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March Italian Mega Weekend; 2011 VS System World Tour
Topic Started: Mar 24 2011, 09:01 AM (1,979 Views)
blackholexan
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Hi everyone!

Last weekend saw the Italian Mega Weekend held in Trezzo (Milan).
The tournament was a blast!

I'll post reports, pictures and decklists asap ;)
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blackholexan
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Get ready! Tonight... 1st part of a 3 parts report :)
Edited by blackholexan, Mar 28 2011, 10:38 AM.
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blackholexan
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OK, then.

This report is going to be a 3 parts rep.
First part will be on Saturday happiness
Second part will be on Sunday madness
Third part will be on Weekend wonderfulness :P
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blackholexan
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Saturday Happiness

I'll begin with some important preliminary remarks.

1) English is not my first nor native language: I apologize for my typos and mistakes. I'll do my best to be understandable
2) The weekend was a blast and I'm waiting to have another one as soon as possible
3) Part of the problems we had with the all partecipation were due to the following.
This year is 150th Anniversary of Italy as a Nation. So that Government set a new holiday this year: the 17th of March. This decision was taken on 12-13rd of February, I mean, only one month before the Mega Weekend.

Being a Thursday many Italian players than took the chance for a super mega long weekend...with their girlfriends [weep]

Due to the fact that some of us (me being one of them) had already bought their flight and that internationally the tournament was set for the 19-20 weekend, we (me and TK) decided not to change the date.

3.1) The Saturday tournament from a fiew points of views may look like a failure (not so many people showed up) but actually it wasn't.

Saturday morning/afternoon was for the Two-Headed (Nostalgic) Giant tournament.You can take a look at this format here:
http://s11.zetaboards.com/vssystem/topic/7384479/1/

Unfortunately I was the only not-local player and we were only 9 (odds....in a tournament for two players teams...)

We decided to eat something just before beginning the tournament.
We ate so much that maybe all that Japanese food killed some of my play skills.. but my stomach was so happy I didn't mind :P

We had 4 teams:
I Leprecauni ("The Leprechauns"), formed by Morkai and Peo
Notte e Bistecca ("Night & Steak"), formed by Madhatter-Ojama and Parkman
InsaniTeam, me and Electric Sigh
Team Ape ("The Bee Team"). This last one was allowed a two-players + 1 coach team (with a built-in collective consciousness ability), formed by Sprea, Abbia and coach TK.

We played 3 2vs2 rounds and 3 Gotham vs Arkham (1vs1 + 1vs1) game for a total of 6 Insanity Swiss rounds.

At last Notte e Bistecca triumphed with 6 out of 9 points available.

The format prooved to be quite interesting but we noticed that it's better to play only team games as decks were really strong only in one of the 2 possible scenarios (2vs2 and 1vs1).

Madhatter-Ojama and Parkman won a Galactus Raid deck for both of them.


When the night arrived 3 of the players went home (well... actually I suspect they met their girlfriends hehe), but we decided to go on and play all night long.

It was time for Saturday Night MTU Fever ;)

A 6 players MTU draft + pizzas and beers were our Saturday night menu.

All but me had never played an MTU draft till then so it was really interesting and fun to draft and play (I loooooove that VS set).

We played a 3 round swiss that led TK to triumph (on me [angry] ).

We had ton of fun with draft and the trades orgy within each round was simply wonderful.

See you on the 2nd part.


Edited by blackholexan, Mar 29 2011, 08:03 AM.
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onezy
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It sounds like you boys had fun on the saturday night. I wish I could have been there to enjoy the italian beer and good times.

I look forward to part 2. :)
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-TK-
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Best thing? In the pack I win saturday night I found 2x Valkyrie, and 1x was foil!

We (Other italian player) are going to translate our personal report in the next couple of days, stay tuned. XD
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blackholexan
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Sunday Madness

With the help of the Italian players form (www.vsitalia.forumfree.it), we have reconnected old groups of players and found some new faces, we have been holding one good-sized tournament (10 +) every two or three months, and hoped to gather 20 or so for this MegaWeekend.

Ok, due to some last minute exhaustions, not all expected players were ready.We have been expecting within 14 and 18 players.
At last, we were 15.

