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| You Dare! | |
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| Tweet Topic Started: Oct 9 2009, 12:00 AM (240 Views) | |
| Edawg | Oct 9 2009, 12:00 AM Post #1 |
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Senior Member
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To play, exhaust a Galactus you control. Whenever target defender becomes stunned this attack, stun all characters that stunned it. Does this card from the Galactus raid deck get around unstunnable effects like Bamf? Does it work like Sinestro (6 Drop for GLs)? Edited by Edawg, Oct 9 2009, 12:01 AM.
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| Abyss | Oct 9 2009, 12:24 AM Post #2 |
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Senior Member
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I believe that it would get around them, becuase once the defender has become stunned, the attack is over, and the unstunable characters are no longer attackers (assuming it's a 'attackers can't be stunned' effect) Not sure though. |
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| vs_savant2 | Oct 9 2009, 03:02 PM Post #3 |
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Zen Master of the Versus Arts
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Yes, it works a little like Sinestro, once he defender is stunned the attack is over and therefor any unstunnable attackers may be stunned by You Dare!'s effect. |
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| Seph1roth5 | Oct 9 2009, 09:29 PM Post #4 |
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Senior Member
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Actually, I remember this coming up a long time ago when the galactus deck first came out. And when I looked it up in the rules it looked like you dare didn't get around. I don't remember the exact rule, but it was something along the lines of...looking back on what the characters' state was or something. |
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| unclechawie | Oct 9 2009, 09:58 PM Post #5 |
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Elite Member
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The card states to "Stun all characters that stunned it." When this effect resolves is tries to stun all characters. Any character that is unstunnable only while an attacker will still stun because at the time You Dare tries to stun it, it is no longer an attacker. The flip side however is that those who flat out just can't be stunned will not stun as can't is greater than can. |
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