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| Banned cards - does anyone still play with them? | |
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| Tweet Topic Started: Jan 23 2013, 04:24 AM (433 Views) | |
| SuperAzn | Jan 23 2013, 04:24 AM Post #1 |
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Just wondering if anyone still plays with the banned cards in a fair, meaning no DrL combo for the win nonsense, way? I had an awesome Midnight sons decks before DrL got banned. Ill post the deck if anyone is interested in seeing it just drop a reply. |
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| Wallywest1988 | Jan 23 2013, 05:15 AM Post #2 |
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I always stayed away from the banned cards. A lot of players in my playgroup wanted Dr. Light back for GLEE and GLOCK but to me there is no grey area for it. Those decks functioned on the level they did because of Dr. Light being so good. If Dr. Light was balanced for those decks, they would have functioned without him. Then I feel like I would have Overload in every deck again. Like playing without them personally. |
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| SuperAzn | Jan 23 2013, 05:35 AM Post #3 |
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Yeah I hear that. Personally idc about playing with them as long as you are not trying to break them. They are already ridic, no need to ruin the fun of them if you do play with them. You can still play Glock but its just not as good with DrL which is expected. It's like taking away TnB or TTG. Decks will still be good but they will lose those cool tricks that made them good. Glock in a world of reign of terror and flame trap really isn't a threat |
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| Wallywest1988 | Jan 23 2013, 05:58 AM Post #4 |
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Yeah I don't have a problem with Glock of Glee. They weren't the most redic uses of Dr Light. Most of the other bans had reprint fixes or weren't needed at all. System Failure is a card I am okay with replacing Overload. New Baxter replacing Research Base etc. Too me not many of the banned cards impacted certain teams playability. |
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| Tiamatt | Jan 23 2013, 10:51 PM Post #5 |
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I had a really fun casual Justice League of Arkham hand-D deck that while annoying wasn't all that OP since I wasn't using ways to turn it face-down. Was a very sad day when it got banned, stupid loops. :( I have been rebuilding/updating all my old decks but my playgroup doesn't really want the headache of dealing with the ban list, so there goes that idea. Edited by Tiamatt, Jan 23 2013, 11:11 PM.
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| Hank McCoy | Jan 24 2013, 10:38 PM Post #6 |
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In our playset tournaments - nothing has been banned. We are currently in the middle of our DSM Golden Tournament - so the banned cards we are playing with currently are Antarctic Research Base and Overload (MOR), Gone But Not Forgotten (DOR) and Talia Lexcorp CEO (DSM). For Overload and Gone But Not Forgotten, there are only 4 copies of each spread among the 47 decks, with no deck having more than 1 copy, so nothing broken has come about due to those cards. For Antarctic Research Base and Talia, they are team stamped so are more consolidated in the Fantastic Four and Revenge Squad decks, respectively. Antarctic was banned apparently because of its interaction with Fate Artifacts, and Talia was an interaction with Punishers Armory - both of which will not happen in our game world except maybe in the Tupperware deck, which is the deck comprised of all the leftovers after all the other 60 card decks are made. Looking forward to seeing what happens when the other banned cards are added when their sets make their appearances. |
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| SKAZ1 | Jan 24 2013, 11:58 PM Post #7 |
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From what I've seen it seems that most cards were banned due to an abusive combination rather than their ability as a single card (I'm sure there are exceptions) so I would have thought that it would be just as easy to ban the combination rather than ban the card al together. EG Antarctic can not be played in the same deck as Fate artifacts, Talia can not be in the same deck as Punishers Armory, this would still allow many cards to see play and be useful without being abusive. As I never got to play tournaments perhaps this is a naive view but I see many decks being built with banned cards that are enjoyable to play both with and against and there was never any intention to use them for some infinite loop. |
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| SuperAzn | Jan 25 2013, 12:28 PM Post #8 |
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It's complicated to have such a restriction that would cause little hassle. At least with bans its either you can play it or you can't and typical restrictions like limiting # of copies of a given card work but those cards tend to get abused solely because they are allowed. In VS, the game is very tutor based. Even 1 copy of DrL is easy enough to find and break unless he received the "Use this ability only once per turn" errata. Overload + marvel knights = overload abuse through pumps and micro chip. The list goes on and on. This idea of a points system seems to have the most merit while allowing all the cards to be played. If you ever had a Light Show or lost your hand on turn 4 before you got to build then you know why these cards got banned first hand experience and you were probably really ________ when it happened |
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| Biderman | Jan 25 2013, 01:58 PM Post #9 |
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For our playgroup, we allow banned cards as general rule, but if being used in a broken way (or just any deck that can't lose) we trust everyone to switch decks so we can all have fun. Overall we like to at least play with the banned list to make sure we understand the mechanics of the game and synergy of different cards, so we know how/why things are broken. We all missed out on the big VS days, so trying to catch up on what we missed. Edit: Battle of the broken decks can be pretty fun too! Edited by Biderman, Jan 26 2013, 10:40 PM.
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| SnakeEyes | Jan 25 2013, 05:24 PM Post #10 |
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We don't have a list of banned cards but, if someone is using a deck that is declared unfun for the opponent, the deck gets placed in a certain box that is then brought out in certain circumstances. |
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| SuperAzn | Jan 26 2013, 08:45 PM Post #11 |
Elite Member
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I like the sound of that lol |
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| Cmddcampbell | Feb 9 2013, 07:19 PM Post #12 |
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I have only been playing for about 2 years or so, so i am unfamiliar with a lot of the abuse combinations that you guys are talking about. Especially the Dr Light and the overload + Marvel Knights, if someone would be kind enough to elaborate for me i would really appreciate it. Thanks in advance. Have a great weekend. |
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| SuperAzn | Feb 9 2013, 07:40 PM Post #13 |
Elite Member
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Overload got banned because of its ability to interact with Savage Beatdown and Nasty Surprise to enable "free" stuns. At its peak during Curve Sentinel dominance it allowed you stun a character for basically 3 plot twists then swing in for big breakthrough. Dr. light is just bonkers and because he doesn't have a restriction on his ability(he doesn't have Once per turn written in the powers text) he got to do crazy combos with Cosmic Radiation in conjunction with cards like devils due and Rama Tut MOR. You could make a billion a billion character and then swing as early as turn 3, typically on turn 4 no issues. You could also gain more endurance than its possible to lose in the time limit to play a game. Most of the other ban cards are due to their ability to somehow create broken loops and abuse certain cards that were never intended to played in such a way. Antarctic research base is the only card I know of they banned preemptively because of the printing of other cards, in this case it was the fate artifacts. |
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| OMB | Feb 9 2013, 10:12 PM Post #14 |
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This was true at the time of the Rama-Light Show deck, but Dr. Light DID get errata'd to only be once per turn. He still proved to be way too good and my understanding was he was eventually banned because he was detrimentally impacting the development of new cards because every time a good 1 drop or 2 drop was made there were concerns over whether or not Dr. Light would break them. |
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| SuperAzn | Feb 10 2013, 01:24 AM Post #15 |
Elite Member
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Oh I see he did. Still got banned though :( I had a really fun midnight sons deck with him before he got banned. |
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