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| Ally, JLA, not Good Guys; Another history lesson | |
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| Tweet Topic Started: May 4 2010, 09:59 PM (668 Views) | |
| Grumqa | May 4 2010, 09:59 PM Post #1 |
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I'm just curious about history, here. Was there ever even a modestly successful deck based on JLA and the ally keyword that wasn't Good Guys? I get the impression that the DJL JLA never made much of an impact except in that one deck. |
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| Iranoctis | May 4 2010, 10:08 PM Post #2 |
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Senior Member
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I have an Avengers/JLA/JLI team attack deck, but it's ignoring the Ally-Keyword and it never saw a tournament, because i started playing after VS was already dead in Germany. |
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| conykchameleon | May 4 2010, 10:13 PM Post #3 |
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I seem to remember JLA/Brotherhood dominating BYOTT, but I don't remember the specifics there. |
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| kariggi | May 4 2010, 10:56 PM Post #4 |
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Hero For Hire
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There is a JLA - New Era - Brotherhood - Lost City deck that is pretty good, but watching the Migga City deck on King of the Hill or Golden Age King, leads me to believe it is the superior build. So no not JLA Ally good guys did ok in its modern age as I recall, but I still don't remember it being the 'best' deck in the format. JLA signal device is still a guilty pleasure of mine though. |
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| EvilDave | May 4 2010, 11:41 PM Post #5 |
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My JLA / new Era / League of Assassins does great in modern; but it's not based on the ally key word. |
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| ukyo_rulz | May 5 2010, 08:17 AM Post #6 |
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Yeah, JLA is mostly used for New Era when it's not in Good Guys. I have a JLA/JSA build myself that uses New Era to find Rock. |
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| DDH | May 5 2010, 09:32 AM Post #7 |
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If you're playing Ally-anything, it's hard to avoid Ted Kord -> Booster Gold and Shayera Thal -> Katar Hol. And that's the crux of the Good Guys curve. I have seen decks take different directions with the 5-drop. |
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| bkwrds | May 5 2010, 01:50 PM Post #8 |
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is a Gypsy Doom
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I had a JLA/Team Supes deck when DWF/DCL was Modern Age that abused the John Henry 3 drop. Henry on 3, Firestorm on 4, Supes on 5, it was good fun. You can also build a fun deck using Scott Free on 3 and Ice/Canary on 4. With odds, they attack you on 4 and evade with Scott, their attacker doesn't ready. With evens, you attack with Scott or other little guys and then exhaust their field with Canary. It's not as good as the GG build, but that's the problem with building good decks and avoiding the best cards. I just re-read the first post and saw who posted it. I'm sure Grumga has already built these decks, lol. The only thing JLA ever did competitively apart from GG was the Roll Call deck, which made some money at a 10k, but that was more of a "VS free for all" kind of deck, which used minimal JLA guys and a bunch of the free dudes to make Roll Call worth 10-12 life each time. Edited by bkwrds, May 5 2010, 01:54 PM.
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| kariggi | May 5 2010, 03:37 PM Post #9 |
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Hero For Hire
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This is kinda fun, and I think is along the lines of discussion here. Silver Hawks characters: 4 Chay-Ara (1) 4 Prince Khufu (2) 2 Barbara Gordon JLA/GK(2) 4 Kendra Saunders (3) 2 Steel (3) 4 Katar Hol (4) 2 Aquaman (4) 4 Carter Hall (5) 2 Aquaman (6) 1 Phantom Stranger (7) Locations: 4 Hall of Justice Plot Twists: 4 Magnificent Seven 4 Living Legacy 4 Justice United (tu) 3 Truth Justice & Peace 3 Double Play 3 Battle Training 2 Stalwart Defense Equipment: 4 Nth Metal uh yeah the deck was made in Silver age so it likely doesn't hold in gold. |
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| Grumqa | May 5 2010, 04:35 PM Post #10 |
Senior Member
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Well, I've got no shortage of ally-based decks, true. None like I've heard described here, though. Had forgotten about JLA/Brotherhood. Think I'd heard about that. Also, had never heard of anyone using Scott Free or Canary, and I'd wondered if anyone ever did use those two to decent effect. I've never built or run any of the famous decks, other than JLA Trinity. I've always had a weird perspective on VS, because I learned the game from a very theme-oriented group. I got in after the pros had drifted away from my particular store, and the guys who were left were playing for fun and love of comics, so I saw a lot of weird things, like mono GL, Superman clones, stuff like that. I did see IG hand flood and AGL, but those, like Trinity, are pretty theme and suggest themselves when you look at the cards. I didn't see a lot of very fast decks other than AGL, and stall was present but not super common, so I tend to have decks that would win on 6 or 7 but don't stall other than having more defense than most. I'm always curious about what made the cut in the competitive world, though. I appreciate anyone answering my history lesson questions. For the record, my own ally decks are (all curve):
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| BatHulk | May 5 2010, 05:22 PM Post #11 |
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Elite Member
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I stilll remember playing Grumga and it was a battle of defense vs. attack pumps... luckily I had one more pump than he had a brick because if I didn't, it would have been MKOver. |
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| Grumqa | May 5 2010, 08:44 PM Post #12 |
Senior Member
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Yup, you were the first match. Was a fun time, but I lost every game that night. I think the real problem was that I tweaked the deck a couple days before...took out some solid stuff and put in Bat/Supes legend stuff even though the combo wasn't online until at least turn 6. The deck ran better before then. I'm also a way better builder than player; I remember making a mistake, I think squandering A Moment Of Crisis in an attempt to hit 2, or else not doing that and thereby missing 4. I remember being really impressed with the players I met, but coming to the conclusion that I'm just not playing the game at the same level, and sticking with DC-only and hero teams, I never really will. Hmm, I may put that deck back together. It deserves a better end than it got. I very rarely get to play any more, but that thing always was a favorite. |
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