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| Card wording question | |
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| Tweet Topic Started: Nov 3 2012, 08:01 PM (284 Views) | |
| kariggi | Nov 3 2012, 08:01 PM Post #1 |
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Hero For Hire
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Which is the best or proper way to word this effect? Cosmic: Remove Scott Free from the game -> Negate all effects targeting a character you control, return Scott Free to play at the start of the next build phase in your front row. or Cosmic: Remove Scott Free from the game -> Negate all effects targeting a character you control return Scott Free to play, at the start of the next build phase. or Cosmic: Remove Scott Free from the game -> Negate all effects targeting a character you control, at the start of the next build phase return Scott Free to play in your front row. or Cosmic: Remove Scott Free from the game -> Negate all effects targeting a character you control, at the start of the next build phase return Scott Free to play. or something else? Is the specification of a location for the card to be returned to "front row" "support row" important? Thank you as always, you guys/gals are like totally the best man. |
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| OMB | Nov 3 2012, 08:39 PM Post #2 |
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Elite Member
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Actually, it's none of the above. Row is only important if you want it to be, but since it comes back during build you'll have your formation step so it really doesn't matter either way. Personally, I wouldn't specify. That said option 4 is the closest but it's still not quite right. The clauses aren't connected, so separate them with a period. Cosmic: Remove Scott Free from the game -> Negate all effects targeting a character you control. At the start of the next build phase, return Scott Free to play. Edited by OMB, Nov 3 2012, 08:41 PM.
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| kariggi | Nov 3 2012, 08:42 PM Post #3 |
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Hero For Hire
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You rock brother...thank you. |
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| bungo_underhill | Nov 3 2012, 08:51 PM Post #4 |
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Senior Member
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If you look at examples of these tyoe of abilities across Vs. Historu there doesn't see to be a consistent version. Fifth Dimension, Dodge the Bullet, deadgirl, Flying High... Various instances of to play, into front row etc... |
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| OMB | Nov 3 2012, 09:32 PM Post #5 |
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Elite Member
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I just realized the 4 drop Deadgirl has a "different" name than the old 5 drop Dead Girl. Way to go UDE. At least they errata'd it according to the OCR. It generally seems that the older cards specify row while the newer cards just come back however you want. One thing I do wonder with cards like Deadgirl and Flying High is if the character knows to come back under the proper control. For instance, if you were playing Team Superman against Secret society and on turn 6 they stole a character with Gorilla Grodd, attacked with it, and you played Flying High does it know to come back to the in play zone of its last controller? My assumption would be yes, but weird things happen. Also, the fact that Spider-Man, Zombie and Colonel America, Zombie specify that they come back into play under your control make me wonder even more. |
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| AlphaSilvr | Nov 4 2012, 11:33 PM Post #6 |
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Senior Member
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Another one those instances where UDE just said "screw it" and didn't really decide on one way to word the same abilities. :P Anyway... OMB's wording is really good. |
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| captainspud | Nov 5 2012, 02:58 PM Post #7 |
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Senior Member
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I was sure that the game defaults to putting characters in play in their owner's play area, but when I looked up a rule for it, I found this under 214 - Entering Play:
So, it looks like you can play Flying High on a stolen character without losing it. My brain immediately jumped to worrying that this rule was overly broad (for example, if I play an effect that makes an opponent put a free character in play, do I control that character? ), but on further research I realized that it wasn't keyed off the owner of the effect-- it's keyed off the player who's instructed to put the character in play. So characters like Starfinger and 4-drop DCL Dr. Light don't end up breaking the game after all. :P |
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| OMB | Nov 6 2012, 04:11 AM Post #8 |
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Elite Member
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Fair warning kariggi; I'm officially hijacking your thread. Spud, do these rules change anything? and Here's Spider-Man, Zombie: Clearly he is intended to return to play under the control of whoever controlled him as his effect was played. However, here's the text of Flying High: This looks like it will return the character to the owner if it was stolen somehow. These are the only cards that are really coming to mind at the moment, but it seems to me (barring explicit instructions to the contrary) tricks that bounce characters between zones will restore control of a stolen character to its owner... EDIT: I thought of two more cards.
Again we have different results. Red Shift looks like he will return all stolen characters to their owners' control, but Cold Storage will return a stolen character to the person who played Cold Storage provided that it has remained in its owner's RFG Zone by way off the exception in rule 213.1d. I guess the bottom line is that there is no general rule. The card will dictate what will occur. Edited by OMB, Nov 6 2012, 04:18 AM.
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| captainspud | Nov 6 2012, 02:56 PM Post #9 |
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Senior Member
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...yeah, I guess it would've helped if I'd actually read through Flying High's wording, huh? :P I'd say you've got all three examples correct-- removing a character from play gives it to its owner, so the person who gets it on its return is down to card wording. If "its owner" returns it to play it resets, whereas if "that card" is returned to play, then it stays stolen. |
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