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Golden MKKO help needed
Topic Started: Apr 26 2010, 03:16 PM (1,753 Views)
vincentjannin
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Hello,

MK is one of my favourite team, and I constructed a golden deck which is quite fine for a hobby league. I would like to improve the deck while keeping the KO theme.
Thanks for your help!

Character - 30
1-drop - 3
2 [MMK-020] Mikado and Mosha, Angels of Destruction
1 [MMK-019] Micro-Chip, Linus Lieberman
2-drop - 7
4 [MVL-124] Punisher, Suicide Run
3 [MVL-108] Daredevil, Fearless Survivor
3-drop - 7
4 [MXM-208] Black Panther, King of Wakanda
2 [MUN-086] Blade, Independent Contractor
1 [MMK-011] Elektra, Elektra Natchios
4-drop - 7
4 [MMK-018] Luke Cage, Street Enforcer
3 [MMK-029] Yelena Belova <> Black Widow, Enemy Agent
5-drop - 3
2 [MVL-121] Moon Knight, Knight of Khonshu
1 [MMK-007] Daredevil, Matt Murdock
6-drop - 2
1 [MVL-129] Spider-Man, Outlaw
1 [MHG-213] Dr. Strange, Illuminati
7-drop - 1
1 [MVL-126] Punisher, Angel of Death

Plot twist - 25
4 [MMK-032] Crime and Punishment
4 [MOR-189] Flying Kick
4 [DOR-157] Mega-Blast
4 [MMK-041] Quick Kill
4 [MMK-045] Wild Ride
3 [MMK-042] Swan Dive
2 [DLS-187] Mobilize

Location - 3
3 [MVL-139] Dark Alley

Equipment - 2
1 [MMK-216] Mystic Sigil
1 [MVL-238] Steel Girder

Edited by vincentjannin, Apr 26 2010, 03:17 PM.
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Iranoctis
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I played MKKO only back when MMK was the newest set, but i really don't know why there isn't a War Wagon in your Golden build. I liked Hell's Kitchen too.
I would probably cut the Swan Dives, because i just hate that card(a personal feeling). Is Dark Alley THAT good? Don't feel that it's necessary.
You don't like Savage Beatdown, he? [confused2]

I had another version with Total Anarchy in it, but that's a whole different story.

Hope you understand what i want to say... english isn't my favourite language to write. [blush]



EDIT: Well... wow, i should have taken a look on the characters too, an all concealed deck? Is that the kind of Marvel Knights deck that was so popular? Sorry, so my comments are crap, Dark Alley is that good in there and so on. Still i miss Savage Beatdown.
I played Marvel Knights with 30/70 concealed and visible characters...
There was the War Wagon really great. I Played only Luke Cage and Elektra hidden. Black Panther only when i not needed the War Wagon.
So my question is: Is MKKO with all the hidden stuff better?
Edited by Iranoctis, Apr 26 2010, 04:36 PM.
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m4g0
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Concealed MKKO is better, because you decide who to attack with on your attacks, making the exchanges that much more in your favor.

I would add in the Savage Beatdown, and also Finishing Move.
Swan Dive and Dark Alley really aren't that necessary.
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Iranoctis
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But don't you die to all the direct damage on opponent's initiative?
I never tried it and I'm a bit doubting right now. ;-)
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kariggi
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The idea is that at best your opponent will be able to swing with 1 character, the one he recruited this turn. Everyone else should be dead every turn. Since everyone is dead every turn you should be the one heaping damage upon your opponent...and choosing how to maintain you board while doing so.

Where is Bathulk?
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BatHulk
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- Replace the Sigil with another Girder

- Replace Alley with Stryker's Island and/or Hunte's Castle

- Only curve up to 6, add in more 1 drops

- Fit in Big Leagues and replace Swan Dive with Judge, Jury (turns every character into a Finishing Move)

- You need a few visible characters to be walls on turns 4-6

- Vengeance-5/Ghost Rider-6/Die for Darkseid is a good win condition
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BatHulk
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And I would try to fit in Flame Trap/Anarchy if the field is going to be a bunch of weenies... but very hard in this build.
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kariggi
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Now I am at peace.

