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| Dr. Doom; Army | |
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| Tweet Topic Started: Jan 30 2013, 07:54 PM (262 Views) | |
| Cmddcampbell | Jan 30 2013, 07:54 PM Post #1 |
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So my question for everyone is this, I wanna build a killer Doom Army deck, i have seen tons of variations of this, using Devils Due with the 5 drop Tattooed Man which seems beyond awesome. I really wanna stick with Dr. Doom and his army. Here is my problem, Im not sure which 1 drop army character to use, should i stick sololy with just 1 drops to maximize my counters, or upscale with 2 and 3 drop doombots? Any replies are much appreciated, Thanks guys and gals. |
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| OMB | Jan 30 2013, 08:10 PM Post #2 |
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If you want a good army deck that's straight Doom you probably just want to go with Moloids and Doomed Earth. It's probably one of my favorite decks to play in the entire game. http://vs.tcgplayer.com/db/deck.asp?ID=13819 Edited by OMB, Jan 30 2013, 08:13 PM.
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| Wallywest1988 | Jan 30 2013, 09:28 PM Post #3 |
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You could go classic with Doom and Tibetan Monks + Cosmic radiation. That was always a fun deck way back when. From a playable standpoint. Moloids is a solid choice. If you add in Tattoo'd Man and Zallalaa you get some crazy burns. |
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| Drstrange | Jan 30 2013, 11:00 PM Post #4 |
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First of all I gotta say I have no experience playing army doom decks. But this is a nice article if you are looking to burn: Moloids Burn by Ukyo_Rulz Edited by Drstrange, Jan 30 2013, 11:01 PM.
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| Cmddcampbell | Jan 30 2013, 11:31 PM Post #5 |
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That seems to be the recommended deck combo Moloid burn, with Zazzala and Tattooed Man, with a light sprinkling of the 3 Drop Doom. I guess i was just looking for something more Doom oriented and less outside interference. Like using a combo of Doomed Earth, Devils Due, and Master of Puppets to make a strong deck. With locations and plot twists to get the army cards back into my hand from the KO pile. |
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| Drstrange | Jan 30 2013, 11:58 PM Post #6 |
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Then I would check the list OMB linked, that one is very doom themed without any offtheme cards actually. Very strong combat based and works with effect to get your army guys from the KO straight back into play, and KO'ing them for effects again |
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