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Secret Six Victorious
Topic Started: Oct 1 2012, 10:55 AM (745 Views)
imoly22
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Quote:
 
Secret Six Victorious
Ongoing: At the start of your recruit step, if you control exactly six characters with the printed Secret Six affiliation, you win the game.
Can I flip it "at the start of my recruit step" and add it's triggered effect to the chain, or it would be too late to resolve?

Basically, I'm trying to find the correct "tempo" to flip it and my opponent can't chain with HaB!, Death of the Dream, or similar... (but I suppose that's nearly impossible...)
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Nazrat
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You have to have it face up when your recruit step starts. So the latest you can flip it to have it trigger is at the end of your resource step.
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Drstrange
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Hehe, your plan is indeed impossible :)
Triggered effects go on the chain very first when their conditions are met, like at the start of the recruit step here (after this moment you would flip and miss out on the trigger because it already happened... kinda like that)

What Nazrat says is correct, the card needs to be face-up before the recruit step starts.
So if you flip it end resource step your opponent can ofc respond with HaB and the likes and foil your plans. Better have you PA ready if you expect that ;)
Edited by Drstrange, Oct 1 2012, 12:42 PM.
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imoly22
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I'm agree with both of you. I know that the late to flip it is at the end of the resource step. Simply that hate to assemble all the puzzle and being KO'ed. [meh]

My current build is a BYOTT with SS/UW. So can't pack PA. (It's true, no HaB! or generic in this format, but there are some nasty characters out there...)

Thanks!
Edited by imoly22, Oct 1 2012, 01:29 PM.
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OMB
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I built a Secret Six/Underworld BYOTT deck just for kicks.

Out of curiousity did you end up using any of the council approved stuff from MWZ or just stick to official UDE stuff? I ended up being pretty frustrated with the consistency of the deck when limited to using Wake the Dead and Help Wanted to supplement Death's Embrace. However, after I went out and put Necromancer's Rite and Infernal Overture in there I almost always have the necessary pieces to win on turn 5.

I was just sort of wondering how consistently you were assembling the pieces if you were just using official UDE cards in case I had missed something when I was building mine.
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imoly22
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OMB,

No, all my cards are from UDE stuff. As you, I use Help Wanted with Death's embrace to get my characters. Scandal is key character to get In limbo, SSV or Help Wanted. I also pack Dark Designs and The Dark Dimension. This way, I can fill both my hand and KO pile with characters for Netherworld Gift (KO pile) and Lex Luthor (hand).

I can consistently pull off the combo on turn 5 about 90% times. I've made some changes recently and need more testing, but I'm very happy with it. [grin]

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Drstrange
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That sounds like an awesome deck :) really interested in peeking at the list :D
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OMB
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Sounds like you've done more tuning than me. I didn't find Netherworld gift to be helpful enough but I might need to go back and see if I can get it to work. What was your mulligan? I generally found hitting Black Rose on 2 was pretty important to winning. She enables all your needed discards. I think she was the only UW char I ran.
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imoly22
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This is the build I'm running:

UNDERWORLD VICTORIOUS:

// Lands
3 [MTU] The Dark Dimension, Non-Unique {MTU}

// Creatures
4 [DCR] Catman - Thomas Blake {DCR}
4 [DCR] Deadshot - Dead Aim {DCR}
4 [DCR] Lex Luthor <> Mockingbird - Evil Exile {DCR}
4 [DCR] Parademon - Apokoliptian Ally {DCR}
4 [DCR] Ragdoll - Resilient Rogue {DCR}
4 [DCR] Scandal - Savage Spawn {DCR}
2 [DCR] Cheshire-Jade {DCR}
4 [DWF] Mad Hatter, Mad as a Hatter {DWF}

// Spells
4 [DCR] Dodge The Bullet {DCR}
4 [DCR] Secret Six Victorious {DCR}
4 [MTU] Death's Embrace {MTU}
4 [MTU] In Limbo {MTU}
4 [DCR] Help Wanted - Team-Up {DCR}
4 [MTU] Netherworld Gift {MTU}
3 [MTU] Dark Designs {MTU}

As you see, I don't pack any UW character. I don't want to care about characters without the Secret Six printed affiliation. A little mistake with this, and you can't pull off the SSV successfully.
Edited by imoly22, Oct 2 2012, 08:40 PM.
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kariggi
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Could Carrying the Torch or Clash of Worlds make this easier?
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OMB
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This is my list if you wanna mess with the cards from MWZ.