Thank you Erick.
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vincentjannin
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Thanks a lot for the comments. I have to think about all of this and I will post an updated decklist.
See you!
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vincentjannin
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BatHulk: do you agree with my choice of characters?
I will try to add Vengeance on 5 and Ghost Rider on 6, but instead of which characters?
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kariggi
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He likes Wolverine at 4 I know that, or Echo and a Girder.
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Wallywest1988
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With Bathulk the MKKO master's suggestions, maybe a build like...


// Deck file for Magic Workstation (http://www.magicworkstation.com)
// LINKED WITH: DLS;MOR;MMK;MUN;DWF;EHB;MVL;MTU;MXM

// Lands
2 [DWF] Stryker’s Island {DWF}
1 [EHB] Hunte Castle {EHB}

// Creatures
1 [MUN] Blade, Independent Contractor {MUN}
2 [MMK] Mikado and Mosha-Angels of Destruction {MMK}
1 [MVL] Ghost Rider, Spirit of Vengeance {MVL}
1 [MVL] Captain America, Loyal Patriot {MVL}
1 [MVL] Vengeance, Spirit of Vengeance {MVL}
4 [MVL] Wolverine, Covert Predator {MVL}
1 [MVL] Echo, Masterless Samurai {MVL}
4 [MVL] Black Cat, Thrillseeker {MVL}
4 [MXM] Black Panther-King of Wakanda {MXM}
4 [MVL] Daredevil, Fearless Survivor {MVL}
4 [MVL] Punisher, Suicide Run {MVL}
4 [MVL] Black Widow, Femme Fatale {MVL}

// Spells
3 [DLS] Mobilize {DLS}
4 [MOR] Flying Kick {MOR}
4 [MMK] Crime and Punishment {MMK}
4 [MMK] Quick Kill {MMK}
4 [MMK] Wild Ride {MMK}
2 [MVL] Steel Girder {MVL}
3 [MMK] Judge, Jury, and Executioner {MMK}
2 [MTU] Big Leagues {MTU}


I really dont like Black cat but not having that 1 to exhaust for JJE can be troublesome if Quick Kill didnt come your way.

Just a preliminary build u can mess with and bend. Im sure Bathulk will be a ton more help than I can be in the MKKO department.
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BatHulk
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First... let's call it MKO... it's a more fluid name... sort of like TKO.

Second... thanks to Paul, you can actually run less characters than you normally would. Wally's build is pretty much it you just vary by meta, here's what I usually start with (it's been so long):

1: 7x (M&M, Black Panther, Black Cat, Black Widow)
2: 7x (Punisher/Daredevil)
3: 5x (Panther + Echo or Blade)
4: 4x (Luke Cage > Wolvie)
5: 3x (Cap, Punisher-Cap and Vengeance, mix and match based on meta)
6: 2x (Vengeance and pick... even Hulk... hehe)

These were based on a more Modern/Silver build but you will find that nothing hurts the pee-pee more than a Girdered Panther.

You can even cut that down to 26 or 25 characters by cutting some of the high drops. You can also go 8-ones and 6-twos because you can underplay a 1 drop, the key is to have a nice hidden board to do KO shenanigans with JudgeJury or pumps+QuickKill and to have more characters than your opponent. You could cut JJE or QK down because Girder does a lot of the dirty work... but that varies.

The deck cheats because in a curve on curve battle, if you draw right it's pure win by turn 5 or 6.
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Vader
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what about the murakusa blade if your running wolvie? not unique and is a plus 2 for anybody
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nerdstar_ink
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This was my personal MKKO build for Golden Age:
1x Mikado and Mosha
1x Black Panther
3x Black Cat
4x Black Widow, Femme Fatale
4x Punisher, Suicide Run
3x Daredevil, Fearless __________
4x Blade, Independant Contractor
1x Echo
3x Luke Cage, Street Enforcer
1x Wolverine, Covert Predator
1x Daredevil, Matt Murdock
1x Punisher, Captain America
1x Captain America, Loyal Patriot
1x Ghost Rider, Spirit of Vengeance
1x Death, The Second Force of the Universe
4x Wild Ride
3x Mobilize
3x Savage Beatdown
2x Trouble with Dinosaurs
1x Big Leagues
4x Flying Kick
4x Crime and Punishment
4x Quick Kill
4x Finishing Move
1x Stryker's Island
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