| We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Once you've registered and completed email validation, you'll need to reply to the thread in The Welcome mat before you gain full access to the site. Join our community! If you're already a member please log in to your account to access all of our features: |
| New and Improved Kang? | |
|---|---|
| Tweet Topic Started: Sep 24 2009, 03:30 PM (316 Views) | |
| HomerJ | Sep 24 2009, 03:30 PM Post #1 |
|
Elite Member
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
I think I know the answer, but, If I'm playing a Kang deck, and I have a New and Improved in play, does each KO to New and Improved create an effect, or is it just a cloud? i.e. Turn 1: Play Rama Tut hidden. Turn 2: play Once of Many, exhaust their 2-drop. Turn 3: play another Rama Tut and another One of Many, exhaust their 2-drop. Turn 4: Flip New and Improved, KO all 4 Kangs, and recruit Scarlet Centurion. Does Scarlet Centurion gain 2 counters, or 8? I'm betting, because of the wording, it's only 2, but I thought I'd ask the Throbbing Brain. New And Improved (PT:3) Ongoing: KO a non-Army character you control >>> Characters you recruit this turn with the same name as that character enter play with two +1 / +1 counters. |
![]() |
|
| HomerJ | Sep 24 2009, 04:12 PM Post #2 |
|
Elite Member
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
As a followup question, what's the easiest way you can think of to get one of your Kangs into the Shifted area? A couple No More Mr Nice Guy and a shifted Kang seems really good in Kang.dec. |
![]() |
|
| Canadian Bacon | Sep 24 2009, 04:15 PM Post #3 |
![]()
Senior Member
![]() ![]() ![]() ![]() ![]() ![]()
|
My question is why you would think you would only get 2 counters? Seems pretty obvious to me that you would get 8. Each Kang that you KO would trigger the ongoing effect since it's not a once per turn payment power. |
![]() |
|
| Canadian Bacon | Sep 24 2009, 04:23 PM Post #4 |
![]()
Senior Member
![]() ![]() ![]() ![]() ![]() ![]()
|
I'd say the easiest way would be to team up with Weapon X and use We Can Rebuild Him. Also, as a follow-up to your first question, it has actually been discussed on VsRealms before: http://vsrealms.com/forum/showthread.php?t=54663&highlight=new+improved |
![]() |
|
| KardKrazy | Sep 24 2009, 04:49 PM Post #5 |
![]()
"'I've got a huge" Member
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
I just had to go out of my way and take the time to say..."Damn, that is a big Kang." Ok proceed, Kj |
![]() |
|
| HomerJ | Sep 24 2009, 06:19 PM Post #6 |
|
Elite Member
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
I wasn't completely satisfied with the discussion from the thread Canadian Bacon posted (thanks, btw). My concern was that the effect was a cloud, and there wouldn't be (for lack of a better term) stacked clouds. The jist being: I sac Kang to New and Improved. Cloud: "Characters you recruit named Kang get +2/+2" I sac another Kang to New and Improved. Cloud: "Yep, like I said, Characters you recruit named Kang or Kang get +2/+2." versus I sac Kang to New and Improved. Cloud: "Characters you recruit named Kang get +2/+2" I sac another Kang to New and Improved. Cloud#1: "Characters you recruit named Kang get +2/+2" Cloud#2" "HEY! ME TOO!" The language of the card is not perfect (IMHO) so I just want to make sure. HeroComplex? Any insight? |
![]() |
|
| vs_savant2 | Sep 24 2009, 06:33 PM Post #7 |
![]()
Zen Master of the Versus Arts
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
3 New and Improved Ongoing Ongoing: KO a non-Army character you control -> Characters you recruit this turn with the same name as that character enter play with two +1/+1 counters. The kid gloves are off! It reads like it plays, You sack one then characters enter play with 2 counters. You sack 2 and characters enter play with 4 counters. |
![]() |
|
| KardKrazy | Sep 24 2009, 07:24 PM Post #8 |
![]()
"'I've got a huge" Member
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Yeah honestly when I read the card I don't see how you are percieving it to do anything but give two counters for each character you KO=\. later, Kj |
![]() |
|
| Shadowtrooper | Sep 24 2009, 09:54 PM Post #9 |
![]()
I Hate Rebel Scum!
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
As of MVL there are no longer both hats and clouds, check the MVL FAQ for the details. |
![]() |
|
| vs_savant2 | Sep 24 2009, 10:09 PM Post #10 |
![]()
Zen Master of the Versus Arts
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Also: Blink, Earth-295 <> Dimension Jumper -- With a stun of a Kang Blink, Earth-295 <> Team Leader --- remove just a Kang Providence---Carrying The Torch to make him Cable Panoptichron---Just Needs a Teamup with Exiles Beak Saves the Day---Same as Panodecepticon Warp Shards-Just need a Blink I actually think Warp Shards Would be kinda cool. Just play the 1 drop Kang on 1 and the 1 Drop Kang on 2 with one of the 1 drop Blinks and then just WarpShard one out. Not from 3 on your kangs will be a little bit bigger for NO more mister Nice Guy. |
![]() |
|
| Shadowtrooper | Sep 25 2009, 03:03 AM Post #11 |
![]()
I Hate Rebel Scum!
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
You forgot to team him up with Revenge Squad and use Bizarro World to give him shift. |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| « Previous Topic · Rules · Next Topic » |




![]](http://z5.ifrm.com/static/1/pip_r.png)







8:17 AM Jul 11