It 's still a decent result, but the Italian community has grown recently.

Let me say though, that there were good signs, more important than the simple numbers it was the place they came from: players from 4 different communities attended the event, and this weekend was the perfect situation to gather new ideas for the next tournaments.

The two days have provided a lot of fun for everyone, showing interesting decks in a format yet to be completely explored and exploited, although as usual the main factor of success is the ability of any random vs player to be an excellent person, beyond the common love for a card game.

I think one of the key factors that helped us to keep the game interesting both for new and old players has been the format we selected one year ago for the Barcelona event:

Bring Your Own Two Team, Golden Age.

This format allows not only a wide variety of decks we have seen and played in the last 12 months, but forces players to think always about new and better teams combinations, to explore new possible interactions (that maybe normally are not possible or too difficult to make them go off), to playtest their new ideas, trying to figure the other players’ possible decks. There are so many possibilities that it is quite impossible to have a complete vision of the metagame.

This led and leads to a radical change on the approach to the game, adapting old and tuned golden age bombs is not enough nor rewarding, you have to build decks that are peculiar to the new format: aggro decks become faster, combo decks more reliable and lethal, search cards stronger, the water fresher and the women more gorgeous… hoops, sorry, wrong line of thoughts. The last and single aspect that changes it all is that no generic cards are allowed. Yes, you got it: no pathetic, no omnipotence, no savage beatdown, no unaffiliated hate, no out of nowhere silver bullets.

Can you really think about any of your last decks without some (or all) of them. You have teams and themes: work with them (that to some degrees was and always has been the real focus behind the game’s design).

Obviously some teams are much more used than others (Tower of Babel anyone?), and by its nature excludes some of the format decks classic VS classic archetypes (no Doom Control to start, being RoT and Paralysis not allowed), Exiles are partly still an issue and the format is slightly helps agro/rush strategies over pure control.

Nevertheless, after a fast reading to the Top4 decklists, all of you will find 4 completely different ideas with 8 (yes, eight) different teams played.

The tournament included 4 Swiss Rounds and Top4 with prizes for all players.

I’ll leave the metagame breakdown and discussion for the last part of this report, though.

After 6 cruel and fun rounds 4 players emerged as the best of the best and only one of them took the trophy.
Top 4 decklists:

The Winner: Parkman (UNDERWORLD/SPIDERFRIENDS)

CHARACTERS (30)
4 Black rose <roxanne simpson>
4 Black cat <master thief>
4 Umar <sorceress sublime>
1 Cardiac <elias wirtham>
1 Spider-girl <daughter of spider-man>
4 Spider-man <the sensational spider-man>
1 Black heart <black king>
1 Spider-man <secret avenger>
1 Mephisto <soulstealer>
1 Firestar <hot stuff>
1 Daredevil <new kingpin>
1 Dweller-in-darkness <fear lord>
1 Human torch <fiery friend>
1 Scarlet spider
1 Spider-man <The Amazing Spiderman>)
1 Spider-man <stark's protege>
1 Noble kale <lord of hell>
1 Spider-man <cosmic spider-man>

PLOT TWISTS (21)
4 Gravesite
4 Nice Try
3 Indebted
4 Death's Embrace
3 Dark Bargain
3 Strength of the Grave

LOCATIONS (9)
4 The dark dimension
3 Empire state university
2 Dracula’s Castle

This is a deck that needs some understanding of the format to be fully appreciated: it plays one of two most played teams (and overall the most played by Patkman that has probably tried to team-up UW with EVERY other VS team) in the community that created it (Underworld) combined with a team (Spider-Friends) that provides the best answers in a pathetic attempt-free format to aggressive strategies.

The idea is to exploit SF swarm control elements (Spiderman, Cardiac, Firestar, Daredevil) combined with the best answers to the widest array of issues (Nice try, Black cat, Mephisto, Black hear), the two good search cards allow to have the right answer at the right moment on a regular basis.

The result is a pretty good MU against most of the field. assuming you know more or less what to expect.

