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FF Equipment Deck; Reworking it
Topic Started: Feb 9 2013, 06:32 PM (764 Views)
ukyo_rulz
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kariggi
Feb 17 2013, 06:09 PM
I hate to fault PA though, it really does give straight agro curve its first real chance against stall decks and makes off combat stun decks much more chancy to run and in beats vs beats its a dead card.
Interesting. In my experience PA is good in combo decks and stall decks, but not so much in aggro decks.
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kariggi
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Not for a fast build looking to end at 4 or 5, but for long beats 6,7,8 it can keeping you swinging instead of sitting on your side staring at Doom or Puppet Master or Air Walker or ... Keeps Roy and Terra off of you, swing for damage Yay!
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ukyo_rulz
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kariggi
Feb 18 2013, 02:35 AM
Not for a fast build looking to end at 4 or 5, but for long beats 6,7,8 it can keeping you swinging instead of sitting on your side staring at Doom or Puppet Master or Air Walker or ... Keeps Roy and Terra off of you, swing for damage Yay!
I see now. I didn't understand before because in our group, any deck that plans to go past turn five is not considered an aggro deck. :p
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kariggi
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I should have just said curve beats.
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