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| Does this work? Going Infinite | |
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| Tweet Topic Started: Apr 30 2009, 03:05 PM (338 Views) | |
| lupercal | Apr 30 2009, 03:05 PM Post #1 |
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Regular
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Turn four ur initiative. On the board; Riptide, Cable (Dayspring), x-men and Marauders teamed up, and X-men assemble. Attack with cable into their 3 or 4 and use his power to make riptide invulnerable for the turn. Attack with Riptide into any of their characters and play Sewer Rats. Lets Sewer Rats resolve and use Riptides ability targeting their 2 drop or less or yours if they dont have one. Their drop stuns and Riptide recovers due to Sewer Rats, if i'm right in my thinking when the attack concludes the attacker will be removed as he became stunned. However it doesn'nt conclude until both players pass consequetively, so you could keep using Riptides ability indefinately even targeting a stunned character. And every time he recovers he gets a +1/+1 counter and you dont take any endurance loss because Riptide has invulnerability. Is this correct and how would you go about making the deck? |
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| Orange_Soda_Man | Apr 30 2009, 03:58 PM Post #2 |
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Yolo Boros
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I believe it doesn't work, because once you stun yourself I think that removes Riptide from the attack. I don't think that this removal process is chain-able with Riptide's effect again. |
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| Shadowtrooper | Apr 30 2009, 04:19 PM Post #3 |
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I Hate Rebel Scum!
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Well I'll go for the most obvious answer. Targets must be legal upon announcing the effect and upon resolution, so Riptide can't keep targeting a character that is already stunned. |
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| lordoflimbo | Apr 30 2009, 05:09 PM Post #4 |
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Senior Member
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This part works, because it doesn't say not stunned character. I was thinking about this the other day after it was mentioned to me, and I don't think it does work. |
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| Canadian Bacon | Apr 30 2009, 06:05 PM Post #5 |
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Senior Member
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It doesn't work because as soon as a character becomes stunned, it loses the attacker characteristic. You don't need to pass consecutively for this to happen. The attack doesn't conclude until both players pass on an empty chain and at that point it will conclude without an attacker but the attacker characteristic is lost immediately. |
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| unclechawie | Apr 30 2009, 06:16 PM Post #6 |
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Elite Member
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This is what CB is referring to: CRD - 602.2a A character loses the attacker and/or team attacker characteristic if it changes zones, changes controllers, loses the type character, or gains the stunned characteristic. Modifiers that remove an attacker from an attack also cause the object to lose the attacker and/or team attacker characteristic. Once the attacker becomes stunned it loses the attacker characteristic and therefore you would not benefit from Sewer Rats to repeatedly stun Riptid. |
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| Shadowtrooper | Apr 30 2009, 08:06 PM Post #7 |
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I Hate Rebel Scum!
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Are you saying that Riptide can target a stunned character with his effect? Can a stunned character be a legal target for an effect that stuns? Perhaps it can but I just never thought about doing it. |
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| unclechawie | Apr 30 2009, 08:19 PM Post #8 |
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Elite Member
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That's correct. The only qualifier for targeting in the power is "character." Since a character is still a character while he is stunned, Riptide would be able to target and already stunned character. The effect would then try to continue to resolve. Due to the fact that the character is already stunned nothing happens. |
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8:52 AM Jul 11