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| Math Check | |
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| Tweet Topic Started: Aug 6 2012, 07:29 PM (177 Views) | |
| Lex Luthor Jr | Aug 6 2012, 07:29 PM Post #1 |
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I've asked this before, but couldn't get a straight answer. When does the math for altering ATK/DEF values check? After each effect, or after all effects? For example, I attack a character with 2 DEF and use I Hate Magic to give them -3 DEF. My opponent then discards to power-up. So is the defender's DEF at 0 or 1? How do effects like Bizarro Ray chain? Bizarro Ray basically reads "Pay 1 endurance>>>Target defender get -1 DEF this attack. If you control a Revenge Squad character, and if that defender's DEF is 0, stun that defender." Say I attacked a character with a 4 DEF. I use I Hate Magic to give them a -3 DEF, then use Bizarro Ray to make them -1 DEF, bringing them to 0. (First of all, do I play IHM then BR, or BR then IHM?) My opponent then discards to power-up. I respond with a second I Hate Magic. Now, at this point, would a single power up save my opponent, or does he need to power up 3 more times to counter the second I Hate Magic? Similarly, how does it work with ATK values? Say I attack Injustice Gang's Lex Luthor (4/5) and my opponent plays Power Siphon. I have 10 cards in hand, making Lex Luthor 0/15. Can my opponent now play Nasty Surprise to make Lex Luthor a 5/15, or is Lex Luthor still a 0/15 because Power Siphon gave him a -10 ATK? (PS - I know ATK/DEF values cannot be negative. But that's why I am asking if it is calculated per effect, or all at once at the end.) |
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| bungo_underhill | Aug 6 2012, 07:38 PM Post #2 |
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ATK & DEF values can be negative. It is just that when they are the game treats them as zero. If a character has -2 DEF and the powers up it will have -1 DEF. When combat resolves there will be no difference between these two values (the game treats both as 0) but if other effects are played the negtive values are tracked.
Edited by bungo_underhill, Aug 6 2012, 07:40 PM.
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| Canadian Bacon | Aug 6 2012, 10:03 PM Post #3 |
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As bungo mentioned, when effects are played to raise or lower ATK or DEF values, they have their actual values. Otherwise, they are treated as zero.
The defender's DEF would be at -1 after IHM resolves and once it's powered-up, it would be at 0.
In this situation, if you want BR to stun the character you would need to let IHM resolve first, then BR. That would either mean playing IHM first, letting it resolve, then playing BR or playing BR first followed by IHM and let them both resolve.
He would need to power-up 3 more times in order to get his DEF back above zero.
For the same reasoning above, at the attack conclusion LL would have 0 ATK because he was at -5 when NS was played. |
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