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| City of Kang | |
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| Tweet Topic Started: Jan 6 2013, 05:12 PM (598 Views) | |
| Crusader | Jan 6 2013, 05:12 PM Post #1 |
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Senior Member
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Hey, was wondering if you guys had any suggestions for my City of Kang deck. At the moment two problems I have are hitting my curve and beating off-curve decks. 34 Characters 4 Dagger, Child of Light 2 Kang, Rama Tut 4 Mikado and Mosha, Angels of Destruction 4 Kang, Kang Kong 3 Kang, One of Many 2 Kang, Non-Unique * Time Warrior 1 Kang, Kang Cobra 4 Kang, Kang Ransom 2 Kang, Earth Mesozoic-24 2 Kang, Scarlet Centurion 2 Kang, The Conqueror 2 Kang, Ultimate Kang 1 Kang, Lord Kang 1 Kang, Immortus 11 Locations 4 Avalon Space Station 3 Damocles Base 4 Lost City 15 Plot Twists 1 Flame Trap 4 Midnight Sons 3 Mobilize 4 Pathetic Attempt 3 Wild Ride Edited by Crusader, Jan 6 2013, 05:12 PM.
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| blues686 | Jan 7 2013, 06:34 AM Post #2 |
Elite Member
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Run insignificant threat ,play 4 wild rides, and 4 kang one of many, you should be fine there Ps- you must run master of time he gives you an extra card draw Edited by blues686, Jan 7 2013, 06:36 AM.
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| blues686 | Jan 7 2013, 06:41 AM Post #3 |
Elite Member
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This is my list 4x Dagger - Child of Light 3x mikado and mosha 3x kang- time warrior 3x kang- one of many 3x kang kong 4x Kang - Kang Ransom 1x kang- cobra 4x Kang - MAster of time 1x Kang - Ultimate Kang 1x kang- destiny warrior 1x kang the conqueor 3x kang lord kang 1x kang- lord of limb 1x kang- immortus Plot Twists: 4x Midnight Sons 4x Psyche-Globe 4x pathetic attemp 4x Wild Ride (R) Locations: 4x Avalon Space Station 4x Lost City 3x Damocles base |
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| SKAZ1 | Jan 17 2013, 10:33 PM Post #4 |
Senior Member
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Showing my inexperience now but how do you get Lost City to work with no Brotherhood characters unless you get 2 copies of Midnight Sons in to play and team up MK with Kang and then MK with Brotherhood but that seems a bit chancey or have I got it right? It just seems as if it might be a bit inconsistent. I only ask as I like to make some of the decks that people list if I have most of the cards and this one fits the bill nicely as I have them all. Cheers Dave |
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| Crusader | Jan 17 2013, 11:01 PM Post #5 |
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Senior Member
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Yep, the idea of the deck is to Team-Up MK with Kang and then MK with Brotherhood with two Midnight Sons. Really I never had any problems with consistency in setting up that part of the deck. Here is my current build. 4 Dagger, Child of Light 1 Micro-Chip, Linus Lieberman 2 Mikado and Mosha, Angels of Destruction 4 Kang, Kang Kong 1 Kang, Kang Cobra 4 Kang, Kang Ransom 3 Kang, Earth Mesozoic-24 4 Kang, Master of Time 2 Kang, The Conqueror 3 Kang, Ultimate Kang 4 Kang, Lord Kang 3 Kang, Lord of Limbo 1 Kang, Immortus 2 Flame Trap 4 Midnight Sons 4 Null-Time Zone/Pathetic Attempt 4 Wild Ride 4 Avalon Space Station 2 Damocles Base 4 Lost City Edited by Crusader, Jan 17 2013, 11:33 PM.
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| Biderman | Jan 18 2013, 04:14 AM Post #6 |
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Senior Member
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These have me interested. I think I have most of the cards... @Crusader: You mentioned no problems with consistently getting your 2 Midnight Sons out, but any issues with the rest of the deck? Or does it all run pretty smooth? |
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| Crusader | Jan 18 2013, 04:39 AM Post #7 |
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Senior Member
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Sadly I still do miss drops sometimes. The deck may need some Mobilizes or something. |
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| Biderman | Jan 18 2013, 04:53 PM Post #8 |
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Senior Member
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I see you had mobilizes in your first list. So what do you prefer, your first list, second list or somewhere in between? |
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| Crusader | Jan 18 2013, 06:09 PM Post #9 |
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Senior Member
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The second list has been better for me, though I think Mobilize should be in there. |
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| OMB | Jan 18 2013, 07:19 PM Post #10 |
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Elite Member
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Why not just trim the numbers on some of the characters and run 4x psyche-globe? Sure it's a little limited since you can't find your marvel knights characters with it, but I'd rather have the card advantage from that than using Mobilize. Just my personal opinion. |
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| marcos_coco | Jan 19 2013, 12:25 PM Post #11 |
Regular
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uncertain legacy ;) |
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| OMB | Jan 19 2013, 12:40 PM Post #12 |
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Elite Member
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Wow. Yeah, pretty much a million times better than Psyche-Globe in this deck. |
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| Wallywest1988 | Jan 23 2013, 05:50 AM Post #13 |
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Senior Member
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Only problem I ever had playing Kang decks is how long it takes to setup. I like the Doom 2 drop to slow down the early turns but all of the 3 plays are hidden and the 4 is hidden. Seemed really hard to live to the power turns of 5-7. I had a build something like this: 4 Dagger, Child of Light 1 Mikado and Mosha, Angels of Destruction 3 Kang, One of Many 4 Kang, Kang Kong 1 Kang, Kang Cobra 4 Kang, Kang Ransom 4 Kang, Master of Time 1 Kang, The Conqueror 2 Kang, Ultimate Kang 2 Kang, Lord Kang 1 Kang, Lord of Limbo 1 Kang, Immortus 1 Flame Trap 4 Midnight Sons 3 Pathetic Attempt 4 Wild Ride 4 Uncertain Legacy 4 Messiah Complex 4 Avalon Space Station 3 Damocles Base 4 Lost City 1 Soul World I usually mess with this build. Only really need 1 Mikado or Flame Trap do go grab it with Kang Kong or Wild Ride for turns that it would matter. Need the Messiah complex to live. I cut down on all the Kang drops and just play more search. Deck is annoyingly tight. Would love to fit in a 4th PA/Omni's. Fun to play though. |
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