Welcome Guest [Log In] [Register]
We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Once you've registered and completed email validation, you'll need to reply to the thread in The Welcome mat before you gain full access to the site.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
looking for a good 8-drop finisher
Topic Started: Jan 23 2013, 02:06 PM (526 Views)
marcos_coco
No Avatar
Regular
[ *  *  * ]
Hey everyone, i am looking for a good 8-drop finisher for my spiderman clone stall deck. Right now i am using a 9 drop as my win condition but i feel winning on turn 9 might be a turn too late against certain matchups. Which one do you think would be the best choice?
Offline Profile Quote Post Goto Top
 
SuperAzn
No Avatar
Elite Member
[ *  *  *  *  * ]
Apocalypse MOR is always a great choice IMO. If you want to get a little crazy you can run Silver Surfer from MEX. he give you an extra resource allowing a 9 drop on turn 8. Not too sure if you want to stay with SF solely though.
Offline Profile Quote Post Goto Top
 
marcos_coco
No Avatar
Regular
[ *  *  * ]
I've been thinking about silver surfer, but i'm not sure i want to sacrifice the big control that 7-drop spidey grants me.

Regarding Apocalypse i think he is my second choice, the first one was Dr. Doom - Latverian Monarch, maybe i should test them and see how it goes.
Offline Profile Quote Post Goto Top
 
Drstrange
Member Avatar
Senior Member
[ *  *  *  * ]
Why an 8drop finish? I assume to beat other stall decks that go to 9, cuz sf has no problem stalling that extra turn for the turn 9 galactus or w/e.

Apoc does a great job at stopping other stall reaching their finish, Latverian monarch is very nice too but abit less "sure thing" vs other stall.
Offline Profile Quote Post Goto Top
 
marcos_coco
No Avatar
Regular
[ *  *  * ]
The reason is that other stall decks in my playgroup will win on 8, with drops like Hulk Worldbreaker, or Silver Surfer + Galactus, Doomsday, etc.

Sure vs regular curve or even against swarm decks there shouldn't be much problem in stalling to 9, but i don't want it to be an auto-loose against those other decks.
The main problem would be the Galactus deck, because the others can be handled with Spiderman Secret avenger or Mr Sinister.
Offline Profile Quote Post Goto Top
 
marcos_coco
No Avatar
Regular
[ *  *  * ]
oh, and captain marvel too, he is also a problem. Can't really rely on omnipotence to shut him down with all the resource hate around.
Offline Profile Quote Post Goto Top
 
Tiamatt
Member Avatar
Senior Member
[ *  *  *  * ]
marcos_coco
Jan 23 2013, 03:22 PM
The reason is that other stall decks in my playgroup will win on 8, with drops like Hulk Worldbreaker, or Silver Surfer + Galactus, Doomsday, etc.

Sure vs regular curve or even against swarm decks there shouldn't be much problem in stalling to 9, but i don't want it to be an auto-loose against those other decks.
The main problem would be the Galactus deck, because the others can be handled with Spiderman Secret avenger or Mr Sinister.
Just wondering which Mr. Sinister are you using? Because I don't see any of them really doing against the 8/9 drops you mentioned. Thanks :)
Offline Profile Quote Post Goto Top
 
marcos_coco
No Avatar
Regular
[ *  *  * ]
Mr. Sinister, Visionary Geneticist, 5-drop
Offline Profile Quote Post Goto Top
 
Drstrange
Member Avatar
Senior Member
[ *  *  *  * ]
Human torch, Herald or PA(sigh) might help too.
Im unfamiliar with decks that run doomsday, but doesnt he need to attack?
Worldbreaker+location can be done before sinister shuts it off, but will lead to turn 9, where ur galactus should win.
Edited by Drstrange, Jan 23 2013, 07:48 PM.
Offline Profile Quote Post Goto Top
 
OMB
Member Avatar
Elite Member
[ *  *  *  *  * ]
I hate PA, but can't you just use that to negate galactus? Other possibility is running the 6 drop human torch, herald

Edit: Got scooped by Doc Strange [laugh]
Edited by OMB, Jan 23 2013, 07:48 PM.
Offline Profile Quote Post Goto Top
 
Tiamatt
Member Avatar
Senior Member
[ *  *  *  * ]
Drstrange
Jan 23 2013, 07:46 PM
Human torch, Herald or PA(sigh) might help too.
Im unfamiliar with decks that run doomsday, but doesnt he need to attack?
Worldbreaker+location can be done before sinister shuts it off, but will lead to turn 9, where ur galactus should win.
Um, wouldn't the Hulk player just wait for Galactus's effect to resolve, go from 0 to 8(location + Hirom) while KOing Galactus?

As for the 5 drop sinister I guess that stops Doomsday(question about that though if Doomsday stuns sinister first does he ready? Also is sinister negating the "can not cause breakthrough part?") but I don't see him stopping the rest of the 8 drops.
Offline Profile Quote Post Goto Top
 
marcos_coco
No Avatar
Regular
[ *  *  * ]
That's why i named Spidey secret avenger as well as Mr. Sinister. Sometimes you want one, sometimes you want the other (spidey can respond to some payments).
As to hiroim + hulk, he won't be invulnerable if you make him loose his powers and keywords.
Re Doomsday, yes he will indeed do breakthrough but he wont attack more than once, though you should be able to exhaust him with your spidermans.

Changing the nice tries in my deck for pathetic attempts should work i guess except against Captain Marvel, he still bothers me.
Edited by marcos_coco, Jan 23 2013, 08:30 PM.
Offline Profile Quote Post Goto Top
 
marcos_coco
No Avatar
Regular
[ *  *  * ]
hmm Lex Luthor can shut captain marvel down... pitty that it always come down to the same cards.
Offline Profile Quote Post Goto Top
 
OMB
Member Avatar
Elite Member
[ *  *  *  *  * ]
Omnipotence can shut down both Captain Marvel and Imperial Dreadnaught.

Granted there's a decent chance the Shadowpact player will have a Transmutation though. The best way to beat Shadowpact would probably be to exhaust people to eliminate reinforcement opportunities and swing for tons of damage through little guys that stick around. There's no reason to stall to an autowin if you can make safe attacks and win earlier, especially when your opponent has a card that can help them win earlier.

The reason you keep seeing the same solutions pop up is because these are the eminently powerful generics and splash cards that shut down everything.
Offline Profile Quote Post Goto Top
 
marcos_coco
No Avatar
Regular
[ *  *  * ]
i know, but it is still a pitty ;)
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
Go to Next Page
« Previous Topic · Decks and Strategy · Next Topic »
Add Reply

Marvel Comics Character Images, Character Names and Card Text Copyright 2009 Marvel Characters Ltd. and/or Upper Deck Entertainment, LLC. DC Comics Character Images, Character Names and Card Text Copyright 2009 DC Characters Ltd. and/or Upper Deck Entertainment, LLC.