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| **Final List**100 Ideas Bounty Hunters; Wild Pack and Friends | |
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| Tweet Topic Started: Apr 20 2009, 06:51 PM (1,828 Views) | |
| scottkthompson | May 22 2009, 10:00 PM Post #16 |
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That other moderator guy
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How about: 2- Powell 1-Wild Pack (Ha!) 1-Zabu 2-Night Thrasher 1-Dominic Fortune 1- Shannah the She-Devil 2-Quentino 1-Maneater 1-Kazar 2-Silver Sable 1-Sandman 1-Punisher, Loaded For Bear 2-Capture Net 2-Image Inducers 2-Katana 1-Power Gem 2-Tech Upgrade 2-Bounty Hunt 2-Stealth Craft 1-Stark Tower |
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| scottkthompson | May 22 2009, 10:14 PM Post #17 |
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Tech Upgrade over Cannibal Tech becaus we can tap one of our hidden jungle warriors at any time for search, now we avoid that painful discard. Another Sable over Fin because you'd never want Fin over Sable. I dropped the Soul Gem because Sable and Punisher's ability along with Capture Nets should be more than enough character removal, right? Quentino is now the primart three drop to help get more equips into hand. This should help reduce the need for New Baxter Building. I've also simplified the equipment suite. Dual Side-Arm is now another Image Inducer. Katanas were very thematic as they have similar wording to Punisher. I really like that. Oh, and the Wild Pack at one was kind of a joke. I just thought it was funny having a character named Wild Pack, with the Spider-Friends affiliation. If you want a more competitive one drop, by all means, change it! Thoughts? I hope you like it, cause now I'm kind of in love with this deck ;) |
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| Shadowtrooper | May 22 2009, 10:28 PM Post #18 |
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I Hate Rebel Scum!
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It's not that I don't like the deck or the idea I just feel like the deck can benefit more with the additional draw of New Baxter Building. Heck with Power Gem in the deck New Baxter Building becomes an even better choice. With additional draw there would be no need for Tech-Upgrade or Cannibal Tech. This would help us not only with getting the equipment but also with getting our characters. |
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| scottkthompson | May 23 2009, 12:56 AM Post #19 |
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That other moderator guy
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To me it's not always a question of the most powerful build, otherwise they would all run Beatdowns for pumps. But maybe in this deck the draw is needed. I was kind of hoping it could stand on it's own two feet. Savant, have you done any testing with this? Does it need that extra draw from NBB? There is no denying the awesome power of NBB/Power Gem. If NBB is needed, then... -2 Tech Upgrade +2 NBB |
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| vs_savant2 | May 23 2009, 01:18 AM Post #20 |
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Zen Master of the Versus Arts
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The draw couldn't hurt. BUt to quote a proverb A bird in the hand is worth 2 in the bush. I take that to mean knowing you can get an equipment is better thatn drawing into one. BUt I am very flexible because I have not tested this build, so I really do not know if it would be better or not. |
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| Shadowtrooper | May 23 2009, 04:26 AM Post #21 |
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I Hate Rebel Scum!
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This is very true but Cannibal Tech or Tech Upgrade are hardly a bird in hand. The deck has 7 equipment cards, I don't think that being able to search for one is that critical. If we were running a lower number of equipments or if we wanted to draw into a specific equipment then yeah searching for them is key. There are two ways we can see this. 1) The deck uses Bounty Hunt because it needs the extra draw. If this is the case then adding more draw into the deck is the next logical step. 2) The deck wants to play Capture Net because it gets rid of stunned opposing characters, with the added bonus of drawing cards thanks to Bounty Hunt. If this is the case then we play characters like Silver Sable and ko effects like Finishing Move to help us with board control. My understanding was that scenario #1 was the path the deck took, hence my suggestion of NBB. But if what the deck is ultimately trying to do is control the board then the deck needs a few changes in order to improve upon this strategy. |
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| vs_savant2 | May 23 2009, 03:18 PM Post #22 |
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Zen Master of the Versus Arts
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But Capture Net is what fasilitates (SP) Bounty Hunt and not the other way around. With out Cature Net it takes 2 KO's to get the card draw instead of 1 with the Capture New. Yuou would use the Equipe Search to get the Capture Net whistch not only fliters the deck a little but makes Bounty Hunt less likely to hit the Equipments. |
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| Shadowtrooper | May 23 2009, 04:39 PM Post #23 |
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I Hate Rebel Scum!
