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| Hulk Stands Alone; Warbound/X-Statix | |
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| Tweet Topic Started: Jun 6 2010, 08:19 PM (682 Views) | |
| Mestrahd | Jun 6 2010, 08:19 PM Post #1 |
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Senior Member
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Hi. Given the answer to my question in the Rules forum, this deck got a lot better. However, I'm finding I'm often short of characters. Can someone help me pare down my support cards and suggest more characters? This deck wants odds so you can get Hulk 3 and Hulk 5 on your turn while defending with your 18/18 Hulk 6. Turn 7 would be for underdropping any combination of the RFG guys you need. I think the Mulligan condition would have to be for World War Hulk. 2 Elloe 3 Miek 4 Hulk, Exile 1 Hiroim 4 Brood 1 Hulk, Green Scar 4 Hulk, Gladiator 1 Korg 4 Hulk, The Green King 1 Caiera 2 Hulk, Worldbreaker 4 Hulk Red 3 Dead Weight 4 Spin Doctoring 3 Bloodsport 2 O-Force 1 Star of the Show 1 Mutant of the Year 2 The End of the World 1 Hulk Smash 4 World War Hulk, Team-Up 2 Warbound to the End 3 Imperial Dreadnaught 3 X Statix Cafe Some of the onesies, like Hulk Smash are only because that's all I have. But this deck is primarily defensively based anyway. Get them to team attack your huge Hulks and Bloodsport/stonewall them, then attack if you live. |
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| kariggi | Jun 6 2010, 08:38 PM Post #2 |
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Hero For Hire
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I'd go to 4 miek since he wins you your game. Great Arena seems a natural inclusion. I don't think you need 0-force. I'd proxy in more search if you don't have it, Warbound tte or Mobilize, maybe uncertain legacy. I'll look it over a little more and see if anything hits me my buddy loves xstatix he might have some ideas. |
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| Mestrahd | Jun 6 2010, 11:03 PM Post #3 |
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Senior Member
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I do have one Great Arena, but I didn't think it was all that good. Exhaust your Hulk for an exhaustion and mutual burn? It seemed like it'd be great in multiplayer though. As for O-force, I like forcing all characters to attack since they sometimes they would just pass and gain board advantage otherwise. But if you think it's removable, I'd think about it. |
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| mandolorian | Jun 6 2010, 11:07 PM Post #4 |
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Regular
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the reason it is so good is you can exhaust ther character before you boost your hulk out |
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| KardKrazy | Jun 7 2010, 02:05 PM Post #5 |
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"'I've got a huge" Member
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Try out this version of Warbound when you get a chance man=). I think you'll like it. Can win on 4 with a god draw, likes to win on 5 most of the time, but if it goes past that point most decks have a hard time getting through 6-Drop Hulk and 7-Drop Hulk pushes your opponent back a resource so he can't get to his game ender if he is running for a Turn 8 win, and then your 8-Drop crushes most everything anyway. Oh and Meik is your mulligan condition and if you don't draw him before Turn 3 and you draw him on 3, I can't emphasis this enough, RECRUIT HIM. lol. Recruit him over Hiriom any day. Meik wins games. Omnipotence should almost always be used to call Pathetic Attempt BEFORE Boosting your 5-Drop. 4 Elloe 4 Miek 4 Rick Jones 4 Hiroim 4 Hulk, Green Scar 4 Hulk, Gladiator 2 Hulk, The Green King 1 Hulk, S'karson 1 Hulk, Worldbreaker 4 Trouble with Dinosaurs 3 Bloodsport 4 Hulk Smash 4 Warbound to the End 4 Mobilize 4 Omnipotence 3 Righteous Anger 4 Imperial Dreadnaught 2 Great Arena later, Kj Edited by KardKrazy, Jun 7 2010, 02:07 PM.
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| OnyxWeapon | Jun 7 2010, 07:25 PM Post #6 |
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Keeper of the Realm
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easy fix. DO NOT RECRUIT HULK ON 3. Instead, focus on hiroim for invulnerability and some fun lifegain interactions with Imperial Dreadnaught. Edited by OnyxWeapon, Jun 7 2010, 07:27 PM.
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| KardKrazy | Jun 7 2010, 09:06 PM Post #7 |
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"'I've got a huge" Member
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Can't agree more. Onyx knows all about the life gain from our match we played a little while back don't you man=). later, Kj |
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| OnyxWeapon | Jun 7 2010, 09:58 PM Post #8 |
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Keeper of the Realm
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i block out all my losses. so i cannot comment. |
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| Mestrahd | Jun 8 2010, 02:22 AM Post #9 |
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Senior Member
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So taking the responses into account I've got: Hulk, Exile -3 Hiroim +3 Dead Weight -3 Miek +1 Great Arena +1 Warbound to the End +1 Is that about right? Doesn't really solve the lack of character problem, but adds to the SuperHulk of later turns. |
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2:10 PM Jul 11