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| Golden MKKO help needed | |
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| Tweet Topic Started: Apr 26 2010, 03:16 PM (1,755 Views) | |
| vincentjannin | Apr 26 2010, 03:16 PM Post #1 |
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Hello, MK is one of my favourite team, and I constructed a golden deck which is quite fine for a hobby league. I would like to improve the deck while keeping the KO theme. Thanks for your help! Character - 30 1-drop - 3 2 [MMK-020] Mikado and Mosha, Angels of Destruction 1 [MMK-019] Micro-Chip, Linus Lieberman 2-drop - 7 4 [MVL-124] Punisher, Suicide Run 3 [MVL-108] Daredevil, Fearless Survivor 3-drop - 7 4 [MXM-208] Black Panther, King of Wakanda 2 [MUN-086] Blade, Independent Contractor 1 [MMK-011] Elektra, Elektra Natchios 4-drop - 7 4 [MMK-018] Luke Cage, Street Enforcer 3 [MMK-029] Yelena Belova <> Black Widow, Enemy Agent 5-drop - 3 2 [MVL-121] Moon Knight, Knight of Khonshu 1 [MMK-007] Daredevil, Matt Murdock 6-drop - 2 1 [MVL-129] Spider-Man, Outlaw 1 [MHG-213] Dr. Strange, Illuminati 7-drop - 1 1 [MVL-126] Punisher, Angel of Death Plot twist - 25 4 [MMK-032] Crime and Punishment 4 [MOR-189] Flying Kick 4 [DOR-157] Mega-Blast 4 [MMK-041] Quick Kill 4 [MMK-045] Wild Ride 3 [MMK-042] Swan Dive 2 [DLS-187] Mobilize Location - 3 3 [MVL-139] Dark Alley Equipment - 2 1 [MMK-216] Mystic Sigil 1 [MVL-238] Steel Girder Edited by vincentjannin, Apr 26 2010, 03:17 PM.
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| Iranoctis | Apr 26 2010, 03:31 PM Post #2 |
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I played MKKO only back when MMK was the newest set, but i really don't know why there isn't a War Wagon in your Golden build. I liked Hell's Kitchen too. I would probably cut the Swan Dives, because i just hate that card(a personal feeling). Is Dark Alley THAT good? Don't feel that it's necessary. You don't like Savage Beatdown, he? I had another version with Total Anarchy in it, but that's a whole different story. Hope you understand what i want to say... english isn't my favourite language to write. EDIT: Well... wow, i should have taken a look on the characters too, an all concealed deck? Is that the kind of Marvel Knights deck that was so popular? Sorry, so my comments are crap, Dark Alley is that good in there and so on. Still i miss Savage Beatdown. I played Marvel Knights with 30/70 concealed and visible characters... There was the War Wagon really great. I Played only Luke Cage and Elektra hidden. Black Panther only when i not needed the War Wagon. So my question is: Is MKKO with all the hidden stuff better? Edited by Iranoctis, Apr 26 2010, 04:36 PM.
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| m4g0 | Apr 26 2010, 05:16 PM Post #3 |
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Concealed MKKO is better, because you decide who to attack with on your attacks, making the exchanges that much more in your favor. I would add in the Savage Beatdown, and also Finishing Move. Swan Dive and Dark Alley really aren't that necessary. |
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| Iranoctis | Apr 26 2010, 05:18 PM Post #4 |
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But don't you die to all the direct damage on opponent's initiative? I never tried it and I'm a bit doubting right now. ;-) |
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| kariggi | Apr 26 2010, 05:22 PM Post #5 |
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Hero For Hire
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The idea is that at best your opponent will be able to swing with 1 character, the one he recruited this turn. Everyone else should be dead every turn. Since everyone is dead every turn you should be the one heaping damage upon your opponent...and choosing how to maintain you board while doing so. Where is Bathulk? |
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| BatHulk | Apr 26 2010, 05:24 PM Post #6 |
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- Replace the Sigil with another Girder - Replace Alley with Stryker's Island and/or Hunte's Castle - Only curve up to 6, add in more 1 drops - Fit in Big Leagues and replace Swan Dive with Judge, Jury (turns every character into a Finishing Move) - You need a few visible characters to be walls on turns 4-6 - Vengeance-5/Ghost Rider-6/Die for Darkseid is a good win condition |
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| BatHulk | Apr 26 2010, 05:25 PM Post #7 |
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And I would try to fit in Flame Trap/Anarchy if the field is going to be a bunch of weenies... but very hard in this build. |
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| kariggi | Apr 26 2010, 05:25 PM Post #8 |