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The thing that bothers me is why play Bounty Hunt at all? What does the deck want to draw? Does the deck want to draw into the characters? That can be fixed by search cards. Does the deck want to draw into equipments for the strategy of a 6 drop character that might not be needed? I have always thought that the strategy of the Wild Pack was to control the board. Its the use that Capture Net has and it is the effect that Silver Sable has. Why not add to that with cards that add into that theme? Thats just the way I see it but I might be wrong. |
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| vs_savant2 | May 23 2009, 05:08 PM Post #24 |
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Zen Master of the Versus Arts
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Well think of it this way in a 60 card deck with no restrictions, maximizing the deck to be controlinsh is great. But this format is relegated to using ( try to use) teamed stamped first. And Bounty Hunt fall into that catagory. Plus the control sheme is great in this deck and a little card draw doesn't hurt either. Think of it as icing on the control deck's cake. |
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| Shadowtrooper | May 23 2009, 06:40 PM Post #25 |
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I Hate Rebel Scum!
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But you se I'm only seeing 2 control elements in the deck really. Silver Sable and capture net. I can't say Punisher is a control element because he comes into play when control must of been established already. Besides if he is the first character to be stunned then his effect wouldn't provide much control anyway. I'm in no way trying to get Bounty Hunt of the deck list. Even if late in the game a few extra cards could mean power-ups or late turn drops, I would much rather it giving us pumps but thats not the direction the deck has taken. At first I just wanted to benefit from the amount of equipment the deck has, but you wanted to keep to these two affiliations and thats ok. So what I'm trying to do now is maximize the effectiveness of the control element in the deck. I could make other suggestions like Steel Girder, but risking the curve is not something I'm willing to do with this build. If the deck was built with a short curve then I wouldn't have any problems with it, but it isn't. Because of that I find Finishing Move to be a perfect addition to the deck. |
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| vs_savant2 | May 24 2009, 02:16 AM Post #26 |
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Zen Master of the Versus Arts
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I like Finishing Move too. But I think the deck is Ok, But I have thought about using the new Web Shooters for adding control. With the added draw it would not be hard to use. I also find that maybe this deck is not a "control deck" then if it is not called one you may not be compelled enough to make it more controlish. An apple is an apple ya know. |
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| Shadowtrooper | May 24 2009, 06:56 AM Post #27 |
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I Hate Rebel Scum!
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But it is a control deck. There are various types of decks that fall into the control element. Decks that negate effects, negate attacks,negate recovery, stall, hand controll, deck control, ko pile control, resource control, plot twist control and board control are all just various ways that you can use for well.. control. In this case the deck controls the board by eliminating characters. It is done with Silver Sable, Capture Net and Punisher. Two of these bounce while the other KO's. It is my belief that if you miss the net in the first two turns then things could get complicated for Sable, and waiting for the 6th turn and filling out Punishers requirement might be a double sided blade. Finishing Move provides a little breathing room in case you miss your Capture Net while also giving us the option to under drop on the 6th turn if we don't have either the initiative or enough equipments to keep our characters safe. Again just my thoughts. |
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| scottkthompson | May 25 2009, 03:52 PM Post #28 |
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That other moderator guy
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I would say that with Tech Upgrade and the three drop that digs for equipment, getting a Capture Net should be fairly easy. Powell is also digging for your Bounty Hunt. I haven't fished it yet, but I bet it'll be consistant enough with the combined search and draw. It's also important to remember that we don't need this to be a 10K winner. Having the Wild Pack annoy the crap out of someone by constantly Capture Netting the board is a victory even if the deck loses! |
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| Shadowtrooper | May 25 2009, 04:18 PM Post #29 |
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I Hate Rebel Scum!
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I guess you are right the deck doesn't have to be a 10k winner, I just get so carried away trying to make the decks as good as they can be that I just.. IDK I just get carried away. |
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| scottkthompson | May 25 2009, 05:20 PM Post #30 |
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That other moderator guy
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There's nothing wrong with that! But if there's one thing I've learned with this project it's that it's very hard to strike a balance between competitive and thematic. Though I think we've all been doing very good at that so far! Should we call this one 'good'? |
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