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Batcave?
Topic Started: Aug 5 2009, 03:29 AM (718 Views)
JokerLove
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True, True... [cyclon]
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xMr. Lemon Headx
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Well it looks like I might use the batcave after all.. lol Thanks to Lou's brilliant combo!
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Shadowtrooper
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I'm sorry to say that you do not need Batcave for the Annihilus and Blastaar "combo". Both of these powers trigger at the start of your attack step and well it doesn't really matter who recruited first. You see I doubt you'll get two characters because on turn seven they already Know Blaastar is in play so they'll move all characters to the front row to avoid his stun so then you only get 1 stun. if you recruit first the'll do the same thing and get only 1 stun.

Seems to me that either way your only getting 1 stun for free, but the advantage it gets you is enough. Don't know if it be worth teaming up GK with NZ just for that.

I certainly think with Weapon X you can do better. Deadpool is going to attack 2 or 3 times easily. Extended Monologue and Batman Negation will tie down your opponents.

Alfred on 1
Mesmero on 2
Deadpool on 3 (team-up The Hook-Up)
Batman on 4
Deadpool on 5 after substitute Barbara
Wolverine on 6 to set up kill
Deadpool on 7- 2 or 3 attacks.

Merc with a Mouth for extra draw, Weapon Plus Satellite for extra hunted, Batcave to get the best of the Hunted characters, and a few negation PT. Seems like a fun deck to try out.
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xMr. Lemon Headx
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I see your point troops.. The only thing is that while i'm playing my friends it will screw them up, because they won't realize what is about to happen! So against a more experienced player it probaby won't work very well.. But with the skill level of my friends, thay won't know what hit them.. lol
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Shadowtrooper
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Well they don't have to be to experienced to reach over, read Blastaar and say ouch. Trust me turn 7 comes long and you won't get 2 free stuns.
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Lou
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Um. It DOES matter. If it was THEIR attack step, they might wreck Annihilus and Blastaar before I can do anything. Batcave sets them up, and then I recruit Annihilus. He comes AFTER you set all your characters up.
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Shadowtrooper
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Lou
Aug 6 2009, 03:45 PM
Um. It DOES matter. If it was THEIR attack step, they might wreck Annihilus and Blastaar before I can do anything. Batcave sets them up, and then I recruit Annihilus. He comes AFTER you set all your characters up.
Ok lets take a step back. The initiative is only changed during the recruit step, not the combat phase or anything else. It simply reverts back to the normal way during the combat phase. Here are the two possible scenarios:

1) You have initiative on turn 6 - Batcave makes sure that your opponent recruits first. Then you recruit Blastaar and get the free stun your opponent wasn't expecting. Turn 7 comes along and you don't have the initiative so quite possibly you get 0 free stuns. 1 Free stun.

2) You don't have initiative on the 6th which means Batcave does nothing. You recruit Blastaar which will get attacked to avoid the free stun. Turn 7 comes along and Batcave sets up the "combo" but just because Blastaar is probably still in play your opponent will set up in the front row to avoid the free stun from him. Annihilus comes into play and you get 1 free stun thats it. 1 Free stun.

I highly doubt that after seeing Blastaar in play after the 6th turn your opponent will make a formation of front and support row knowing full well that Blastaar will wreck it. Even if he doesn't know Annihilus is coming it would be dumb to set up a full formation, unless he has a way to counter the effects with Pathetic or something like that.

Now thats using Batcave. If you don't use Batcave the same can be said. Either you get a free stun on the 6th or you get it at the 7th. Here are the examples:

1) You have initiative on turn 6 - You recruit Blastaar and your opponent sets up in the front row to avoid the free stun. Turn 7 comes along and you don't have the initiative so quite possibly you get 0 free stuns because your opponent attacks first. 0 Free stuns.

2) You don't have the initiative and well Blastaar is going to get murdered on the 6th. Turn 7 comes along and you have the initiative so when your opponent sees both Annihilus and Blaastar he will recruit either all front or all support to avoid two free stuns. 1 Free stun.

The way I see it the only difference is with Batcave you guarantee a chance for a free stun on the 6th but nothing else. Seems to me like this combo is't really that good an investment especially since you have to wait for the 6th turn to really earn merits from it. Good, but not good enough to make me want to play GK/NZ. I would just rather play straight NZ.
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xMr. Lemon Headx
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Well I see your point troops.. thanks for making it clear!
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Guglio
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Yeah the NZ guys don't matter. Batcave has much more useful applications.
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deviaan
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For more "front row, support row matters" fun, try cooking up a deck with Blackfire and Green Goblin (5, MSM). Having both out is loads of fun, as long as it's your attack step. Shame they dont have shift :(
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Roguer
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My janky unbuilt idea for Batcave involves having the opponent build 1st on 6. Then, you recruit 5 drop Sinestro from DJL for 3 points, sub in another 5-drop, and then recruit another Sinestro for 3 pts. 2 five-drops for 6 resource points seems pretty cool. (esp if you forget about exiles)
Edited by Roguer, Aug 9 2009, 05:35 AM.
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Guglio
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Instead of trying to build a deck around Batcave, think of it instead as another tool in Batman's arsenal. Alone, letting your opponent form first may not be great, but GK is all about utilizing information to win. If your opponent plays a certain drop over another first, you can play the appropriate counter.

In fact, a good example would be a game I witnessed a long long time ago. The GK player had init on turn 2, and was debating playing Ragman or Commissioner Gordon. He knew his opponent was playing QuickFate and didn't know if they had assembled the artifacts or not. He flips Batcave during draw, they play Quicky and Fate up. He then knows to play Gordon, pays the 9 endurance and kills the Artifacts. Sometime later, the GK player wins.

Very situational, but its still a good card, and shouldn't be taken lightly.
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