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Quicksilver Go!
Topic Started: May 8 2010, 03:08 PM (354 Views)
colexus
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This is quite an old deck of mine, the newest card being Vision, Young Avenger. The idea, team up as quickly as you can and try to keep your opponents numbers down. The key cards are Quicksilver, Mutant Avenger and Teen Titans Go!. (Unless it's been errated) the idea is based around Quicksilver not being affected by Teen Titans Go! due to being already ready. This enables you to boost him and attack directly for the win.

1 drops
Beast, Furry Blue Scientist - Used to draw out team up card

2 drops
Tim Drake x Robin, Titan in Command - Useful ability
Wasp, Janet Van Dyne Pym - Useful ability
Natasha Romanoff x Black Widow - Useful ability

3 drops
Quicksilver, Mutant Avenger - Key card of the deck
Captain America, Steve Rogers - Useful ability

4 drops
Vision, Young Avenger - Second most important character card due to ability
Vic Stone x Cyborg, Human Machine - Boost 0 for Weapon Upgrade

Plot Twists
Teen Titans Go! - For obvious reasons
Two Worlds - As far as team ups go, this is probably the best for this deck
Legendary Battles - Keep characters alive
Invasion Plans - Bearing Quicksilver's ability in mind, quite useful card drawing
New Mutations - Adds flight and range to all characters

Equipment
Weapon Upgrade - Useful for lowering opponents endurance

There are a few extra cards I have used such as Follow the Leader, but they are more stand in's until I get more useful cards.

So, feedback and ideas please?
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kariggi
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I'd consider Mirage to help with the team-up if all goes as planned you have 1 chance on turn 2 to hit a titan and start making this happen, maybe the card Team-Work from MXM could help, but my biggest concern would be hitting a Titan to team up with.

On what round do you go for the kill?
Does the deck run anything bigger than a 4 drop?
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blues686
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this looks really interesting

whats the expected turn by turn run down and win turn?
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colexus
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turn 6 is the kill turn, but i have pulled it on turn 4 a couple of times.

ideal game would be:
evens
opening - beast or two worlds, hopefully a quicksilver
1 - play beast
2 - tim drake and team up
3 - quicksilver
4 - Vision
5 - Cap and a 2 drop
6 - vic stone and a 2 drop

Key plays
- team attacking and TTG to clear the board (always trying to make sure Quicksilver is ready when you use TTG).
- tim drake's ability to try and draw plot twists (legendary battles, TTG, etc)
- weapon upgrade (and maybe playroom?) to help with knocking opponenets endurance

I've played it with various mixes of plot twists before (including 4x Armageddon) to kill by turn 6
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Shadowtrooper
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Why not go Quicksilver + Nightcrawler, Man of the Cloth? Play Bamf! and clean house. Nothing overtly complicated there but effective as hell.
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Seph1roth5
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Are you sure TTG doesn't affect ready characters? I'm no rules expert but the way it's worded sounds like it doesn't care if they were readied by the card or not.
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colexus
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Quote:
 
Ready all Teen Titans characters that have become team attackers this turn. They can't cause breakthrough this turn.


Im using the 'they' as meaning the cards that have been readied.[/b]
Edited by colexus, May 8 2010, 05:34 PM.
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unclechawie
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I believe that would be incorrect. I could be wrong, but I think the "they" isn't referring to the cards that were readied, it is referring to, "all Teen Titans characters that have become team attackers this turn." When TTG! resolves, it still tries to ready Quicksilver because he was a Teen Titans team attacker this turn. It just doesn't do anything because he is already ready. As such, he should still be affected by the can't cause breakthrough. May wnat to clarify that with HC since it is key to the deck, but that's my take on it.
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colexus
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Thats cool.
I've always checked with TO's if I've gone to any tourney's with it. Kamiza seemed to think it was ok at one of the Luton tournaments. The guy i was beating wasnt too keen on it though haha

I always thought it was broken, just wasnt complaining!
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Guglio
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If you team attack with Quicksilver and he's a TT character, and then play TTG, he's not causing breakthrough this turn.
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