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| Wolverine Theme Deck needs help | |
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| Tweet Topic Started: Jan 20 2013, 08:14 PM (841 Views) | |
| SKAZ1 | Feb 4 2013, 09:09 PM Post #16 |
Senior Member
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I'm quite certain that there must be better 1 and 2 drops in keeping with wolverine now that I don't need Exiles so suggestions welcome as it will save be a lot of card reading time. |
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| SKAZ1 | Feb 4 2013, 09:22 PM Post #17 |
Senior Member
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That was quite dumb of me not to think that one through, my excuse is I'm tired and it's been a long day. So 4 x Archangel in place of Blink and 2 copies of X-corp Amsterdam added. Thanks to SuperAzn |
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| SuperAzn | Feb 5 2013, 05:38 AM Post #18 |
Elite Member
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Forge, maker, makes guys bigger Longshot, freedom rebel fighter(I think this is the version, from MOR), should work similar to longshot in wild vomit. Domino, neena Thurman, great recovery character. Jean grey, teen telepath, good for fueling the hand Professor x, mutant messiah, great control card, cool synergy with changeling. Professor x, idealistic dreamer, protects and recovers well. Nightcrawler and cannonball both have built in bamf for themselves. Shadowcat, phase shifter, giant body for 1 The list goes on lol X corp Paris and another x corp work well with longshot |
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| kariggi | Feb 5 2013, 01:09 PM Post #19 |
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Hero For Hire
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So when I tried I ended up with 4- Muramasa Blade 4- Superhuman Registration Acts 4- EOME 4- Albert 4- The Captain 4- Mystique, Foxx 2- Wolverine, Canucklehead That's the base Currently also includes: 4- Cannibal Tech 4- New Baxter Building 4- Ego Gem 4- Flying Kick 4- Beserker Rage 4- Adamantium Claws 4- Healing Factor 4- Beast, Wild and Woolly 2- Forge So I have a "Wolverine" from 3-6, trying to end by 6 by naming The Captain Spiderman and swinging unstunable wolverine with everything I've drawn, it can win earlier with a good draw, has nice board control but you can get in over your head against a good defensive deck that won't let you "not-recover" there characters cause you can't stun them in the first place. Edited by kariggi, Feb 5 2013, 01:13 PM.
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| SKAZ1 | Feb 8 2013, 02:00 PM Post #20 |
Senior Member
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I think I'm nearing something that I'm happy with but more advice is still welcome. I've changed some early characters and a few plot twists to try to balance it a little more; I've swapped 2 x mobilise for Uncertain Legacy thinking that by the time I need mobilise (8 drop) I will probably have pulled 1 or Cyclops. I've added another couple of pump cards and a couple of bonus cards (finishing move and WAFF) as they can both be useful at the right time. I seem to be drawing too many copies of "Crisis" so I might swap a copy for something else if that proves to be the case all of the time. I think that it will probably struggle against stall decks but I've given it a couple of trials against some of my other decks and it fair reasonably well but I really need other local players to test all of my decks against so anyone near to Stoke on Trent in UK please drop me a message. Characters (25) 1 Drop Archangel x 4 2 Drop Prof X x 4 3 Drop Beast x 1 Albert x 4 4 Drop Wolverine age of apocolypse x 4 5 Drop Wolverine secret avenger x 3 Wolverine bub x 1 6 Drop Wolverine unleashed x 2 7 Drop Wolverine bloodlust x 1 8 Drop Cyclops mutant messiah x 1 plot twists (27) Mobilise x 2 Uncertain Legacy x 2 Adamantium Claws x 3 Big Leagues x 4 Assorted Aliases x 2 Crisis on Infinite Earths x 4 Berserker Rage x 2 Healing Factor x 3 Flying Kick x 2 Secret Identity x 1 Finishing Move x 1 What are Friends For x 1 EQ (6) Muramasa Blade x 4 Ego Gem x 2 Locations (2) X corp Amsterdam x 2 |
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| SuperAzn | Feb 8 2013, 02:38 PM Post #21 |
Elite Member
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How about 3 xcorp and 3 crisis? I feel like berserker rage should be a 4 of in the deck. Plow through for big damage with all your wolverines. Also why flying kick? Why not something like Sneak Attack? |
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| vincentjannin | Feb 8 2013, 03:19 PM Post #22 |
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Senior Member
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Flying kick is very good with Berserker rage as it is +3ATK for the turn (in addition to allow attacking protected characters). I would also put 4 Berserker rage and 4 adamantium claws as you play wolverine from Turn 3 to 7. |
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| Wallywest1988 | Feb 8 2013, 07:05 PM Post #23 |
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Senior Member
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If your gonna run a 2 drop. It shouldn't be any other than Bishop-AoA, Beast-WaW, and Forge, 2. Prof X is def weaker than all 3. I know your trying to go all crazy Wolverine here but the 6 drop Wolverine is considerable weaker than the rest of the X-men 6 drops. Mimic, Earth-12 infecred or Cyclops, mev 6 drop are great plays here. Your numbers seem a bit all over the place also. You don't have any plot twist search or reliable draw engine so you need to commit to multiple copies of good cards. No reason to play 1 or 2 of anything. You either want to draw it every game or don't. My 2 cents. Ukyo's list looked pretty good. I like ALbert more than Wolverine, Logan at 3 though defintely. |
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| SKAZ1 | Feb 9 2013, 02:16 AM Post #24 |
Senior Member
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Just to answer one or 2 of the comments and my reasoning ,in no particular order; I totally agree that the 6 drop Wolvie is weak but he was the best of a bad deal and as you say it's Wolverine madness but I am still considering Mimic? I don't mind Prof X on 2 drop but I think you are right and Bishop AOA would be a better choice, I hadn't looked at it as I don't own any copies (even more proxies I guess). I had included 3 "surprise" plot twists namely Finishing move, WAFF and Secret Identity as I bit of something perhaps unexpected to catch my opponent off guard as I think that anyone that I might get to play against will quickly expect Adamantium Claws, Berserker Rage and several others which would give them a good chance of guessing with Omnipotence, having said that I think I will drop Secret Identity for another Berserker Rage. Sneak Attack wouldn't work as it's X-men affiliated (regarding my Crisis build). I don't seem to need any extra X-corp as it is only in there to get "Crisis" and I am hitting that every time before turn 3 as I only need to draw any 1 of 10 cards ie "Crisis" "Archangel" or "X-corp" to guarantee getting it into play. Flying Kick just seems to be about the best pump card going in my humble opinion and seems to fit into almost any attacking deck. Hope that explains my thinking a little but please correct me if any of that is flawed or just pure wrong? Thanks for all the help Cheers Dave |
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