sure HC will be by shortly if I'm wrong. |
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| Shadowtrooper | Apr 18 2009, 04:34 AM Post #4 |
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I Hate Rebel Scum!
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unclechawie - I know shifting IN doesn't require the chain to be empty, but does shifting FROM HAND into the RFGZ require the chain to be empty as well? For example lets say I'm playing a Weapon X deck. I have a Spider-Man <> The Spider in hand and during my build phase my opponent wants to target my Mesmero with Hunt for Nitro. Can I respond by Shifting Spider-Man out of play and then removing the counter he has to negate Hunt for Nitro? kariggi says it does use the chain and that much I know. I think that since it is a payment power it doesn't need for the chain to be empty but I just really want to make sure. ----- Your probably right about Providence though. Unless it also checks to see if it is Cable after, and I see no reason why it should since it is a one time effect and not a continuous modifier like Carrying the Torch. Just need to confirm on both accounts. |
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| unclechawie | Apr 19 2009, 12:26 AM Post #5 |
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Elite Member
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Too my knowledge, no payment power requires a chain to be empty and thus your scenario should work just fine. |
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| Shadowtrooper | Apr 19 2009, 06:32 PM Post #6 |
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I Hate Rebel Scum!
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I believe so too so until anyone says to the contrary thats how I will play. |
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