The main path to the victory is assigned to the classic spiderman # 7 combined with a very solid 8 drop: please notice that the typical GA 8 drop finishers (MUN HoG Galactus , MOR Jean Grey, MOR Apocalypse) are not available to this deck in this format. This note, in addition the fact that pure control decks are really difficult to play in BYOTT, make some drops really shines, characters (like Noble Kane and Ra's # 8 for example) that will hardly see ever play in other formats.

Personal note: Congratulations to Parkman, above all considering the decks and the players he faced in the top 4, who won this tournament thanks to a good decklist, 6 error-free rounds and a good ability to take advantage of the right momentum.


2nd: TK – “Electric Pit” (League of Assassin/ Morlock )

CHARACTERS (30)
4 Electric Eve (MXM)
4 Artie (MXM)
1 Tommy (MXM)
4 Bronze Tiger #2 (DSM)
3 Tar Baby (MXM)
3 Postman (MXM)
3 Leech (MXM)
4 Healer (MXM)
4 Marrow #5 (MXM)
4 Nyssa Raatko #6 (DLS)

PLOT TWIST (12)
4 The Demon's Head
2 Bloodhound
3 Tower of Babel
3 Back Against the Wall

LOCATIONS (14)
4 Mountain Stronghold
1 The Hill
4 The Alley
3 Pit of Madness
2 Lazarus Pit (DOR)

League of Assassins is probably the best team available in BYOTT (It's hard to believe, right? League on the doorstep of brokenness) but Morlocks, although somewhat promising (Back Against the Wall, of course) have seen much less play.

The synergy of evasion theme with some League cards is excellent, as discovered by the player who created the first list of this deck (Alberto Viscardi AKA Electric Sigh): Bronze Tiger + Pit of Madness just scream "Abuse me, please”

The idea is to play a high defensive game in the first 5 turns, using the high natural defenses of high Bronze and Marrow, combined with Tower of Babel (It will be clear to all readers its effectiveness in this format), Back Against the Wall and Pit of Madness. After having easily bricked many attacks is easy to get a good amount of damage through recovery (The Alley) and big attacks on the (if any) survived opponent’s characters.

During these early rounds Eletric Eve is acrucial play and it is equally important to drop Healer on 3 or 4. In fact, the deck requires some practice to milk its best.

Anyway, sixth turn is when the music changes, Nyssa Raatko is so nice to provide the deck with the following power:

Exhaust one or more locations you control>>> KO target stunned character or Recover If Its cost is Less Than or equal to the number of locations you exhausted. Use this power only if you control Another League of Assassins character.

All the locations in your resource row will be used to recover electric eve as many times as possible and then evade it again and again.

With a few maths you have that the maximum recoveries (even counting the various chaining evasion recovery that can be done at the beginning of recovery) before the end of the turn is 17 (4 locations more normal the lazarus pit), which means 17 damage more for your opponent if Healer power is online or exactly the double if The alley is face up.

34 endurance at your opponent face. They are usually 18 or 20, but they are quite sufficient to seal the deal.


Batteria – “Migga-Lite” (Arkham Inmates/Brotherhood

CHARACTERS (36)
1 Mad Hatter #1 (DWF)
4 Mystique #1 (MEV)
2 Harley Quinn #1 (DOR)
1 Pyro #1 (MXM)
4 The Penguin #2 (DWF)
4 Mad Hatter #2 (DOR)
2 Tally Man #2 (DWF)
4 Poison Ivy #2 (DJL)
1 KGBeast (DWF)
2 Avalanche #3 (MXM)
1 Mr. Zsasz #3 (DWF)
1 Anne Marie Cortez (MXM)
2 The Joker #4 (DJL)
1 Rouge #4 (MVL)
2 Sabretooth #5 (MXM)
1 Matt Hagen #5 (DWF)
1 Scarecrow #5 (DOR)
1 Scarlet #5 (MOR)
1 Quicksilver #5 (MOR)

PLOT TWIST (14)
4 Kidnapping
4 New Brothehood
2 Sovreign Superior
4 Usual Suspect

LOCATIONS (10)
4 Avalon Space Station
4 Lost City
1 Underground Resistance
1 Savage Land

The engine of the deck is the classic combination of Poison with MadHatter (maybe stronger in this format than in the classic GA), which allows to fill the resource row with all the necessary locationss while depriving the adversary of characters that can be vital (Please notice that in BYOTT the lower drops have great importance ).

