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| Insanity? | |
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| Tweet Topic Started: Sep 24 2009, 03:25 AM (674 Views) | |
| Shadowtrooper | Oct 4 2009, 09:29 PM Post #16 |
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I Hate Rebel Scum!
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No disrespect yet again but this question belongs in the Rules section. |
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| Gambit07 | Oct 5 2009, 12:04 AM Post #17 |
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I do not think it will not work because you have to have a ready character to exhaust for the effect to take place. |
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| bkwrds | Oct 5 2009, 01:04 AM Post #18 |
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is a Gypsy Doom
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It does work. This is an old, old question. It seems like it shouldn't work, because it's a very powerful card... but the "exhaust" part isn't a cost, and there's nothing that signifies you must do it to get the rest of the effect. If exhausting was a cost, the text would look like this: As an additional cost to play " " stun a non-defending Teen Titans you control, and exhaust target teen Titans defender you control. Remove all attackers from this attack. In the original text, the "Exhaust a defender" part tries to resolve. If the character is already exhausted, then it tries anyway. Your character does _not_ need to be ready to play this card. It's not a cost, it's part of the effect... so it doesn't matter if it works or not. It will try to resolve everything it can. You seem to have a good grasp on what is a cost and what isn't. If it says cost, you HAVE to do it to get the effect. The stun a non-defending part IS a cost, and you HAVE to do that to play the card. If the effect gets negated, the character you stun is still stunned. The second part is the effect. "Exhaust target... and remove all attackers from this attack" is the effect. You need to have a defender to target, but he does not need to be ready. If he did need to be ready, they would have specified. You play the card, exhaust the defender, and bounce the attackers. If part of the effect fails, the effect will still attempt to resolve the rest. If they wanted to add a condition in the effect portion of the text, the magic words "If you do" would appear after "Exhaust target TT defender." If they added a condition in the effect, the text would look like this: As an additional cost to play " " stun a non-defending Teen Titans you control. Exhaust target teen Titans defender you control. If you do, remove all attackers from this attack. In that text, if for some reason you were not able to exhaust your defending character, you wouldn't get the second part of the effect. However, if it was negated, you wouldn't have to exhaust him, either. Edited by bkwrds, Oct 5 2009, 01:12 AM.
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| Orange_Soda_Man | Oct 5 2009, 01:33 AM Post #19 |
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Yolo Boros
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What bkwrds said. I know you PM'd me about this, sorry I didn't get to it sooner. So, here's what I can find for Insanity that might help: 4-1 Deck Dwarf's Deck Also,
We should find out how much $$ he earned off of this
Edited by Orange_Soda_Man, Oct 5 2009, 01:33 AM.
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| topdogtaz218 | Oct 6 2009, 07:12 PM Post #20 |
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That's exactly what i was thinking because it just means that the defender has to be in the exhausted state...unlike dynamic duo which states exhaust two GK characters and turn it face down...but its a payment power so you actually have to do not just be in that state. |
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| topdogtaz218 | Oct 6 2009, 07:13 PM Post #21 |
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Senior Member
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Thanks |
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| HeroComplex | Oct 6 2009, 07:35 PM Post #22 |
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To be totally precise, text like Heroic Sacrifice's doesn't actually require that the character be in any particular state afterwards. It just requires that you try to exhaust the target, but it really doesn't care how successful you are, you simply resolve as much as possible. That's why you're free to target an exhausted character, and you'd also be free to target a hypothetical character with text like "This character can't become exhausted." Heroic Sacrifice wouldn't be able to exhaust him, but that's not a problem; there is no "if you do," there is no exhaustion cost, and there is no "ready" target requirement. Similarly, there are a variety of ways to make a character unKOable or unstunnable; such a character is still absolutely a valid target for effects that try to KO/stun. Such effects will still move to resolution, despite the fact that it's impossible to KO/stun that character, and even though the character clearly will not be KO'd/stunned after resolution. Moreover, think about Unnatural Selection: "KO target stunned character with cost X. Each player puts the top X cards of his deck into his KO'd pile." If you target a character who can't be KO'd, each player will still put cards from his deck into his KO'd pile---because you resolve as much as possible. Target descriptions/requirements determine who you can legally target, and you have to pass the requirement both to play and also to resolve the effect. "If you do" conditions must be met in order to process that conditional text. Costs must be fully and successfully paid in order to play the effect in the first place.* But these all come from specific rules---it's important not to try applying them when you're not dealing with a target, a cost, or "if you do" text. The more general rule is that impossibility doesn't negate an effect, and once you're in resolution you resolve as much as possible. *Aside from the rare "costs in resolution" that tell you to "pay" endurance or resource points during resolution. Edited by HeroComplex, Oct 6 2009, 07:39 PM.
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| topdogtaz218 | Oct 7 2009, 06:46 PM Post #23 |
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Senior Member
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Gotcha! |
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| HomerJ | Oct 7 2009, 08:01 PM Post #24 |
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Elite Member
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This link makes me sad. Remember those days? Those days of Metagame, and VsSystem.com and new cards, and playing VS
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| Gambit07 | Oct 8 2009, 12:31 AM Post #25 |
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Thanks for clearing that up I did not see it that way |
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| topdogtaz218 | Oct 8 2009, 04:45 AM Post #26 |
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Senior Member
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Yea thanks to all because again i told my brother that exact thing but, of course " i dont know anything.....". |
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| Gambit07 | Oct 8 2009, 10:52 PM Post #27 |
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Its alright man I have two brothers and two sisters and I am the middle child so no matter what I do I am never right |
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8:17 AM Jul 11