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MFA terms Torchbearer and Prowler and other Q's; MFA Card advice
Topic Started: Jul 10 2012, 09:57 PM (287 Views)
SKAZ1
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Could someone advice me on what the term "Prowler" in the MFA set means and does?

Also the term "Torchbearer" although I can see what it does but does this mean that a character with the Torchbearer term is no longer unique as I thought that the character would have to be KO ed if it had the same name?

Last question which is a bit more specific.

Rachel Summers Phoenix (mfa 023) allows you to recover and ready a stunned character , would this allow you to keep Wolfsbane (mfa 027) in the game since her text says "whenever Wolfsbane becomes stunned, remove her from the game"

I guess I am asking which one would take priority if you used Rachel Summers ability before Wolfsbane became stunned.

Thanks in advance Dave

ps Loving the Excalibur theme of bouncy characters and a single powerhouse.
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bungo_underhill
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See the MFA FAQ linked here:
http://w11.zetaboards.com/vssystem/topic/7381297/1/
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SKAZ1
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Thanks for that, I think it has answered the first 2 parts of my question but just to clarify if I am understanding "torchbearer" correctly;

A character is still unique and would be KO ed but a different character sharing the same identity would gain those powers?

I couldn't find anything on the more specific 3rd part of my question listed though?
cheers Dave
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AlphaSilvr
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Quote:
 
Rachel Summers Phoenix (mfa 023) allows you to recover and ready a stunned character , would this allow you to keep Wolfsbane (mfa 027) in the game since her text says "whenever Wolfsbane becomes stunned, remove her from the game"

I guess I am asking which one would take priority if you used Rachel Summers ability before Wolfsbane became stunned.


It doesn't matter which one takes priority. If Wolfsbane says "Whenever Wolfsbane becomes stunned, remove her from the game." she will be removed from the game regardless if she recovers since she still stunned. It doesn't matter if she recovered or not.
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SKAZ1
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I think I should have thought that one through a bit better, so basically all 4 things will take effect, she will "stun" "recover" "ready" and still get "removed from game"
Thanks for the clear answer, cheers Dave
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bungo_underhill
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SKAZ1
Jul 10 2012, 10:29 PM
Thanks for that, I think it has answered the first 2 parts of my question but just to clarify if I am understanding "torchbearer" correctly;

A character is still unique and would be KO ed but a different character sharing the same identity would gain those powers?

I couldn't find anything on the more specific 3rd part of my question listed though?
cheers Dave
Characters are Unique by Name not by identity

If two characters have the same name "torchbearer" won't stop on of them going to the KO'd pile due to uniqueness.

"Iron Man <> Night Thrasher" and "Night Thrasher" Share an Identity but not a name so if you play both neither is put in the KO'd pile due to uniqueness. And If you play Iron Man second he will gain Night Thrasher's printed powers.
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Biderman
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What is the wording on Rachel Summers?
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banstylejbo
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AlphaSilvr is correct. Regardless of what happens to Wolfsbane after she is stunned, she will be removed from the game as long as she is still on the table. Should you return her to your hand or put her into your KO'd pile/resource row she will not be removed since the game sees a card as a different entity once it changes zones and anything that would have happened to the card in the other zone fizzles.
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SKAZ1
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Would this also apply if she was moved from the visible zone to the hidden zone then. I'm guessing not but thought I would ask to make sure.
cheers Dave
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AlphaSilvr
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No. Visible and Hidden are areas and not zones.

Game Definitions:
Quote:
 
Zone
There are six zones in the Vs. System: deck, hand, in-play, chain, KO'd pile, and removed-from-game. Each is also referred to without the word "zone"; for example, a player's deck zone is also called the player's "deck".

Area
An area is a section of the in-play zone. Each player controls two areas in the in-play zone: visible and hidden. These two areas are separated by an empty column, with a visible area on the right of this empty column and a hidden area on the left of this empty column. Objects can't occupy this column.
Edited by AlphaSilvr, Jul 13 2012, 02:04 PM.
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danger
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I had a couple questions.
One I asked banjo in the MFA print thread but was unsure of the answer. Heroes for Hire requires that the opponent is missing BOTH flight and range right? So if they just have flight or range my abilities don't trigger?

second:
Power and Iron: Two target Heroes for Hire attackers each get +2 ATK this attack. If those attackers are Iron Fist and Luke Cage, whenever an opposing defender becomes stunned this attack, return that character to its owner's hand.

If there is only one attacker in the attack, then the player can't use this PT right? I figured it was like Bosom Buddies from MEV, but i let it slide while playing since it was a casual game.
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AlphaSilvr
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Question 2) Yes, there has to be 2 attackers. It does NOT say UP TO two attackers, it is very specific.
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AlphaSilvr
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Quote:
 
One I asked banjo in the MFA print thread but was unsure of the answer. Heroes for Hire requires that the opponent is missing BOTH flight and range right? So if they just have flight or range my abilities don't trigger?


I would believe you are correct from the way they are worded. The opposing character MUST NOT have either flight or range. If they have one or the other, the abilities will not trigger.
Edited by AlphaSilvr, Jul 20 2012, 02:59 PM.
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