The strategy is to play the best and most annoying characters as (Anne Marie, Joker, Avalanche, Rogue), while it violently attacks that take advantage of both Lost Island and New Brotherhood.
(Personal note: Brotherhood is the close second most played team in this format)

The KO effects are excellent, and being one of the them easily searched via Usual Suspect, they allows to kill key charaters to your opponent all along the game (I lost 4 characters to him in the first round of the tournament…).

The list is very solid and if you can catch all the different aspects it can deal with it is easily a force to be reckoned with in BYOTT metagame.

Congratulations to the player (which is not the deckbuilder), he has very little experience in VS but he is a real promise.

Lost Island-based strategies are quite classical in this format, and the tournament saw the presence of other two lists with this archetype, but I’ll discuss this on the last part of the report.

I’ll leave the 4th Top4 decklist for the last part too because is possibly one of the strongest combination in the format...

I have some pictures to share too, if anyone is so kind to remind me how can I add them to the thread…

Stay tuned for part 3.

Enjoy ;)
Edited by blackholexan, Apr 6 2011, 07:12 AM.
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blackholexan
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Sunday Madness

3rd Part

I left the last of the Top4 decks for this last part of the report to be sure everybody may look at it as a separate entity from the other decklists.

3rd-4th : Morkai - Exiles Madness (EXILES/MASTERS OF EVIL)

CHARACTERS (32)
4 Yellowjacket (MAV)
2 Blink #1 (MEV)
2 Longshot #1 (MEV)
1 Nathan Garreth (MAV)
1 Klaw #1 (MHG)

2 Mimic #2 (MEV)
4 Beetle (MAV)
2 Nocturne (MEV)
4 Sage #2 (MEV)
4 Proteus (MEV)

1 Shadowcat #3 (MEV)
4 Mariko Yashida (MEV)
1 Miguel O'hara (MEV)


PLOT TWISTS (24)
4 Hard Sound Construct (MAV)
4 The Wreking Crew (MAV)
4 A Finer World (MEV)
4 Mystic Summons (MAV)
4 Beak Saves the Day (MEV)
4 Evil Reborn (MAV)

LOCATIONS (4)
4 Panoptrichron


According to his creator’s words, this deck was born while he was looking for a good team to mix with MoE and abuse Hard Sound Contruct for a good beat down deck.
When he stumbled in the Sage+HardSoundConstruct interaction, the rest of the deck was a no brainer. Initially more 3 drop heavy, the deck usually won on 5th turn.
While playtesting he won some random match on 4th and therefore it changed the decklist to make a good amount of damages on 4th and seal the deal on the same turn (attacking with the even initiative) or the following turn by creating a huge gap of endurance so that any effort of the opponent would be useless.
The Sage + Evil Reborn + HSC combo allow to draw mostly your entire deck and Mariko + Beak Saves The Day burn for the kill.

Is it possible to win against this deck?
Yes, but NOT with the typical cards you would use against rush deck. The key to beat this deck is to beat him with all you have, to negate his key cards or to….pray for his bad luck.
If the deck doesn’t kill you on 4th Lex Luthor, Metropolis Mongul, Scarlet Witch (5, MOR) can make impossible to win. Rogue (4, MVL) and Iceman (1, MEV) can almost kill the deck too.
Nevertheless, this deck proves (one more time) the brokenness of some Exiles cards.
Maybe the problem is Mariko (according to Morkai’s opinion), maybe it is Sage or maybe (my personal opinion) is Beak Saves the Day (not being limited to combat phase only…. For example).

I think that the fact that the deck did not win the tournament (loosing the last Swiss round and the semifinal) made almost all the players happier….sorry Morkai!


Ok, these were the best decks.

Now a few infos on the metagame we faced in this BYO2T event.


The Weekend Wonderfulness

The Mega Weekend was not Mega, but it surely was Great.
After Saturday Happyness (we were so happy to be there and all mad for the game and we wanted to play as much as possible) and Sunday Madness (mine since I didn’t play my most playtested deck and Morkai’s for his Exiles Madness, I can easily say that the tournaments were really a ton of fun.

