Welcome Guest [Log In] [Register]
We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Once you've registered and completed email validation, you'll need to reply to the thread in The Welcome mat before you gain full access to the site.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
Is there a page that has all the terms explained; The Rules section doesn't work
Topic Started: Jul 14 2012, 12:22 PM (339 Views)
SKAZ1
No Avatar
Senior Member
[ *  *  *  * ]
Hi,
I was wondering if there is a single page that briefly describes the various terms and what they do as this is a problem that keeps cropping up for me but the RULES section on the opening page doesn't work.

"Back up" is the most recent one as I want to make a defenders deck but don't know what this does.

I'm sure that I am going to come across others as I have asked about a few different terms already which were kindly answered .

Some have been explained to me but I do forget and having a printed sheet in front of me would make it a lot easier. Shift seemed a little complicated even after having it explained and I forget what cosmic does (although I think it was just a counter that works once).
cheers Dave
Offline Profile Quote Post Goto Top
 
JoseG
Member Avatar
Senior Member
[ *  *  *  * ]
there ya go, you can either print this page or do an excel document with this and it will come very handy.

706. Keywords

706.1 Game mechanics in the game and certain standardized powers may be represented by keywords on cards. The following section outlines keywords and what they mean. Keywords may be grouped together even though they may represent different powers. This is an exception to rule 210.1.

706.2 “Boost <cost>: <text>” is a keyword that represents two powers. The first power functions in any zone the card it’s on can be played from, and means, “To play, you may pay <cost>." All boost costs are expressed in resource points unless noted otherwise. The phrase "Boost—<cost>: <text>" means the same thing, but <cost> will be an action, not a number of resource points. The second power varies by card type.

706.2a For a character card, the second power functions while it’s in play, and means, “<text> is active only if this card was played this turn and <cost> was paid for it.”

706.2b For plot twist cards, the second power means, “<text> is active while this effect is on the chain after the intention to pay <cost> has been announced (see rule 505.1b) until this effect has finished resolving.”

706.3 “Loyalty” is a keyword that represents a continuous power that functions in any zone a card can be recruited from. The keyword “Loyalty” means, “Recruit only if you control a character that shares at least one affiliation with this card.”

706.3a “Loyalty—Reveal” is a keyword that represents a continuous power that functions in any zone a card can be recruited from. The keyword “loyalty—reveal” means “If you don’t control a character that shares an affiliation with this card, then as an additional cost to recruit this card, reveal a character card in your hand or resource row that shares an affiliation with this card.”

706.3b "Dual Loyalty" is a keyword that represents a continuous power that functions in any zone a card can be recruited from. The keyword "dual loyalty" means, "Recruit this card only if both its printed affiliations are among the affiliations of characters you control."

706.3c Cards that refer to cards “with loyalty” can refer to cards with the “loyalty” keyword, cards with the “loyalty—reveal” keyword, and cards with the "dual loyalty" keyword.

706.4 “Transferable” is a keyword that represents a triggered power that functions in the in-play zone. The keyword “Transferable” means, “At the start of the formation step, you may transfer this card.” (See rule 708.12.)

706.5 “Evasion” is a keyword that represents a payment power on a character. The payment power reads, “Stun this character >>> At the start of the recovery phase this turn, recover this character.” Stunning a character in this way will result in its controller taking stun endurance loss. (See rule 708.11b.)

706.6 “Invulnerability” is a keyword that represents a continuous power that functions in the in-play zone. Characters with invulnerability ignore rules 708.11b and 708.11c. As these characters become stunned, they cause their controller no stun endurance loss rather than stun endurance loss equal to their recruit costs.

Example: Storm, Leader of the Morlocks reads, “During the combat phase, characters adjacent to Storm have invulnerability unless they are attacking or defending.” You control Storm and Tommy (a character with evasion). Tommy is adjacent to Storm. During the combat phase, before you propose an attack, you use Tommy’s evasion. You do not take stun endurance loss, because Tommy has invulnerability.

