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Righteous Anger
Topic Started: Apr 30 2009, 10:44 AM (379 Views)
kyle7
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Regular
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Hello,

I have few questions about the following Cards: Righteous Anger.

Quote:
 
PT4
Stun target Hulk you control. If you do, recover and ready him.

That Hulk can't be the target of effects this turn.


1/First question, I guess I have the answer of that, but to make sure. Is stunning Hulk an addictional Cost? I guess not as the rules says that:

Quote:
 
Additional Costs

Additional costs are extra costs required to put an effect on the chain or to flip a location. These costs are written after one of the following phrases: "to play," "to flip," or "to recruit." These are paid at the same time as recruit, threshold, or payment costs. (See rule 203.9a.)

Additional costs are continuous powers that function in the zone that the cards they apply to are played from. (See rule 203.9b.)


2/ If the fact of stunning the Hulk is not an additional Cost, is there time to Ko or Remove Hulk from the Game while stun (by playing for example Finishing move or Removed from continuity) and before he can recover?

3/ If I'm in combat with the Hulk and my opponent plays Righteous Anger, as the Hulk became stunned during the Combat, are both Attackers and Defenders removed from Combat (and as a result ready for the attackers)?

4/ And if so, do I have time to exhaust the Hulk (to play an effect for example Chilly Reception and if Hulk was attacking) and then Ready him as he is no longer in combat with anyone? (That's a tricky one, probably will never happen but just in case to make sure)

Thanks
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kariggi
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Stunning hulk is part of the effect.

Because all parts of an effect resolve before new effects can be added to the chain (once players pass and allow the effect to resolve) Hulk will stun recover and ready when the effect resolves allowing no oppertunity to place new effects (finishing move w/e) on the chain untill after it is all done.

Yes when combat resolves it will not see an attacker/defender because that attacker/defender was removed from the attack when stunned all for the attack pumps will have resolved and no longer be in effect. For the turn pumps will still remain on characters. If hulk was attacking he will not stun or be stunned back by anyone because he was removed. If he was being attacked the attacker will ready since the defender was removed.

One of the keys is once you let Righteous Anger resolve all parts of the effect resolve and then you move on.

Hope that helps, if you need more clarity don't hesitate to ask.
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Shadowtrooper
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1) Like kariggi stated stunning Hulk is part of the effect. That being said you can play the card even if Hulk is stunned so that he can't become targeted, however since Hulk was stunned when you played R.A. then he won't recover and ready.

2) The effect of R.A. resolves as a whole. If Hulk wasn't stunned at the time R.A. was played then no effects like Finishing Move will not be abled to be played. However if Hulk is stunned and RA is played then your opponent can respond to RA by playing Finishing Move.

3) When the attack tries to resolve it will see that at some point during the attack the defender was not a legal defender. As such the attack is "null" and the attacker readies if no effect prevents it.

4) You can only play Chilly Reception during your attack. The thing you have to remember is that RA prevents Hulk from being targeted so, depending on how the effects where added to the chain is going to give out the end result.

Example 1 - You attack Hulk, he plays RA. You play CR in response. Chilly resolves first then RA will stun , recover and ready Hulk. So you wasted a Chilly.

Example 2 - You attack Hulk, play Chilly (for whatever reason). He responds by playing RA. RA resolves and Hulk can't be targeted. When Chilly tries to resolve the target is no longer legal so it does nothing.

Yes I explained it in general and there are more things going on there but thats the general idea of what happens.
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kyle7
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Thank You Guys for all the clearing.
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