Not only we could play the game we love so much, but we experienced new and fresh ideas all over the weekend.
Right now BYO2T is possibly Italian reference format. We have been playing this format since the end of 2009 and from Barcelona 2010 till Trezzo 2011, we have attended/played or simply read about 4 different tournaments and I can easily confirm that this our favorite format.

I think this is the right place and time to speak about the metagame we faced in this last tournament and the metagame that BYO2T offers in general.
In the Italian forum we are actually working on a more focused article on all the aspects of the format, to present it to those who haven’t played it yet and to guide players who wuld give it a try.
I can assure that not all the (now) self evident aspects of this format are so easy to recognize for anyone who has never played it.

As I stated earlier, the tournament saw 15 different decks. Yes, you read correctly: 15 players, 15 different decks. And a great number of different strategies, too.

This was not really a surprise to us: in all the previous (3) tournaments no deck was cloned.
Being a format with no established metagame and/or field (till now, this is going to change I think) any assumption we made has been adjusted through the course of various tournaments.
I think the most important archetypes have been found but tens of new possible combinations are on the horizon.

Going back to the topic…

Here you are the complete list of players/deck/teams (in purely random order):
1.Cosmo, Cosmic Magic [Heralds of Galactus/Shadowpact]
2.Me, Cold Shower [Darkseid/Weapon X]
3.Electric Sigh, SuperHate [Darkseid/Revenge Squad]
4.Morkai, Exiles Madness [Exiles/Masters of Evil]
5.Abbia, [X-Men/Secret Society]
6.Parkman, [Underworld/Spiderfriends]
7.Sprea, [Avengers/Brotherhood]
8.Alessandro, City of Undead [Underworld/Brothehood]
9.Christian, X-Twins [League of Assassins/Weapon X]
10.TK, Electric Pit [League of Assassins/ Morlock]
11.CuginoBaal, I-Talia [League of Assassins/Brotherhood]
12.E-Horus, SuperTroopers [X-Men/Outsiders]
13.Ojama, Its a Decoys Life [SHIELD/Spiderfriends]
14.Batteria, Barehanded Assassin [Injustice Gang/League of Assassins]
15.Marra, Migga-Lite [Arkham Inmates/Brotherhood]

So as you can see, no deck was present more than once. A different matter for teams selections.

Here you are a metagame breakdown based on archetypes and teams:

Archetypes breakdown:
-Pure Control:3 [20,00%]
-AggroControl:3[20,00%]
-Rush/Swarm2[13,34%]
-Combo:1[6,67%]
-Curve:3[20,00%]
-Burn:3[20,00%]

Archetypes Breakdown Short Analysis
BYO2T is eminently an aggro/aggro control oriented format. Teams like LoA and SF are the major counters to these types of builds, while Lost City decks are always a threat you have to take into account.
For the first time, the role of combo team is not for Fantastic Four-based decks.
Curve decks (even if usually short-curved) are slowly coming back. Burn decks are now a real and important presence, above all because not so vulnerable to anti-rush strategies as the pure agro decks a la New Brotherhood of Avengers are.

Teams breakdown:
-League of Assassins4[26,67%]
-Brotherhood4[26,67%]
-Underworld2[13,34%]
-Spiderfriends2[13,34%]
-Darkseid2[13,34%]
-Weapon X2[13,34%]
-X-Men2[13,34%]
-Other teams (12)1

Teams Breakdown Short Analysis
While League of Assassins (Curve and AggroControl Decks) and Brotherhood (both Lost City and New Brotherhood) have already been a force to be reckoned with in this format in all the previous tournaments, it is quite surprising the complete absence of Fantastic Four, usually present.
Underworld, SpiderFriends and X-Men confirm their average presence, while Weapon X and above all Darkseid are the emerging (and to a lesser extent successful) teams.

Thats all folks, guys.

I hope you enjoyed the report.