706.6a If a character would simultaneously lose invulnerability and become stunned, that character’s controller ignores rules 708.11b and 708.11c. (See rule 513.1e.)

706.7 “Cosmic” is a keyword on character cards that represents a continuous power that functions in the in-play zone and a one-shot modifier that modifies how the character enters play. Cosmic counters have special rules that apply only to them and not to counters that have other names.

706.7a The phrase “Cosmic: <text>” means, “While this character has no cosmic counter on it, <text> is inactive.” If the character has a cosmic counter on it, <text> is active and generates powers as normal; inactive text is treated as if it did not exist. A character can also have the cosmic keyword without having any text associated with that keyword.

706.7b A character with cosmic enters play with a cosmic counter on it.

706.7c As a character becomes stunned, remove all cosmic counters from it.

706.7d A character can’t have more than one cosmic counter on it at a time.

Example: Parasite reads, “Whenever Parasite stuns a character, put a cosmic counter on Parasite.” If Parasite already has a cosmic counter, this power will do nothing when it resolves.

706.7e A character that doesn’t have cosmic can’t have any cosmic counters put on it.

706.7f Stunned characters can’t have cosmic counters. A character that enters play stunned does not enter play with a cosmic counter.

706.7g A character that loses cosmic without becoming stunned doesn’t lose any cosmic counter already on it.

706.8 "Cosmic—Surge" is a keyword on character cards that represents a continuous power and also a triggered power that functions in the in-play zone.

706.8a Characters with "cosmic—surge" have "cosmic" and follow all rules for characters with cosmic, except that they do not enter play with a cosmic counter—they ignore rule 706.7b. (See section 706.7.)

706.8b Characters with "cosmic—surge" have a triggered power that reads, "At the start of the recovery phase each turn, put a cosmic counter on this character."

706.8c Cards that refer to cosmic characters, or to characters "with cosmic," can refer to both characters with the “cosmic” keyword and characters with the “cosmic—surge” keyword.

706.9 “Willpower” is a keyword on a character or character card that indicates the character or character card has a printed willpower equal to the number following the keyword.

706.9a A character or character card without this keyword has willpower 0.

706.9b While a character is stunned, its willpower becomes 0. Stunned characters can’t gain or lose willpower.

706.10 “Leader” is a keyword on a character card. Powers that follow this keyword are “leader powers.” A leader power will refer in some way to characters adjacent to the leader character. If a leader refers to an adjacent character, it’s referring to a character adjacent to itself.

706.11 “Reservist” is a keyword that represents a continuous power that functions in the resource row of the in-play zone. Character cards with the keyword “reservist” follow the rules below.

706.11a Character cards are always face-down in the resource row but may be revealed any time their controller has priority. (See rules 708.9c and 701.11e.) Revealing a reservist character card allows a player to recruit the card from the resource row.

706.11b If a player recruits a reservist character card from his or her resource row, after putting the reservist card onto the chain during rule 505.1a, that player may put a card from his or her hand face down into his or her resource row where the reservist character card was.

706.11c A player recruits a reservist character card by following the applicable steps for playing effects, with the exception mentioned in 706.11b. (See section 505.)

706.12 "Press" is a keyword on character cards that represents a triggered power which functions from the chain. The keyword "press" means, "When you recruit this card, your next character costs 1 less to recruit this turn for each press card you recruited this turn, but no less than 1."

706.12a Press can’t reduce additional costs—cost reductions are applied before additional costs are added. (See rule 505.1d.)

Example: Ultimus, Starforce has press and a recruit cost of 4. Phat, William Reilly has boost X and a recruit cost of 1. You recruit Ultimus, paying 4. Then you recruit Phat. If you recruit him without boost, he still costs you 1—the reduction of 1 for press can’t reduce his cost below 1. If you recruit him with boost, he still costs you 1+X—press can’t reduce his cost below 1, as before, and you add the additional boost cost of X after subtracting any reductions. If you then recruit another character, it gets no cost reduction from press, because it is not the next character you recruited after recruiting a press character.

