Welcome Guest [Log In] [Register]
We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Once you've registered and completed email validation, you'll need to reply to the thread in The Welcome mat before you gain full access to the site.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
paying endurance; question
Topic Started: Oct 28 2012, 11:32 PM (160 Views)
Guest
Unregistered

Can I pay more endurance than what I havE?

example. my friend has 3 endurance and he wants to use an endurance payment effect. he pays 10. I claim that he cannot do that since he only has 3 life. He claims since the game lets him go into negatives therefore he can pay as much as he wants.
Quote Post Goto Top
 
vs_savant2
Member Avatar
Zen Master of the Versus Arts
[ *  *  *  *  * ]
no you can not pay more that what you have. you can only lose more than you have. Your friend is wrong.
Offline Profile Quote Post Goto Top
 
OMB
Member Avatar
Elite Member
[ *  *  *  *  * ]
Here's a quote from the rules document in case your friend wants proof. The important part is in bold.
From CRD
 
Costs

Game costs expressed in numbers in the Vs. System are always positive integers or 0. Costs can never be negative. A cost of 0 still needs to be paid - having a cost of 0 does not automatically play a card or an effect. If an effect or modifier looks for a card's cost, it will use the card's printed cost.

A player can't pay a cost unless that player has the materials available to pay with.

There are several types of costs: recruit costs, threshold costs, payment costs, replacement costs, endurance costs, resource point costs, additional costs, and costs in resolution.

Losing endurance is never a cost. (Paying endurance leads to losing endurance, but not vice versa.)
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Rules · Next Topic »
Add Reply

Marvel Comics Character Images, Character Names and Card Text Copyright 2009 Marvel Characters Ltd. and/or Upper Deck Entertainment, LLC. DC Comics Character Images, Character Names and Card Text Copyright 2009 DC Characters Ltd. and/or Upper Deck Entertainment, LLC.