SIX BELOW:

// Lands
4 [MTU] The Dark Dimension, Non-Unique {MTU}
4 [DCR] House Of Secrets {DCR}

// Creatures
3 [DWF] Mad Hatter, Mad as a Hatter {DWF}
4 [DCR] Ragdoll - Resilient Rogue {DCR}
4 [DCR] Scandal - Savage Spawn {DCR}
3 [DCR] Lex Luthor <> Mockingbird - Evil Exile {DCR}
3 [DCR] Parademon - Apokoliptian Ally {DCR}
4 [DCR] Catman - Thomas Blake {DCR}
2 [DCR] Deadshot - Dead Aim {DCR}
4 [MTU] Black Rose, Roxanne Simpson {MTU}

// Spells
3 [DCR] Help Wanted - Team-Up {DCR}
4 [MTU] Death's Embrace {MTU}
4 [MTU] Dark Designs {MTU}
3 [DCR] Secret Six Victorious {DCR}
3 [MTU] In Limbo {MTU}
4 [MWZ] Necromancer's Rite {MWZ}
4 [MWZ] Infernal Overture {MWZ}

Necromancer's Rite and Infernal Overture are amazing alternate cost search and card filtering respectively. If I wanted to force it to be just official I'd do this:

- 4 Necromancer's Rite
- 4 Infernal Overture
- 1 House of Secrets

+ 4 Netherworld Gift
+ 1 Help Wanted
+ 1 SSV
+ 1 In Limbo
+ 1 Lex
+ 1 Deadshot

Then make tweaks from there. I absolutely love House of Secrets and Black Rose. Never really liked Dodge the Bullet (hurts your attempts at breaking uniqueness) or It's Not Over Yet (discard is too expensive late game when you need hand to be putting out free dudes with Lex). You aren't gonna be dropping too many characters early so it helps to have some lifegain from the House in there, plus it lets you pitch cards in case you need to get Hatter into play or a Deadshot in the KO pile in a pinch. And Black Rose is amazing at getting back characters so you don't have to worry about pitching them for costs and you can get two copies of Scandal or Lex with a single Death's Embrace. I tend to want an opening hand with Black Rose or multiple important pieces. If I can hit Black Rose on turn 2, Catman on turn 3, and not get killed on turn 4 I should win no problem. Big fan of the deck idea, obviously. It's cool to see someone else messing with it.
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OMB
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kariggi
Oct 2 2012, 09:10 PM
Could Carrying the Torch or Clash of Worlds make this easier?
It's for BYOTT format
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imoly22
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Yes, House of Secrets could be a nice addition. But, I see that the damage you receive can be deal with In limbo. It's great in two ways: gain 1 point for each stunned character and keep in play all your characters (you can pay multiple times!!). You asked about my mulligan condition. I keep with In limbo or Scandal (search for). Also Catman is critical. Even against aggro decks, that life points gained with In limbo, are sometimes enough to reach 5 turn.

Dodge the bullet is a complementary card to In limbo. It helps to save your characters for being KO'ed. Just as backup plan.

Definitely, I'm going to test Black Rose. The pros seems more than cons. I'll have to remember attack with her, and not recover in T4. [laugh]

Also, I want to ask another doubt that come around testing it. Let's say that I've Catman in play stunned. I pay 2 endurance with In Limbo, so Catman can't be recovered or KO'd this turn. May I recruit another Catman? Does the another Catman stay in play?
Quote:
 
In Limbo
Ongoing: At the start of the recovery phase, gain 1 endurance for each stunned Underworld character you control.
Pay 2 endurance -> Target stunned Underworld character you control can't be recovered or KO'd this turn.


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OMB
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I thought about this same thing. It turns out that the character being put into the KO pile for the uniqueness rule is part of the effect and it says verbatum "this is not the same as being KO'd" so it won't work unfortunately.
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imoly22
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ok... then In Limbo would be EPIC!!

Thanks for the clarification! I want to look for all the possibilities... [grin]
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