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| IG-Mono; my first attempt on golden | |
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| Tweet Topic Started: May 27 2010, 03:19 PM (1,543 Views) | |
| SpecialsauceReid | May 27 2010, 08:11 PM Post #16 |
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Senior Member
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I also like the return...but I would play removed from continuity over death trap. It has far more value...sure it doesn't add a card to hand...but it actually meta's better against decks that must have a certain character in play to go off. |
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| bkwrds | May 27 2010, 08:16 PM Post #17 |
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is a Gypsy Doom
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4x Boomerang is good because you NEED with both Mobilize and Secret Files to have an IG in play to search for Lex on 3. Also ANY 2 if stunned on 3 gets KOd (obviously) so you might as well take advantage and make sure they don't have one either. IQ is better by a lot, though, you're right. |
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| Iranoctis | May 27 2010, 08:32 PM Post #18 |
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@bkwrds The chance to have an IG character in play on 3 is 74,1 % with the current build. Still you have the 68,3 % chance to draw Luthor himself.On top of that is he the man to mulligan for, right? The 2 additional Boomerangs would increase the first rate to 81,9 %, but i don't think that it's necessary. @Reid Removed from Continuity is an interesting card. Not very in-theme, but simply powerful in special situations. I still don't know the meta, so which characters do you think of? Edited by Iranoctis, May 27 2010, 08:34 PM.
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| Guglio | May 27 2010, 08:38 PM Post #19 |
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Don't You Know Who I Am?
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No, IQ is worse. Burning them for 4 (which is realistically all you're going to get) is worse than bouncing their two. I don't think you're understanding the necessity of Lex Luthor, Nefarious Philanthropist. If you miss him, that's game. The deck can't win without him, even if he's only on the table for 2 turns. 8x 2 drops, 4x Lex and 8x search is mandatory. Miss him and you get stomped. |
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| Iranoctis | May 27 2010, 08:46 PM Post #20 |
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I DO know that he's the key to win the games, because i would be stomped into the ground by plot twists AND wouldn't flood his hand enough. I think it IS possible to win with Lex, Megalomaniac as well, but harder for sure. I think you're just wrong on IQ... Maybe I'm the stubborn child that hasn't got the knowledge to understand the truth, but i think he's dealing serious damage most times. "mandatory" is nothing. Edited by Iranoctis, May 27 2010, 08:48 PM.
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| SpecialsauceReid | May 27 2010, 09:24 PM Post #21 |
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I am thinking any underdroppng deck that uses one character again and again...Kree, Outsiders, etc...also any deck that is willing to play a character for effect, return to hand, play again for effect, etc |
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| Iranoctis | May 27 2010, 09:33 PM Post #22 |
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Hmm... are they important teams in golden? One more hand card means 3 more damage turn 6 with Circe and Scarecrow. Nothing to sneeze at, if you want to win on 6. |
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| Grumqa | May 27 2010, 11:02 PM Post #23 |
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I'd rather bounce the 2 than burn with IQ. The more potential attackers you can get rid of, the better Lex is protected. I play against a hand flood deck often, and if I can ever stun both Lex and Joker, or stun Lex and KO him, I stand a good chance of turning all the cards in hand into a win. There are at least a few teams out there that can stun a 3-drop with a 2-drop without playing a plot twist, and you can only Power Siphon once since it exhausts the defender. But I also agree that more important than which 2-drop you have is that you *have* one. I'd run 4 of each. It's what I do in a couple of decks that really need to hit 2. |
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| Guglio | May 28 2010, 01:47 AM Post #24 |
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Don't You Know Who I Am?