706.12b Press is applied after all other cost reductions. (See rule 505.1d.)

Example: Sinestro, Corrupted by the Ring is a 5-cost character that costs 2 less to recruit while an opponent controls six or more resources. Your opponent controls six resources. During the recruit step of your sixth turn, you recruit press characters with costs 2, 2, 3, 4, and 5, spending all 6 resource points. You can’t then recruit Sinestro, because the cost reduction from his own power applies first, followed by the cost reduction from press, with the result that you must still pay 1 resource point to recruit him. You could, however, recruit press characters with costs 2, 2, 3, and 4, and then spend your final resource point to recruit Sinestro.

706.13 "Terraform" is a keyword on cards that represents a payment power that functions in the hand. The keyword "terraform" means, "Reveal this card >>> You may return a face-down resource you control to its owner’s hand. If you do, put this card face-down into your resource row. Use only if this card is in your hand and only during your recruit step."

706.13a The revealed card goes onto the chain with this effect. If the effect leaves the chain before resolving, or if the modifier’s controller does not return a face-down resource to his or her hand, the revealed card goes back to its owner’s hand. (See rule 708.9d)

706.14 "Substitute" is a keyword on character cards that represents a payment power that functions in the hand. The keyword "substitute" means, "Reveal this card >>> You may remove from the game a ready character you control with cost greater than or equal to the cost of this card. If you do, put this card into play. Use only if this card is in your hand and only during your recruit step."

706.14a The revealed card goes onto the chain with this effect. If the effect leaves the chain before resolving, or if the modifier’s controller does not remove an appropriate character from the game, the revealed card goes back to its owner’s hand. (See rule 708.9d.)

706.14b To "substitute" a character is to put it into play through a substitute effect.

706.15 "Insanity" is a keyword that represents a continuous power that functions in all zones. The phrase "Insanity: <text>" means, "<text> is active only if this card started the game in an insane deck." This may add text inside an existing power or modifier, or may produce separate modifiers, depending on where the keyword appears.

706.15a A deck is "insane" if it has no more than one copy of each card. The first time each game a player reveals a card with the insanity keyword to an opponent, the player must announce whether or not their deck is insane. The player may announce it before this occurs, if they wish.

706.16 “Energize” is a keyword that represents a triggered power. It means, “Whenever this character defends, ready it.”

706.17 “Hunter” is a keyword that represents a triggered power. It means, "When this card enters play, choose an opposing character. That character becomes hunted by you.”

706.17a Only one character can be hunted by each player at a time. As a character becomes hunted by a player, all other characters stop being hunted by that player. A character also stops being hunted by a player if it stops being opposed to that player. A character that leaves play stops being hunted by all players.

706.18 "Shift" is a keyword that represents three powers. Payment effects from these powers can’t be negated by players:

Pay 1 or more resource points >>> Remove this card from the game shifted with that many shift counters. Use only if this card is in your hand.

Pay 1 resource point >>> Put a shift counter on this card. Use only if this card is shifted.

Remove X shift counters >>> Shift this card into play if you control X or more resources, where X is its cost. Use only during your recruit step.

706.18a A card is “shifted” if it was removed from the game shifted and has since remained in that RFG zone. While shifted, a card gains the shift keyword if it doesn’t already have it. A card stops being shifted if it changes zones.

706.18b A shifted card can’t have shift counters in excess of its cost. A card that isn’t shifted can’t have any shift counters on it.

706.18c Shifting a card into play invokes the uniqueness rule. (See rule 704.1.)

707. Tag Keywords

707.1 Some keywords simply identify, or “tag,” cards with similar powers. Such keywords have no associated rules.

707.2 “Ally" is a tag keyword on character cards. Each ally card has a triggered power that triggers "whenever a character you control becomes powered-up" or "whenever a <description> character you control becomes powered-up."

