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| **Final List**100 Ideas Bounty Hunters; Wild Pack and Friends | |
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| Tweet Topic Started: Apr 20 2009, 06:51 PM (1,827 Views) | |
| vs_savant2 | Apr 20 2009, 06:51 PM Post #1 |
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Zen Master of the Versus Arts
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2- Powell 2-Crippler 1-Zabu 2's 1-Paladin 1-Dominic Fortune 2-Night Thrasher 3's 1-Maneater 1-Quentino 1-BattleStar 1-Kazar 4's 1-Fin 1-Silver Sable 5's 1-Sandman 6's 1-Punisher, Loaded For Bear 1-Spider Mobile 2-Capture Net 1-Goblin Glider 2.0 1-Soul Gem 1-Image Inducer 1-Power Gem 1-Dual Side Arms 1-Canibal Tech 2-Bounty Hunt 2-Stealth Craft 1-Stark Tower Destroy your opponents board then if their is anything left by 6, all of your characters should be equipped up so that Punishers effect will rock. Whist drawing cards the whole way with Bounty Hunt. Scott edit -1 Jetpack +1 Dual Side Arms Savant Edit -1 Crippler +1 Stark Tower (Its got Terra Form) 1- Powell 1-Wild Pack (Ha!) 1-Zabu 2-Night Thrasher 1-Dominic Fortune 1- Shannah the She-Devil 2-Quentino 1-Maneater 1-Kazar 2-Silver Sable 1-Sandman 1-Punisher, Loaded For Bear 2-Capture Net 2-Image Inducers 2-Katana 1-Power Gem 2-Tech Upgrade 2-Bounty Hunt 2-Stealth Craft 1-Stark Tower Edited by vs_savant2, May 26 2009, 10:44 AM.
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| Gambit07 | Apr 20 2009, 09:50 PM Post #2 |
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Senior Member
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I like the build vs_savant2 That punisher rocks, I finally saw a copy of him the other day wow |
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| scottkthompson | May 20 2009, 03:58 AM Post #3 |
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That other moderator guy
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I don't know if Spider mobile is necessary with Stealthcraft in the deck. I also don't think the flight from Jet Pack is necessary with Stealthcraft. -1 Spider Mobile -1 Jet Pack +2 Duel Sidearms |
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| vs_savant2 | May 20 2009, 12:41 PM Post #4 |
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Zen Master of the Versus Arts
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I can go with that. The Spidermobile is in their to make sure you have another afiliation other thatn Wild PAck to make Silver Sable easier to recruit on 4. Think about it if you curve out wit da PAck you cant drop Silver SAble. The Moblie gives you a better chance of playing her on 4. The Jetpack can go. |
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| Gambit07 | May 20 2009, 10:45 PM Post #5 |
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Senior Member
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what about clone saga for the team affiliation it makes everything in the deck spider friends????? |
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| bkwrds | May 20 2009, 10:50 PM Post #6 |
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is a Gypsy Doom
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You could run a team-up free build with 2x Act of Defiance and 1x Battleworld. |
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| vs_savant2 | May 20 2009, 11:32 PM Post #7 |
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Zen Master of the Versus Arts
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Might work, but you would still have the problem that if you do not hit them or a Spiderfrinds character to flip it, you would be in the same boat as before. Plus it is not a "team up" so Night Thrasher could not search for it. |
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| vs_savant2 | May 20 2009, 11:34 PM Post #8 |
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Zen Master of the Versus Arts
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Those are still technically team-ups. And see above about what I mentioned about it. Plus the 30 card format limits you to 2 team affliations and wants to prefer Team stamped cards over generics. |
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| Gambit07 | May 21 2009, 03:39 PM Post #9 |
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Senior Member
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sorry forgot about night thrasher being able to search for "team ups" not clone saga. |
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| vs_savant2 | May 21 2009, 07:19 PM Post #10 |
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Zen Master of the Versus Arts
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no prob. I don't mind people making suggestions or comments, but I do have the option to deffend my choices. Most of the time I am 100% wrong and have to change something. |
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| Shadowtrooper | May 21 2009, 08:10 PM Post #11 |
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I Hate Rebel Scum!
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With so many equipment cards in the deck wouldn't it be wise to play New Baxter Building? |
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| vs_savant2 | May 21 2009, 10:26 PM Post #12 |
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Zen Master of the Versus Arts
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That makes for a "Third Team" But If rules could ben kecks ya I would put it in |
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| scottkthompson | May 22 2009, 03:10 AM Post #13 |
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That other moderator guy
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Wouldn't the card draw from Bounty Hunt be plenty? With a Capture net in play, you'd be drawing two cards a turn at least! I think we'll be strong enough without FF support. We also don't want this to start to resemble the Heroes of the City equip deck. |
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| vs_savant2 | May 22 2009, 04:55 PM Post #14 |
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Zen Master of the Versus Arts
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so Final? |
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| Shadowtrooper | May 22 2009, 05:30 PM Post #15 |
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I Hate Rebel Scum!
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Not Final Yet. Yes Bounty Hunt provides plenty of draw but if you don't draw into it what then? What if the Ongoing gets KO'd? This deck has not ATK pumps outside of the equipments, and the draw wouldn't be there until the 3rd or 4th turn. And thats if we also get Capture Net to help out. Since the pumps come from the equipment what happens is that opponents can better prepare their attacks as they are no surprises,that way they avoid the stun backs. I say keep the draw coming and give the deck better odds. |
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