Take care

Ciao

P.S.: If you are interested I can post all the other decklists, but mine*

*because I'm going to post my own report even if I went very very bad this time…
Edited by blackholexan, Apr 4 2011, 10:33 PM.
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vincentjannin
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Thank you for these wonderful reports. Please share with us all the decklists because I can confirm that in Lyon the metagame is really different for BYO2T (Runaways, Teen Titans... and many other teams not listed above). In that regard I concur that this format seems very open.

Hope to see you in Lyon next June!
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blackholexan
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Thank you very much!
I'm going to post all decklists within today and tomorrow.

Stay tuned ;)

P.S.: If you don't mind to share your decklists on your/our forum, this would be a nice help for our BYO2T analysis article
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-TK-
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vincentjannin
Apr 5 2011, 08:44 AM
Thank you for these wonderful reports. Please share with us all the decklists because I can confirm that in Lyon the metagame is really different for BYO2T (Runaways, Teen Titans... and many other teams not listed above). In that regard I concur that this format seems very open.

Hope to see you in Lyon next June!
Decklists!!!!!!

Good Work BlackHole, soon my report will come, too.

I can post the link to our forum with some decklist if you want..
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blackholexan
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Thanks TK, I'll really appreciate some help with this... and thank you very much (now officially) for your efforts organising the event and giving to me your wise opinions I share here on my report
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KardKrazy
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I had to wipe the drool from my mouth when I saw the deck list that won this event -

Cosmic Magic (Heralds of Galactus / Shadowpact - Cosmo)

Character:
1-Drops-
4x Madame Xanadu (DCR)

2-Drops-
2x Jared Stevens (DCX)

3-Drops-
2x Detective Chimp (DCR)

4-Drops-
4x June Moon (DCR)
4x Human Torch (MHG)

5-Drops-
2x Red Shift (MHG)
1x Blue Devil (DCR)

6-Drops-
1x The Fallen One (MHG)
1x Terrax (MHG)
1x Zatanna (DCR)

7-Drops-
4x Galactus (MHG)

8-Drops-
1x Captain Marvel (DCR)

9-Drops-
1x Galactus (MHG)

Plot Twist:
2x Conjuration
2x Spectral Slaughter
4x Divination
4x Abjuration
4x Kindred Spirit
3x Creation of a Herald
4x The Conclave

Location:
4x Worldeater Apparatus (MHG)
2x Elemental Converters
4x Worldship

That is f'ing genius,
Kj
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Ike E Bear
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I love that Migga's name is still used in the context of our game.

Great reports.
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-TK-
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Quote:
 
I had to wipe the drool from my mouth when I saw the deck list that won this event -


Lol, it didn't win: Spiderfriends/Underworld Win.

This deck wasn't in the top 4 XD.

In the list Blackhole was just listing the different team was used:

This is the correct order:

1.Parkman, [Underworld/Spiderfriends]
2.TK, Electric Pit [League of Assassins/ Morlock]
3-4.Batteria, Migga-Lite [Arkham Inmates/Brotherhood]
3-4.Morkai, Exiles Madness [Exiles/Masters of Evil]

Than every other:

CuginoBaal, I-Talia [League of Assassins/Brotherhood]
E-Horus, SuperTroopers [X-Men/Outsiders]
Ojama, Its a Decoys Life [SHIELD/Spiderfriends]
Marra, Barehanded Assassin [Injustice Gang/League of Assassins]
Abbia, [X-Men/Secret Society]
Sprea, [Avengers/Brotherhood]
Alessandro, City of Undead [Underworld/Brothehood]
Christian, X-Twins [League of Assassins/Weapon X]
Cosmo, Cosmic Magic [Heralds of Galactus/Shadowpact]
Me, Cold Shower [Darkseid/Weapon X]
Electric Sigh, SuperHate [Darkseid/Revenge Squad]

The Cosmo Deck is excellent non the less, in a so variuos metagame you need a little luck, too. XD

@Jannin:

Other deck from megaweekend

Not Top 4 list 20/03/2011

Here some decklist from the very first byo2t tournament we had (The meta was a little naive, maybe..)

barcellona 2010

Here from a little tournament in Florence last year:

Note the Sinyster/Master and the League/Tbolts, good lists
Edited by -TK-, Apr 7 2011, 07:32 AM.
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