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| types of powers | |
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| Tweet Topic Started: Oct 31 2009, 09:34 PM (311 Views) | |
| Brick Wallace | Oct 31 2009, 09:34 PM Post #1 |
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Senior Member
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I was playing a game on MWS the other day when a couple of rules questions came up. Hopefully this will clear things up for others, also. There are three types of powers: payment, triggered, and continuous. A payment power has an arrow (>) in its text. The text before the arrow is the cost you must pay to use the power, and the text after the arrow is what happens when you do. A triggered power involves the words “when,” “whenever,” or “at the start.” A triggered power waits for a specified event to happen and then puts an effect on the chain just before the next player gets priority. A continuous power is any power that is neither payment nor triggered. A continuous power on a card is continuously active while that card is face up in play. Maria Hill was activated and rallied for a SHIELD Agent. That SHIELD Agent was then recruited. The question is: what is SHIELD Agent‘s stats? Maria Hill Activate} {>} Rally for an Army character card. If you're successful, all [SHIELD] characters you control get +1 ATK this turn. I have reviewed the rules and the answer is: the SHIELD Agent‘s stats are 0/2, not 1/2. Maria Hill has a payment power, not a continuous power. Once her costs are paid (activate), her effect goes on the chain. When it resolves, if the rally was successful, it looks for SHIELD characters currently in play and then gives them +1 atk this turn. Any SHIELD character recruited after that (or any nonSHIELD char that was in play that gains SHIELD affiliation later) it is not affected by what Maria Hill did earlier. The good news is that if a SHIELD character was in play when her effect resolves, they still get +1 atk this turn if Maria Hill gets stunned or is removed from play (like when another Maria Hill gets recruited and the first one gets put in the KO pile). The other question was: what is Olapet’s stats while defending if Ch’p is stunned on Turn 6? Ch’p Boost 2: While each character you control is attacking or defending this turn, it gets +X DEF, where X is its willpower. The answer is: Olapet’s stats are 2/3, not 2/9. When Ch’p’s boost is paid, his boost text is active that turn. Ch’p’s power is continuous, not triggered (‘while‘ is not the same as ‘when’ or ‘whenever’), and not ‘triggered’ when the boost is paid. Therefore, while Ch’p is stunned, his text (including boost text) is inactive. |
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| vs_savant2 | Oct 31 2009, 09:45 PM Post #2 |
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Zen Master of the Versus Arts
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Her power sets up a blanket to any and all Shield characters for that turn. She does not state that Shield characters you control at the time of activation gets +1 atk, she states that Shield characters you control get +1 atk this turn, so any and all characters that have the Shield affiliation that is in play get it regardless of when they are or were recruited. Edited by vs_savant2, Nov 1 2009, 03:14 PM.
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| vs_savant2 | Oct 31 2009, 09:58 PM Post #3 |
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Zen Master of the Versus Arts
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As an addendum. 706.2 “Boost <cost>: <text>” is a keyword that represents two powers. The first power functions in any zone the card it’s on can be played from, and means, “To play, you may pay <cost>." All boost costs are expressed in resource points unless noted otherwise. The phrase "Boost—<cost>: <text>" means the same thing, but <cost> will be an action, not a number of resource points. The second power varies by card type. 706.2a For a character card, the second power functions while it’s in play, and means, “<text> is active only if this card was played this turn and <cost> was paid for it.” |
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| captainspud | Oct 31 2009, 10:02 PM Post #4 |
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Senior Member
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Maria's effect does work on the rallied Trooper, because there are no longer both Hat and Cloud effect. Short version: 1) "Hat" effects tagged cards currently in play, and didn't apply to later arrivals. It essentially gave everyone in play a "+1ATK Hat" at the time of firing. 2) "Cloud" effects set up a condition on your board (ie, a cloud), and cards could move in and out of that cloud as conditions allowed. With the release of MVL, "hats" were eliminated, and all such powers became Clouds. From then on, all effects will affect people who enter play after the effect was triggered (unless it uses a specific wording like "characters you currently control"), or who become eligible later on. So, the rallied character doesn't need to be in play for Maria's effect to tag it. |
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| bkwrds | Oct 31 2009, 10:06 PM Post #5 |
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is a Gypsy Doom
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There was a time where Brick was right, though - so if he's looking at some older documentation there's a chance he could be misled by something official. The rule changed after MVL was released and I can't think of any physical rulebooks that came out after that, so it's hard to say. The official explanation distinguishes between "hats" and "clouds." Before MVL became legal, Maria would break down like this: The rally is successful, and the effect looks to see how many SHIELD characters there are. They each get a "hat" which gives them +1 ATK until the end of the turn. After MVL, they changed the rule so that it would work differently... to make it more in tune with our intuition, the way we think it should be played. Nowadays, Maria's effect creates a "cloud" that would last the turn in this case... and would provide each character that matched the criteria (SHIELD characters) the +1 ATK, regardless of where they were when Maria's effect went down. Maria's text, for reference: [Activate] -> Rally for an Army character card. If you're successful, all [S.H.I.E.L.D. Icon] characters you control get +1 ATK this turn. EDIT: Props to Spud who posted while I was typing. Nothing wrong with his explanation at all. Edited by bkwrds, Oct 31 2009, 10:07 PM.
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| HeroComplex | Oct 31 2009, 10:37 PM Post #6 |
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While posters' corrections regarding Maria are correct, the original poster is correct about Ch'p. Paying for Boost simply means that the card has the additional Boost text. Whatever that text is, it follows all of the regular rules that would apply to that kind of power. For most Boost characters, this extra text is a triggered power that triggers when they enter play, so once they've hit play it no longer matters what happens to them. That's not inherent to Boost, it's just a feature of the most common type of Boost text. For a character like Ch'p, whose Boost text is a continuous power, there's no reason for it to work while Ch'p is stunned. As a follow-up to the Maria point: when her effect resolves, it creates a one-shot modifier that has you rally. If you're successful, it also creates a continuous modifier for the +1 ATK this turn. That is what actually occurs during resolution, it doesn't mean that the modifier has to lock in. Here's the rule that codified the hats/clouds simplification that others have been referencing: Note that the last phrase does not mean the modifier stops because you stun or KO Maria Hill---effects are independent of their sources, so that's not an issue. Instead, that phrase means if a character loses the SHIELD affiliation, it will also stop receiving Maria's +1 ATK. |
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| vs_savant2 | Nov 1 2009, 02:42 AM Post #7 |
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Zen Master of the Versus Arts
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Well poop on me. I was wrong about our Squirrely friend with a bow tie. I apologize to all. |
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