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You're wrong. |
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| scottkthompson | May 28 2010, 02:18 AM Post #25 |
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That other moderator guy
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No he's not Gug's. It's his deck, so it's clearly not mandatory. Unless I missed it in the UDE handbook. He does not have to follow a single piece of advice if he chooses not to, which is contradictory to the definition of mandatory. However, Gugs suggestion is solid. 8x two drops, 4x Lex (DJL), and 6-8x Search is also how I start my own IG builds. Also, Boomerang > IQ. His bounce ability is not an activated ability, which means he can still exhaust for other effects (Death Trap, Power Siphon, Criminal Mastermind) before using his power. Here's a fun trick: Run your 3 into their 3. Then play Death Trap (exhausting Boomerang) to bounce their stunned 3. Then bounce Boomerang to bounce their 2. You've cleared their board, and you've still got Lex for turn 4. You can also wait until they attack Boomerang and use Power Siphon (exhausting Boomerang). This will force them to play pumps to get over his defense. When they do, just cancel the attack by bouncing both characters to hand. Hilarious! I honestly think Boomerang is one of the best 2 drops in the game. Not many characters can just flat out cancel your opponent's turn 2 play before Pathetic Attempt is online. Edit: Just saw that you're running the Satelite and Death Trap. Stick to one KO effect, it will open up more slots in your deck. The Satelite is reusable, but Death Trap sends them to the hand, so it's all player preference on this one. I personally find that I tend to only need to pull off one KO effect per game for it to change the balance in my favor, so the reusable quality of the Satellite is not as appealing to me as the handbounce of Death Trap. Edited by scottkthompson, May 28 2010, 02:22 AM.
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| Guglio | May 28 2010, 02:45 AM Post #26 |
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Don't You Know Who I Am?
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No, what I said IS mandatory for IG Mono. I've played the deck enough times to know what's what. I run 3x Beast Boy 5 drop from DLS in my deck. Is that mandatory? Hell no. But as I outlined above, if you don't hit Lex 3 on 3, you lose the game. The deck can't recouperate from that loss. And it has to be Lex Luthor, Nefarious Philanthropist. What's the point in asking for help if he's going to ignore it? Build the deck however you want, but Boomerang is better than IQ, 8x search is pretty much required, and a ton of low drops are also required to hit Lex consistently. You should working towards hitting Lex 3 drop 100% of the time. Anything less than that is a game loss, because without him, IG has no chance. BTW: If you were wondering, I don't play Circe in my build but 4x Scarecrow and 3x Beast Boy. Play Scarecrow on 5, then on 6 sub out for Beast Boy and play Scarecrow again. I don't like Circe's activate. |
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| SpecialsauceReid | May 28 2010, 04:31 AM Post #27 |
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Maybe I am wrong here...but playing Scarecrow twice makes the deck twice as susceptible to Omni....if I lock down Scarecrow on 5 now you have no options to burn me out. It also becomes conditional that you pull Beast to have both out on the board. |
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| Guglio | May 28 2010, 06:58 AM Post #28 |
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Don't You Know Who I Am?
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Oddly I never run into Omni. Also, I'm old school and run Criminal Mastermind. I draw a lot of cards. Secret Files grabs Beast Boy. |
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| CptPugwash | May 28 2010, 10:36 AM Post #29 |
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I've never played this deck or aginst it but... I don't like the Penguin in it, I know its a good on theme card. But if you miss it on 1, and no way is it a mulligan, i can't see you wanting to underdrop with this deck. Its a poor back up for the two-drops(which is slim % anyway as you have to pick up your first penguin on turn 2 draw & not have a 2-drop), if you miss your 3 or 5 you're in doo-dah. the back-up 3 + penguin is a very poor substitute for the Joker. Plus if you do hit it on 1, just how often will this deck get to hit a player directly. Just my opinion but in most cases you are better off without 1-drops unless a) they have an in hand ability b) they have a recruit for free c) you are likely to want/need to underdrop d)back-up plan for team-ups e) (almost) essential for the deck. I don't see the Penguin falling into any of those 5 categories. Personally i think you're better of with no 1-drop and using the spots to max up more of the other choices. |
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| CptPugwash | May 28 2010, 11:12 AM Post #30 |
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I know this is a mono-thread but has anyone tried to build a deck around this Spiderfriends/IG build. 1 Aunt May, Golden Oldie 2 Black Cat, Master Thief 3 Lex Luthor, Nefarious Philanthropist 4 The Joker, Headline Stealer 5 Circe & Scarecrow, Psycho Psychologist. with spiderman as the back-ups for the slots.Maybe 1-of Ben Reilly if case you need a change of plan. You may not even need a team-up given Lex's ability (but better off with if theres spots) Bad Press, Indebted & Enemey rather than Mobilise. I don't think this deck would need any PA/Omni so thats more free slots. the additional theme is to stop them playing PTs in the first 3 rounds till Lex & The Joker take over in turn 4. The Black Cat/Bad Press & possibly swinging into action start should ensure that they have so many cards that they can't ever play a PT while The Joker is not-stunned. So if you have enough def pumps its just sit back & let Circe/Scarecrow burn burn burn... |
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