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Hero For Hire
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Now I am at peace. Thank you Erick. |
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| vincentjannin | Apr 26 2010, 07:51 PM Post #9 |
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Thanks a lot for the comments. I have to think about all of this and I will post an updated decklist. See you! |
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| vincentjannin | Apr 26 2010, 08:15 PM Post #10 |
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BatHulk: do you agree with my choice of characters? I will try to add Vengeance on 5 and Ghost Rider on 6, but instead of which characters? |
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| kariggi | Apr 26 2010, 08:42 PM Post #11 |
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Hero For Hire
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He likes Wolverine at 4 I know that, or Echo and a Girder. |
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| Wallywest1988 | Apr 26 2010, 09:32 PM Post #12 |
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With Bathulk the MKKO master's suggestions, maybe a build like... // Deck file for Magic Workstation (http://www.magicworkstation.com) // LINKED WITH: DLS;MOR;MMK;MUN;DWF;EHB;MVL;MTU;MXM // Lands 2 [DWF] Stryker’s Island {DWF} 1 [EHB] Hunte Castle {EHB} // Creatures 1 [MUN] Blade, Independent Contractor {MUN} 2 [MMK] Mikado and Mosha-Angels of Destruction {MMK} 1 [MVL] Ghost Rider, Spirit of Vengeance {MVL} 1 [MVL] Captain America, Loyal Patriot {MVL} 1 [MVL] Vengeance, Spirit of Vengeance {MVL} 4 [MVL] Wolverine, Covert Predator {MVL} 1 [MVL] Echo, Masterless Samurai {MVL} 4 [MVL] Black Cat, Thrillseeker {MVL} 4 [MXM] Black Panther-King of Wakanda {MXM} 4 [MVL] Daredevil, Fearless Survivor {MVL} 4 [MVL] Punisher, Suicide Run {MVL} 4 [MVL] Black Widow, Femme Fatale {MVL} // Spells 3 [DLS] Mobilize {DLS} 4 [MOR] Flying Kick {MOR} 4 [MMK] Crime and Punishment {MMK} 4 [MMK] Quick Kill {MMK} 4 [MMK] Wild Ride {MMK} 2 [MVL] Steel Girder {MVL} 3 [MMK] Judge, Jury, and Executioner {MMK} 2 [MTU] Big Leagues {MTU} I really dont like Black cat but not having that 1 to exhaust for JJE can be troublesome if Quick Kill didnt come your way. Just a preliminary build u can mess with and bend. Im sure Bathulk will be a ton more help than I can be in the MKKO department. |
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| BatHulk | Apr 27 2010, 04:04 AM Post #13 |
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First... let's call it MKO... it's a more fluid name... sort of like TKO. Second... thanks to Paul, you can actually run less characters than you normally would. Wally's build is pretty much it you just vary by meta, here's what I usually start with (it's been so long): 1: 7x (M&M, Black Panther, Black Cat, Black Widow) 2: 7x (Punisher/Daredevil) 3: 5x (Panther + Echo or Blade) 4: 4x (Luke Cage > Wolvie) 5: 3x (Cap, Punisher-Cap and Vengeance, mix and match based on meta) 6: 2x (Vengeance and pick... even Hulk... hehe) These were based on a more Modern/Silver build but you will find that nothing hurts the pee-pee more than a Girdered Panther. You can even cut that down to 26 or 25 characters by cutting some of the high drops. You can also go 8-ones and 6-twos because you can underplay a 1 drop, the key is to have a nice hidden board to do KO shenanigans with JudgeJury or pumps+QuickKill and to have more characters than your opponent. You could cut JJE or QK down because Girder does a lot of the dirty work... but that varies. The deck cheats because in a curve on curve battle, if you draw right it's pure win by turn 5 or 6. |
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| Vader | Apr 27 2010, 04:20 AM Post #14 |
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what about the murakusa blade if your running wolvie? not unique and is a plus 2 for anybody |
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| nerdstar_ink | Apr 27 2010, 08:34 AM Post #15 |
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This was my personal MKKO build for Golden Age: 1x Mikado and Mosha 1x Black Panther 3x Black Cat 4x Black Widow, Femme Fatale 4x Punisher, Suicide Run 3x Daredevil, Fearless __________ 4x Blade, Independant Contractor 1x Echo 3x Luke Cage, Street Enforcer 1x Wolverine, Covert Predator 1x Daredevil, Matt Murdock 1x Punisher, Captain America 1x Captain America, Loyal Patriot 1x Ghost Rider, Spirit of Vengeance 1x Death, The Second Force of the Universe 4x Wild Ride 3x Mobilize 3x Savage Beatdown 2x Trouble with Dinosaurs 1x Big Leagues 4x Flying Kick 4x Crime and Punishment 4x Quick Kill 4x Finishing Move 1x Stryker's Island |
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