Example: Batman, Avatar of Justice reads, "Ally: Whenever a character you control becomes powered-up, you may discard a character card. If you do, negate target effect from a non-ongoing plot twist." Since power-up effects can only be played inside an attack substep, this power can only trigger inside an attack substep.

707.3 "Backup" is a tag keyword on cards. Each backup card has an activated power that can be used only during the build phase.

Example: Surveillance Pawn, Army reads, "Backup: Activate >>> Non-Army characters you control get +1 ATK this turn. Use only during the build phase.”

707.4 "Vengeance" is a tag keyword on character cards. Each vengeance card has a triggered power that triggers "whenever <character name> becomes stunned."

Example: Cheetah, Feral Feline reads, "Vengeance: Whenever Cheetah becomes stunned, characters you control get +1 ATK this turn.”
Offline Profile Quote Post Goto Top
 
Crusader
Member Avatar
Senior Member
[ *  *  *  * ]
http://w11.zetaboards.com/vssystem/topic/7100800/1

The first file is the comprehensive rule book. It has keywords at 706/707.

Edit: JoseG beat me to it. Haha.
Edited by Crusader, Jul 14 2012, 01:20 PM.
Offline Profile Quote Post Goto Top
 
AlphaSilvr
Member Avatar
Senior Member
[ *  *  *  * ]
Not sure how much this will help but here is something temp I set up so you can get (hopefully) this rules document:

https://docs.google.com/open?id=0B2DHvfXce20QR1F2NVFmaVNlNHc (Rules)

https://docs.google.com/open?id=0B2DHvfXce20QY0xIUzQwa0Rhak0 (Card Reference)

https://docs.google.com/open?id=0B2DHvfXce20QbkZtQ25nbnZnZUU (General FAQ)


EDIT: Seems I was beaten to it, but I will leave the links just in case someone needs them.
Edited by AlphaSilvr, Jul 14 2012, 01:22 PM.
Offline Profile Quote Post Goto Top
 
SKAZ1
No Avatar
Senior Member
[ *  *  *  * ]
Many Thanks to you all but JoseG gets the Gold medal , absolutely perfect exactly what I needed.
Cheers Dave
Offline Profile Quote Post Goto Top
 
Palthinon
Member Avatar
Regular
[ *  *  * ]
What does the TECH keyword do? Didn't see it in the Document
Offline Profile Quote Post Goto Top
 
AlphaSilvr
Member Avatar
Senior Member
[ *  *  *  * ]
There is no official TECH keyword. It's from the Dark Reign set found here: http://w11.zetaboards.com/vssystem/topic/7362900/1/

According to the FAQ it means this:

Tech
(While this character has a Tech Counter it gets +1/+1.
Whenever this character becomes powered-up, put a tech counter on this character instead.
Whenever this character becomes stunned, remove a tech counter from this character)


EDIT: The above documents are the official UDE released documents for VS System. To get the info on any Council Approved sets or other fan-made sets you need to visit the Fan Creations section. :D
Edited by AlphaSilvr, Jul 30 2012, 07:34 PM.
Offline Profile Quote Post Goto Top
 
Palthinon
Member Avatar
Regular
[ *  *  * ]
thank you very much. me and a friend play with the set we're fans of it. I appreciate the definition
Offline Profile Quote Post Goto Top
 
AlphaSilvr
Member Avatar
Senior Member
[ *  *  *  * ]
No problem. Glad to help. :D
Offline Profile Quote Post Goto Top
 
MagpieDRB
No Avatar
Regular
[ *  *  * ]
I just want to make sure I'm understanding it properly. Does each tech counter add an additional +1/+1?
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Rules · Next Topic »
Add Reply

Marvel Comics Character Images, Character Names and Card Text Copyright 2009 Marvel Characters Ltd. and/or Upper Deck Entertainment, LLC. DC Comics Character Images, Character Names and Card Text Copyright 2009 DC Characters Ltd. and/or Upper Deck Entertainment, LLC.