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New and Improved Kang?
Topic Started: Sep 24 2009, 03:30 PM (316 Views)
HomerJ
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I think I know the answer, but, If I'm playing a Kang deck, and I have a New and Improved in play, does each KO to New and Improved create an effect, or is it just a cloud?

i.e.
Turn 1: Play Rama Tut hidden.
Turn 2: play Once of Many, exhaust their 2-drop.
Turn 3: play another Rama Tut and another One of Many, exhaust their 2-drop.
Turn 4: Flip New and Improved, KO all 4 Kangs, and recruit Scarlet Centurion.


Does Scarlet Centurion gain 2 counters, or 8?

I'm betting, because of the wording, it's only 2, but I thought I'd ask the Throbbing Brain.


New And Improved (PT:3)
Ongoing: KO a non-Army character you control >>> Characters you recruit this turn with the same name as that character enter play with two +1 / +1 counters.
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HomerJ
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As a followup question, what's the easiest way you can think of to get one of your Kangs into the Shifted area? A couple No More Mr Nice Guy and a shifted Kang seems really good in Kang.dec.
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Canadian Bacon
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My question is why you would think you would only get 2 counters?

Seems pretty obvious to me that you would get 8. Each Kang that you KO would trigger the ongoing effect since it's not a once per turn payment power.
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Canadian Bacon
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HomerJ
Sep 24 2009, 04:12 PM
As a followup question, what's the easiest way you can think of to get one of your Kangs into the Shifted area? A couple No More Mr Nice Guy and a shifted Kang seems really good in Kang.dec.
I'd say the easiest way would be to team up with Weapon X and use We Can Rebuild Him.

Also, as a follow-up to your first question, it has actually been discussed on VsRealms before:

http://vsrealms.com/forum/showthread.php?t=54663&highlight=new+improved
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KardKrazy
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I just had to go out of my way and take the time to say..."Damn, that is a big Kang."
Ok proceed,
Kj
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HomerJ
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Canadian Bacon
Sep 24 2009, 04:15 PM
My question is why you would think you would only get 2 counters?

Seems pretty obvious to me that you would get 8. Each Kang that you KO would trigger the ongoing effect since it's not a once per turn payment power.
I wasn't completely satisfied with the discussion from the thread Canadian Bacon posted (thanks, btw). My concern was that the effect was a cloud, and there wouldn't be (for lack of a better term) stacked clouds.

The jist being:

I sac Kang to New and Improved.
Cloud: "Characters you recruit named Kang get +2/+2"
I sac another Kang to New and Improved.
Cloud: "Yep, like I said, Characters you recruit named Kang or Kang get +2/+2."


versus

I sac Kang to New and Improved.
Cloud: "Characters you recruit named Kang get +2/+2"
I sac another Kang to New and Improved.
Cloud#1: "Characters you recruit named Kang get +2/+2"
Cloud#2" "HEY! ME TOO!"


The language of the card is not perfect (IMHO) so I just want to make sure. HeroComplex? Any insight?
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vs_savant2
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3 New and Improved
Ongoing
Ongoing: KO a non-Army character you control -> Characters you recruit this turn with the same name as that character enter play with two +1/+1 counters.

The kid gloves are off!

It reads like it plays, You sack one then characters enter play with 2 counters. You sack 2 and characters enter play with 4 counters.
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KardKrazy
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Yeah honestly when I read the card I don't see how you are percieving it to do anything but give two counters for each character you KO=\.
later,
Kj
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Shadowtrooper
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As of MVL there are no longer both hats and clouds, check the MVL FAQ for the details.
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vs_savant2
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HomerJ
Sep 24 2009, 04:12 PM
As a followup question, what's the easiest way you can think of to get one of your Kangs into the Shifted area? A couple No More Mr Nice Guy and a shifted Kang seems really good in Kang.dec.
Also:

Blink, Earth-295 <> Dimension Jumper -- With a stun of a Kang
Blink, Earth-295 <> Team Leader --- remove just a Kang
Providence---Carrying The Torch to make him Cable
Panoptichron---Just Needs a Teamup with Exiles
Beak Saves the Day---Same as Panodecepticon
Warp Shards-Just need a Blink


I actually think Warp Shards Would be kinda cool. Just play the 1 drop Kang on 1 and the 1 Drop Kang on 2 with one of the 1 drop Blinks and then just WarpShard one out. Not from 3 on your kangs will be a little bit bigger for NO more mister Nice Guy.


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Shadowtrooper
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You forgot to team him up with Revenge Squad and use Bizarro World to give him shift.
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